PoP: чистка архива roomtest + справка по клавишам оригинала
Замороженная roomtest: убраны рабочие заметки прошлых сессий (NEXT_SESSION.md, «new bugs») и скриншоты уже закрытых багов; в Makefile — PROF=0 по умолчанию и путь к HDD-образу. applications/PoP/docs/keys.txt — раскладка управления оригинального PoP (справочник для порта). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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* Left: turn or run left
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* Right: turn or run right
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* Up: jump or climb up
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* Down: crouch or climb down
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* Down+Left/Right: hop
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* Shift: pick up things
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* Shift+Left/Right: careful step
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* Home or Up+Left: jump left
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* Page Up or Up+Right: jump right
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* Up while running: running jump
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* Shift while falling: grab onto ledge
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* Left/Right: walk (advance or retreat)
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* Shift: strike (attack)
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* Up: block (defend)
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* Down: put sword away; press Shift to draw your sword again.
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===
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* Esc: Pause game.
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* Space: Show how much time is left.
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* Ctrl+A: Restart level.
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* Ctrl+R: Return to intro.
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* Ctrl+S: Sound on/off.
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* Ctrl+M: Music on/off.
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* Ctrl+V: Show version of SprPoP.
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* Ctrl+Q: Quit game.
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* F6: Quicksave: Save the exact state of the game.
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* F9: Quickload: Load what the last quicksave saved.
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* F12: Save a screenshot to the screenshots folder.
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* Backspace: Display the in-game menu. (Esc will also display the menu by default, but you can turn that off.)
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* Shift+L: Go to next level.
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* -: Decrease remaining time by one minute.
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* +: Increase remaining time by one minute.
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* R: Resurrect kid.
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* K: Kill guard.
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* Shift+I: Flip the screen upside down.
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* Shift+W: Slow falling.
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* Shift+S: Restore a lost hit-point. (Like a small red potion.)
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* Shift+T: Give more hit-points. (Like a big red potion.)
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===
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* H: Look at the room to the left.
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* J: Look at the room to the right.
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* U: Look at the room above.
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* N: Look at the room below.
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* Ctrl+B: Go back to the room where the prince is. (Undo H,J,U,N.)
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===
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* [: Shift kid 1 pixel to the left.
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* ]: Shift kid 1 pixel to the right.
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* T: Toggle display of timer (remaining minutes:seconds:ticks). Also shows the total elapsed ticks during playback.
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