Add full compiler toolchain, libc, examples and reference docs

First substantive commit: the entire Sprinter C compiler tree on top of
the bare README+gitignore initial commit.

What's in here:
  bin/sprinter-cc        — driver script invoking SDCC + linker + mkexe
  libc/                  — Sprinter-specific libc layer over ESTEX/BIOS
                           (conio, gfx, io, mem, stdio + headers)
  runtime/               — crt0 variants (default/small/banked/minimal)
                           + heap + bank trampolines
  toolchain/             — mkexe (SprintEXE packer, C + tests)
  examples/              — 30 demo programs (gfx, file I/O, env, time, …)
  lib/Makefile           — builds the libc archive (sprinter.lib)
  docs/                  — converted Sprinter manuals + asm reference samples
  third_party/           — solid-c reference compiler dump + sdcc setup script
  release_docs/          — packaging / release notes

gitignore overhaul:
  • Drop dangerous blanket patterns: *.asm (would hide docs/samples/*.asm)
    and *.exe (case-insensitive match was hiding third_party/solid-c/*.EXE
    on macOS APFS).  Replaced with examples/*/*.{asm,exe,…} and lib/*.lib.
  • Restore tracking of toolchain/mkexe/tests/{one,big}.bin — those are
    INPUT fixtures, not build outputs.
  • Collapse the duplicated SDCC/C/Sdcc sections into one section per
    concern (build outputs / vendored / OS-junk).
  • Add .sprinter-cc-*/, build/ (catches lib/build/ too), .claude/.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-06-03 16:13:21 +03:00
parent f542608b3f
commit c71e249a4e
404 changed files with 75155 additions and 58 deletions
+66 -57
View File
@@ -1,64 +1,73 @@
# ---> C
# Prerequisites
*.d
# ===========================================================================
# Build outputs
# ===========================================================================
# Object files
# `build/` directories anywhere in the tree
# (top-level build/, lib/build/, toolchain/*/build/, ...)
build/
# sprinter-cc per-example intermediate directory
.sprinter-cc-*/
# Per-example final/intermediate outputs landing alongside the source
examples/*/*.exe
examples/*/*.asm
examples/*/*.lst
examples/*/*.lk
examples/*/*.ihx
examples/*/*.noi
examples/*/*.sym
examples/*/*.map
examples/*/*.rel
examples/*/*.cdb
examples/*/*.mem
examples/*/*.rst
# libc archive (built from libc/, see lib/Makefile)
lib/*.lib
# Host-built mkexe binary + test outputs (input fixtures *.bin/*.ihx kept)
toolchain/mkexe/mkexe
toolchain/mkexe/tests/*.exe
toolchain/mkexe/tests/*.actual
# Host-C build artifacts (mkexe and similar tools compiled with native cc)
*.o
*.ko
*.obj
*.elf
# Linker output
*.ilk
*.map
*.exp
# Precompiled Headers
*.gch
*.pch
# Libraries
*.lib
*.a
*.la
*.lo
# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib
# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex
# Debug files
*.dSYM/
*.su
*.idb
*.pdb
# Kernel Module Compile Results
*.mod*
*.cmd
.tmp_versions/
modules.order
Module.symvers
Mkfile.old
dkms.conf
# ===========================================================================
# Vendored / downloaded
# ===========================================================================
# ---> Sdcc
# SDCC stuff
*.lnk
*.lst
*.map
*.mem
*.rel
*.rst
*.sym
# SDCC: extracted source tree + download tarballs
# (only third_party/setup-sdcc.sh tracked)
third_party/sdcc/
third_party/sdcc-*/
third_party/*.tar.bz2
third_party/*.tar.gz
# MAME emulator install — ~1 GB binary + ROMs + CHDs
mame/
# ===========================================================================
# OS / editor / AI assistant
# ===========================================================================
# macOS
.DS_Store
._*
# Editor swap / backup
*~
*.swp
*.bak
*.orig
*.rej
# IDEs
.vscode/
.idea/
# Claude Code local settings (per-machine, not for the repo)
.claude/