libbgi: выделить графику BGI в отдельную библиотеку + тест спрайтов
Графика вынесена из libc/ в новую библиотеку libbgi/:
- common/ — mode-agnostic математика и состояние (один исходник,
.rel попадает в оба driver-архива);
- bgi256/ + bgi16/ — mode-specific leaf'ы (raw-плот/чтение/спаны);
- include/ — graphics.h + gfx.h; _bgi.h — внутренний заголовок.
Собираются lib/bgi256.lib (и bgi16.lib в Фазе 2); выбор режима
линковкой через sprinter-cc --gfx 256|16. libc/ теперь без графики.
tests/bgi_img — тест спрайтов getimage/putimage/imagesize (5 операций
COPY/XOR/OR/AND/NOT + XOR-round-trip + self-check imagesize).
Проверен автотестом в MAME.
Примечание: make size-check пока красный (gfx_dbuf/gfx_demo выросли
после реорга) — закрыть по завершении миграции libbgi.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -1,3 +1,4 @@
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PROJ_ROOT := $(abspath $(CURDIR)/../..)
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EXAMPLE := gfx_demo
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EXAMPLE := gfx_demo
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EXTRA_FLAGS := --gfx 256
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include $(PROJ_ROOT)/app.mk
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+62
-49
@@ -1,15 +1,23 @@
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/*
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* gfx_demo — exercises the libc/gfx primitives. Shows:
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* 1. accelerator-backed gfx_clear256 / gfx_hline256 / gfx_vline256 / gfx_fill_rect256
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* 2. gfx_rect256 outline, gfx_line256 diagonals (Bresenham via putpixel)
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* 3. a grey-ramp palette
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* gfx_demo — exercises the BGI primitives (bgi256.lib). Shows:
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* 1. cleardevice / line (orthogonal frame via horizontal/vertical lines)
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* 2. rectangle outlines, line diagonals (Bresenham)
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* 3. bar filled-rect colour bars (accelerator-backed)
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* 4. a grey-ramp palette
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*
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* Migrated с низкоуровневого gfx.h drawing-API на BGI (graphics.h).
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* Режим 0x81 (320×256×256) выбирается линковкой: EXTRA_FLAGS=--gfx 256
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* (см. Makefile). Палитура грузится через gfx_pal_load (mode-agnostic,
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* остался в gfx.h) — BGI initgraph уже загрузил EGA-палитру, мы её
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* подменяем серым клином.
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*
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* Press a key to advance through each stage.
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*/
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#include <stdio.h>
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#include <conio.h>
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#include <gfx.h>
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#include <graphics.h>
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#include <gfx.h> /* GFX_WIDTH/HEIGHT, gfx_pal_load (mode-agnostic) */
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#include <stdint.h>
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static uint8_t palette_data[256 * 4];
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@@ -32,69 +40,74 @@ int main(void)
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palette_data[i * 4 + 3] = 0;
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}
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uint8_t prev = gfx_init(GFX_MODE_320x256x256, 0);
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initgraph();
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gfx_pal_load(0, 0, 0, palette_data);
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/* --- Stage 1: orthogonal frame via hline / vline ----------------- */
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gfx_clear256(0x40);
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gfx_hline256(1, 1, GFX_WIDTH - 2, 0xFF);
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gfx_hline256(1, GFX_HEIGHT - 2, GFX_WIDTH - 2, 0xFF);
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gfx_vline256(1, 2, GFX_HEIGHT - 4, 0xFF);
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gfx_vline256(GFX_WIDTH - 2, 2, GFX_HEIGHT - 4, 0xFF);
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/* --- Stage 1: orthogonal frame via horizontal/vertical lines ------ */
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setbkcolor(0x40); cleardevice();
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setcolor(0xFF);
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line(1, 1, GFX_WIDTH - 2, 1); /* top */
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line(1, GFX_HEIGHT - 2, GFX_WIDTH - 2, GFX_HEIGHT - 2); /* bottom */
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line(1, 2, 1, GFX_HEIGHT - 4); /* left */
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line(GFX_WIDTH - 2, 2, GFX_WIDTH - 2, GFX_HEIGHT - 4); /* right */
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wait_key();
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/* --- Stage 2: nested rectangles -------------------------------- */
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gfx_clear256(0x20);
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for (int i = 0; i < 16; i++)
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gfx_rect256(i * 10, i * 8,
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GFX_WIDTH - i * 20,
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GFX_HEIGHT - i * 16,
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(uint8_t)(0x40 + i * 8));
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wait_key();
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/* --- Stage 3: filled-rect colour bars --------------------------- */
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gfx_clear256(0);
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/* Tall-narrow rects (w=20, h=128) — heuristic picks vertical orient. */
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/* --- Stage 2: nested rectangles --------------------------------- */
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setbkcolor(0x20); cleardevice();
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for (int i = 0; i < 16; i++) {
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gfx_fill_rect256(i * 20, 0, 20, 128, (uint8_t)(i * 16));
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gfx_fill_rect256(i * 20 + 0, 128, 20, 128, (uint8_t)(255 - i * 16));
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setcolor((uint8_t)(0x40 + i * 8));
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rectangle(i * 10, i * 8,
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GFX_WIDTH - i * 20,
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GFX_HEIGHT - i * 16);
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}
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wait_key();
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/* --- Stage 3b: wide-short rects + a grid of small squares -------- */
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gfx_clear256(0x08);
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/* Wide-short stripes (w=320, h=16) — heuristic picks horizontal. */
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for (int i = 0; i < 8; i++)
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gfx_fill_rect256(0, i * 32, GFX_WIDTH, 16, (uint8_t)(0x40 + i * 24));
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/* 8×8 small squares grid (w=h, heuristic picks either — same cost). */
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for (int row = 0; row < 4; row++)
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for (int col = 0; col < 16; col++)
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gfx_fill_rect256(col * 20 + 4, 256 - 80 + row * 20, 12, 12,
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(uint8_t)((row * 16 + col) * 4));
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/* --- Stage 3: filled-rect colour bars (bar = залитый прямоугольник) */
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setbkcolor(0); cleardevice();
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for (int i = 0; i < 16; i++) {
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setfillstyle(SOLID_FILL, (uint8_t)(i * 16));
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bar(i * 20, 0, i * 20 + 19, 127);
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setfillstyle(SOLID_FILL, (uint8_t)(255 - i * 16));
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bar(i * 20, 128, i * 20 + 19, 255);
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}
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wait_key();
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/* --- Stage 4: diagonal lines via Bresenham ---------------------- */
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gfx_clear256(0x18);
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/* "Star" of lines from centre to a circle of endpoints. */
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/* --- Stage 3b: wide-short stripes + a grid of small squares ------ */
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setbkcolor(0x08); cleardevice();
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for (int i = 0; i < 8; i++) {
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setfillstyle(SOLID_FILL, (uint8_t)(0x40 + i * 24));
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bar(0, i * 32, GFX_WIDTH - 1, i * 32 + 15);
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}
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for (int row = 0; row < 4; row++)
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for (int col = 0; col < 16; col++) {
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setfillstyle(SOLID_FILL, (uint8_t)((row * 16 + col) * 4));
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bar(col * 20 + 4, 256 - 80 + row * 20,
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col * 20 + 4 + 11, 256 - 80 + row * 20 + 11);
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}
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wait_key();
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/* --- Stage 4: diagonal lines via Bresenham ----------------------- */
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setbkcolor(0x18); cleardevice();
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int cx = GFX_WIDTH / 2, cy = GFX_HEIGHT / 2;
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for (int i = 0; i < 16; i++) {
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int ex = i * (GFX_WIDTH - 1) / 15;
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gfx_line256(cx, cy, ex, 0, 0xFF);
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gfx_line256(cx, cy, ex, GFX_HEIGHT - 1, 0xC0);
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setcolor(0xFF); line(cx, cy, ex, 0);
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setcolor(0xC0); line(cx, cy, ex, GFX_HEIGHT - 1);
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}
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for (int i = 0; i < 16; i++) {
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int ey = i * (GFX_HEIGHT - 1) / 15;
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gfx_line256(cx, cy, 0, ey, 0x80);
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gfx_line256(cx, cy, GFX_WIDTH - 1, ey, 0x40);
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setcolor(0x80); line(cx, cy, 0, ey);
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setcolor(0x40); line(cx, cy, GFX_WIDTH - 1, ey);
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}
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/* Box outline using gfx_line256. */
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gfx_line256(0, 0, GFX_WIDTH - 1, 0, 0xFF);
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gfx_line256(0, GFX_HEIGHT - 1, GFX_WIDTH - 1, GFX_HEIGHT - 1, 0xFF);
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gfx_line256(0, 0, 0, GFX_HEIGHT - 1, 0xFF);
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gfx_line256(GFX_WIDTH - 1, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1, 0xFF);
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/* Box outline. */
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setcolor(0xFF);
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line(0, 0, GFX_WIDTH - 1, 0);
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line(0, GFX_HEIGHT - 1, GFX_WIDTH - 1, GFX_HEIGHT - 1);
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line(0, 0, 0, GFX_HEIGHT - 1);
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line(GFX_WIDTH - 1, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1);
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wait_key();
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gfx_done(prev);
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closegraph();
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puts("done");
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return 0;
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}
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