Подготовить автономную сборку и запуск перед разделением проектов
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@@ -30,9 +30,10 @@ animation) for this first static render; they use curr_modifier/backtable.
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import os
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from PIL import Image
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LEVEL_DIR = "/Users/alex/Projects/DIY/Z80/Sprinter/C-Compiler/applications/PoP/SDLPoP/data/LEVELS"
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VPALACE_DIR = "/Users/alex/Projects/DIY/Z80/Sprinter/C-Compiler/applications/PoP/SDLPoP/data/VPALACE"
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VDUNGEON_DIR = "/Users/alex/Projects/DIY/Z80/Sprinter/C-Compiler/applications/PoP/SDLPoP/data/VDUNGEON"
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ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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LEVEL_DIR = os.path.join(ROOT, "SDLPoP", "data", "LEVELS")
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VPALACE_DIR = os.path.join(ROOT, "SDLPoP", "data", "VPALACE")
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VDUNGEON_DIR = os.path.join(ROOT, "SDLPoP", "data", "VDUNGEON")
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# For dungeon levels (tbl_level_type == 0) the environment sprites come from
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# VDUNGEON where present, otherwise fall back to the shared VPALACE set
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