Add full compiler toolchain, libc, examples and reference docs

First substantive commit: the entire Sprinter C compiler tree on top of
the bare README+gitignore initial commit.

What's in here:
  bin/sprinter-cc        — driver script invoking SDCC + linker + mkexe
  libc/                  — Sprinter-specific libc layer over ESTEX/BIOS
                           (conio, gfx, io, mem, stdio + headers)
  runtime/               — crt0 variants (default/small/banked/minimal)
                           + heap + bank trampolines
  toolchain/             — mkexe (SprintEXE packer, C + tests)
  examples/              — 30 demo programs (gfx, file I/O, env, time, …)
  lib/Makefile           — builds the libc archive (sprinter.lib)
  docs/                  — converted Sprinter manuals + asm reference samples
  third_party/           — solid-c reference compiler dump + sdcc setup script
  release_docs/          — packaging / release notes

gitignore overhaul:
  • Drop dangerous blanket patterns: *.asm (would hide docs/samples/*.asm)
    and *.exe (case-insensitive match was hiding third_party/solid-c/*.EXE
    on macOS APFS).  Replaced with examples/*/*.{asm,exe,…} and lib/*.lib.
  • Restore tracking of toolchain/mkexe/tests/{one,big}.bin — those are
    INPUT fixtures, not build outputs.
  • Collapse the duplicated SDCC/C/Sdcc sections into one section per
    concern (build outputs / vendored / OS-junk).
  • Add .sprinter-cc-*/, build/ (catches lib/build/ too), .claude/.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-06-03 16:13:21 +03:00
parent f542608b3f
commit c71e249a4e
404 changed files with 75155 additions and 58 deletions
+11
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# Build banked.exe — HUGE memory mode (small + banked code in W3).
#
# Layout:
# CODE/HOME at 0x4100 (W1), DATA at 0x8000 (W2), banks at 0x{N}C000 (W3).
# crt0_banked.s loads N banks from the .EXE before calling main.
PROJ_ROOT := $(abspath $(CURDIR)/../..)
EXAMPLE := banked
MEMORY := huge
EXTRA_FLAGS := --bank 1=bank1.c --bank 2=bank2.c
include $(PROJ_ROOT)/examples/example.mk
+17
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#include <stdio.h>
#include <stdint.h>
#include <sprinter.h>
void bank1_func(int x) __banked
{
(void)x;
puts("BANK1: hello from a banked function!");
puts("BANK1: window 3 phys page = ");
print_hex(_io_page_w3); /* should be BANK1's phys page */
putchar('\n');
putchar('1');
putchar('=');
putchar('0' + (x / 10) % 10);
putchar('0' + x % 10);
putchar('\n');
}
+18
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#include <stdio.h>
#include <stdint.h>
#include <sprinter.h>
void bank2_func(int x) __banked
{
(void)x;
puts("BANK2: hello from the second bank!");
puts("BANK2: window 3 phys page = ");
print_hex(_io_page_w3); /* should be BANK2's phys page */
putchar('\n');
putchar('2');
putchar('=');
putchar('0' + (x / 100) % 10);
putchar('0' + (x / 10) % 10);
putchar('0' + x % 10);
putchar('\n');
}
+47
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#include <stdio.h>
#include <stdint.h>
#include <sprinter.h>
/* crt0_banked.s reads this constant to know how many banks to load. */
const uint8_t n_banks = 2;
void bank1_func(int x) __banked;
void bank2_func(int x) __banked;
extern uint8_t bank_pages[]; /* filled by crt0_banked.s */
static void show_w3(const char *who)
{
puts(who);
print_hex(_io_page_w3); /* current physical page mapped in window 3 */
putchar('\n');
}
int main(void)
{
puts("HOME: program start.");
#ifdef DEBUG_RT
printf("HOME: w2_self_allocated = %u\n", w2_self_allocated);
#endif
show_w3("HOME: window 3 phys page = ");
puts("HOME: bank_pages[1] (BANK1 phys) = ");
print_hex(bank_pages[1]);
putchar('\n');
puts("HOME: bank_pages[2] (BANK2 phys) = ");
print_hex(bank_pages[2]);
putchar('\n');
puts("HOME: calling bank1_func(42)...");
bank1_func(42);
show_w3("HOME: back, window 3 phys = ");
puts("HOME: calling bank2_func(123)...");
bank2_func(123);
show_w3("HOME: back, window 3 phys = ");
puts("HOME: done.");
puts("Press any key to exit...");
(void)getchar();
return 0;
}