Подготовить автономную сборку и запуск перед разделением проектов

This commit is contained in:
Александр Петров
2026-09-15 23:04:04 +03:00
parent 5323b168a7
commit 0e74aaa7ee
116 changed files with 6908 additions and 333 deletions
+4 -3
View File
@@ -30,9 +30,10 @@ animation) for this first static render; they use curr_modifier/backtable.
import os
from PIL import Image
LEVEL_DIR = "/Users/alex/Projects/DIY/Z80/Sprinter/C-Compiler/applications/PoP/SDLPoP/data/LEVELS"
VPALACE_DIR = "/Users/alex/Projects/DIY/Z80/Sprinter/C-Compiler/applications/PoP/SDLPoP/data/VPALACE"
VDUNGEON_DIR = "/Users/alex/Projects/DIY/Z80/Sprinter/C-Compiler/applications/PoP/SDLPoP/data/VDUNGEON"
ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
LEVEL_DIR = os.path.join(ROOT, "SDLPoP", "data", "LEVELS")
VPALACE_DIR = os.path.join(ROOT, "SDLPoP", "data", "VPALACE")
VDUNGEON_DIR = os.path.join(ROOT, "SDLPoP", "data", "VDUNGEON")
# For dungeon levels (tbl_level_type == 0) the environment sprites come from
# VDUNGEON where present, otherwise fall back to the shared VPALACE set