Add full compiler toolchain, libc, examples and reference docs
First substantive commit: the entire Sprinter C compiler tree on top of
the bare README+gitignore initial commit.
What's in here:
bin/sprinter-cc — driver script invoking SDCC + linker + mkexe
libc/ — Sprinter-specific libc layer over ESTEX/BIOS
(conio, gfx, io, mem, stdio + headers)
runtime/ — crt0 variants (default/small/banked/minimal)
+ heap + bank trampolines
toolchain/ — mkexe (SprintEXE packer, C + tests)
examples/ — 30 demo programs (gfx, file I/O, env, time, …)
lib/Makefile — builds the libc archive (sprinter.lib)
docs/ — converted Sprinter manuals + asm reference samples
third_party/ — solid-c reference compiler dump + sdcc setup script
release_docs/ — packaging / release notes
gitignore overhaul:
• Drop dangerous blanket patterns: *.asm (would hide docs/samples/*.asm)
and *.exe (case-insensitive match was hiding third_party/solid-c/*.EXE
on macOS APFS). Replaced with examples/*/*.{asm,exe,…} and lib/*.lib.
• Restore tracking of toolchain/mkexe/tests/{one,big}.bin — those are
INPUT fixtures, not build outputs.
• Collapse the duplicated SDCC/C/Sdcc sections into one section per
concern (build outputs / vendored / OS-junk).
• Add .sprinter-cc-*/, build/ (catches lib/build/ too), .claude/.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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Sources of sample text editor for Sprinter computer.
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Free for usage.
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This is example of programming for the 640x256 graphic mode of Sprinter computer.
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It need Asm80Win cross-assembler. You will found it in this archive.
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Also, archive include already compiled program 'ed.exe' for Sprinter computer.
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Compiling your variant of editor.
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Create directory 'C:\speccy\aedit\' and put archive contents in it.
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Execute Asm80Win.exe and input name of 'editor.a80' file.
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Then rename 'editor.bin' file to 'editor.exe' file and execute this new program on Sprinter computer.
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If you have any questions, ask us at the webforum: www.forum.petersplus.ru
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---
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Sprinter Team.
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