SprPoP: README на образе — в корень, а не в каталоги-однофамильцы
На готовом HDD-образе вместо двух файлов оказывались два КАТАЛОГА с их
именами, и README лежал внутри каждого. Виноват генератор аргументов
упаковщика:
$(foreach f,$(DISK),$(word 1,$(subst /, ,$(f))):$(BUILD_DIR)/$(f))
Он безусловно брал первое слово до слэша как имя каталога. Для BG/bg.arc
это верно, но у записи БЕЗ слэша первое слово — всё имя, и README.TXT
превращался в README.TXT:build/README.TXT, то есть «каталог README.TXT,
файл внутри». Теперь префикс подставляется только при наличии слэша;
причина записана в комментарий, чтобы следующий файл в корне не наступил
на то же самое.
Заодно имена: README_E.TXT и README_R.TXT. Язык суффиксом, а не
расширением — прежний README.RUS в 8.3 укладывался, но терял .TXT, и
просмотрщик не открыл бы его как текст.
Проверено чтением готового .chd через chdman + mtools, а не по логу
сборки: баг был именно в том, что попадает на диск.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
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===========================================================================
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SprPoP -- Prince of Persia for the Sprinter Sp2000
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===========================================================================
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A port of Jordan Mechner's Prince of Persia (1989) to the Sprinter Sp2000.
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The graphics are the VGA ones from the MS-DOS release, in 320x256 with a
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256-colour palette; the music and the sound effects are the digitised
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originals, played through the CBL channel. All fourteen levels, the title
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sequence, the story screens, the intro with the Princess and Jaffar, the
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ending and the hall of fame are in.
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RUNNING IT
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---------------------------------------------------------------------------
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From the DSS prompt, on the drive the game sits on:
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sprpop
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The game needs its data directories next to the program:
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BG\ background tiles KID\ the prince
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GUARD\ guards SKEL\ the skeleton
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VIZIER\ Jaffar SHADOW\ the shadow
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SND\ sound effects MUS\ music
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FONT\ text font TITLE\ title screens
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PV\ story and intro screens LEVELS\ the fourteen levels
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If a directory is missing the game still starts, but whatever lived there
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will be silent or invisible.
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CONTROLS
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---------------------------------------------------------------------------
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Running and climbing
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Left / Right turn, or run
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Up jump, or climb up
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Down crouch, or climb down
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Down + Left/Right hop
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Shift pick things up
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Shift + Left/Right careful step
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Home or Up+Left jump to the left
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PgUp or Up+Right jump to the right
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Up while running running jump
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Shift while falling grab onto a ledge
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Sword fighting
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Left / Right advance or retreat
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Shift strike
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Up block
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Down put the sword away
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(Shift draws it again)
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While the game runs
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Backspace or Esc pause and open the menu
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Space how much time is left
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T keep the timer on screen
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F6 quicksave
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F9 quickload
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Ctrl+A restart the level
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Ctrl+R back to the title screen
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Ctrl+S sound on / off
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Ctrl+M music on / off
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Ctrl+V show the build version
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Ctrl+Q or F10 quit
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F10 works everywhere, including the title sequence. Any other key during
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the titles or the story screens skips straight into the game.
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CHEATS
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---------------------------------------------------------------------------
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The cheats of the original, and they are on by default in this build. You
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can turn them off on the Settings screen.
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Shift+L go to the next level
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+ / - one minute more / less
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K kill the guard
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Shift+I turn the screen upside down
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Shift+W slow falling
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Shift+S restore one hit point
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Shift+T one more hit point (up to ten)
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[ / ] nudge the prince one pixel
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Two cheats of the original are NOT here yet: R (resurrect the prince) and
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H / J / U / N with Ctrl+B (look at the neighbouring room).
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Debug keys of this port, which the original has no equivalent for. They
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all sit under Ctrl so that no plain letter is taken away from the layout
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above.
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Ctrl+I immortality: off / in combat / almost everything
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Ctrl+P speed mode
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Ctrl+F freeze the frame, and unfreeze it
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Ctrl+D debug bar: level, room, speed, sound, timer
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Ctrl++ / Ctrl+- jump to the next / previous room by number
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FILES THE GAME WRITES
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---------------------------------------------------------------------------
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POP.CFG settings
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POP.SAV quicksave, and POP.BAK the one before it
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POP.HOF hall of fame
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All of them appear next to the program, and all of them can be deleted --
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the game will simply start from its defaults again.
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WHAT IS NOT FINISHED
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---------------------------------------------------------------------------
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All fourteen levels have been played through. The port is still under
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active development, so rough edges do turn up; the ones we know about are
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tracked in the project's own bug list.
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Missing against the original: the R cheat (resurrect the prince), the
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H / J / U / N and Ctrl+B cheats for looking at neighbouring rooms, and the
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screenshot key (F12).
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CREDITS
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---------------------------------------------------------------------------
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Prince of Persia was created by Jordan Mechner in 1989.
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The mechanics of this port were checked against SDLPoP
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(github.com/NagyD/SDLPoP), which is the authoritative reading of how the
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original engine behaves. The graphics come from the MS-DOS release, the
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sound effects from its DIGISND files, and the music from recordings of the
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DOS soundtrack.
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The port itself is built with sprinter-cc, our SDCC-based toolchain for the
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Sprinter Sp2000.
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