Add full compiler toolchain, libc, examples and reference docs

First substantive commit: the entire Sprinter C compiler tree on top of
the bare README+gitignore initial commit.

What's in here:
  bin/sprinter-cc        — driver script invoking SDCC + linker + mkexe
  libc/                  — Sprinter-specific libc layer over ESTEX/BIOS
                           (conio, gfx, io, mem, stdio + headers)
  runtime/               — crt0 variants (default/small/banked/minimal)
                           + heap + bank trampolines
  toolchain/             — mkexe (SprintEXE packer, C + tests)
  examples/              — 30 demo programs (gfx, file I/O, env, time, …)
  lib/Makefile           — builds the libc archive (sprinter.lib)
  docs/                  — converted Sprinter manuals + asm reference samples
  third_party/           — solid-c reference compiler dump + sdcc setup script
  release_docs/          — packaging / release notes

gitignore overhaul:
  • Drop dangerous blanket patterns: *.asm (would hide docs/samples/*.asm)
    and *.exe (case-insensitive match was hiding third_party/solid-c/*.EXE
    on macOS APFS).  Replaced with examples/*/*.{asm,exe,…} and lib/*.lib.
  • Restore tracking of toolchain/mkexe/tests/{one,big}.bin — those are
    INPUT fixtures, not build outputs.
  • Collapse the duplicated SDCC/C/Sdcc sections into one section per
    concern (build outputs / vendored / OS-junk).
  • Add .sprinter-cc-*/, build/ (catches lib/build/ too), .claude/.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-06-03 16:13:21 +03:00
parent f542608b3f
commit c71e249a4e
404 changed files with 75155 additions and 58 deletions
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# Build gfx_text_demo.exe — bitmap-font text in both graphics modes.
PROJ_ROOT := $(abspath $(CURDIR)/../..)
EXAMPLE := gfx_text
include $(PROJ_ROOT)/examples/example.mk
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/*
* gfx_text_demo — bitmap-font text rendering test.
*
* Stages (press a key to advance):
* 1. 320×256×256 mode — text in multiple colors using BIOS default font.
* 2. 640×256×16 mode — same text with the 16-color palette.
* Verifies the same font renders correctly in both pixel formats.
*/
#include <stdio.h>
#include <conio.h>
#include <gfx.h>
#include <stdint.h>
static uint8_t pal256[256 * 4];
static uint8_t pal16[16 * 4];
static void wait_key(void)
{
__asm
ld c, #0x30
rst #0x10
__endasm;
}
int main(void)
{
/* Grey ramp for 256-color mode. */
for (int i = 0; i < 256; i++) {
pal256[i * 4 + 0] = (uint8_t)i;
pal256[i * 4 + 1] = (uint8_t)i;
pal256[i * 4 + 2] = (uint8_t)i;
pal256[i * 4 + 3] = 0;
}
/* Simple 16-color palette: 0=black, 1=red, 2=green, ..., 7=white,
* 8..15 = dimmed variants. */
static const uint8_t bgr16[16][3] = {
{0x00,0x00,0x00}, {0x00,0x00,0xFF}, {0x00,0xFF,0x00}, {0xFF,0x00,0x00},
{0x00,0xFF,0xFF}, {0xFF,0x00,0xFF}, {0xFF,0xFF,0x00}, {0xFF,0xFF,0xFF},
{0x40,0x40,0x40}, {0x40,0x40,0xFF}, {0x40,0xFF,0x40}, {0xFF,0x40,0x40},
{0x40,0xFF,0xFF}, {0xFF,0x40,0xFF}, {0xFF,0xFF,0x40}, {0xA0,0xA0,0xA0},
};
for (int i = 0; i < 16; i++) {
pal16[i*4+0] = bgr16[i][0];
pal16[i*4+1] = bgr16[i][1];
pal16[i*4+2] = bgr16[i][2];
pal16[i*4+3] = 0;
}
/* --- Stage 1: text in 320×256×256 ----------------------------- */
uint8_t prev = gfx_init(GFX_MODE_320x256x256, 0);
gfx_pal_load(0, 0, 0, pal256);
gfx_clear256(0x20);
gfx_text256(8, 8, "Hello from Sprinter!", 0xFF, 0x20);
gfx_text256(8, 24, "320x256x256 mode", 0xC0, 0x20);
gfx_text256(8, 40, "Bitmap font from BIOS WIN_GET_ZG", 0x80, 0x20);
/* Color showcase — same string in 8 different greys. */
for (int i = 0; i < 8; i++) {
char buf[16] = "Color ramp test";
gfx_text256(8, 64 + i * 12, buf, (uint8_t)(0x40 + i * 24), 0x20);
}
/* Adjacent FG/BG variants. */
gfx_text256(8, 176, "FG=white BG=red", 0xFF, 0x30);
gfx_text256(8, 192, "FG=black BG=white", 0x00, 0xFF);
gfx_text256(8, 208, "Negative space:", 0xFF, 0x20);
/* Large block to test grid-aligned text. */
for (int row = 0; row < 3; row++)
for (int col = 0; col < 8; col++) {
char ch[2] = { (char)('A' + row * 8 + col), 0 };
gfx_text256(176 + col * 16, 176 + row * 16, ch, 0xFF, 0x20);
}
wait_key();
/* --- Stage 2: text in 640×256×16 ------------------------------ */
gfx_done(prev);
prev = gfx_init(GFX_MODE_640x256x16, 0);
gfx_pal_load(0, 0, 16, pal16);
gfx_clear16(0);
gfx_text16(8, 8, "Hello from Sprinter!", 7, 0);
gfx_text16(8, 24, "640x256x16 mode (16 colours)", 6, 0);
gfx_text16(8, 40, "Same font, packed two pixels/byte", 4, 0);
/* Color demo: each line in a different palette index. */
for (int i = 1; i < 16; i++) {
char buf[20];
/* Simple manual itoa to avoid stdio bloat. */
buf[0] = 'C'; buf[1] = 'o'; buf[2] = 'l'; buf[3] = 'o'; buf[4] = 'r';
buf[5] = ' '; buf[6] = (char)('0' + (i / 10));
buf[7] = (char)('0' + (i % 10));
buf[8] = 0;
gfx_text16(8, 64 + (i - 1) * 12, buf, (uint8_t)i, 0);
}
/* Show on right side — paragraph in white-on-black, then inverted. */
gfx_text16(280, 64, "ABCDEFGHIJKLMNOP", 7, 0);
gfx_text16(280, 76, "QRSTUVWXYZ", 7, 0);
gfx_text16(280, 92, "abcdefghijklmnop", 7, 0);
gfx_text16(280, 104, "qrstuvwxyz", 7, 0);
gfx_text16(280, 120, "0123456789", 7, 0);
gfx_text16(280, 132, "!@#$%^&*()_+-=", 7, 0);
gfx_text16(280, 148, "Inverted text", 0, 7);
gfx_text16(280, 164, "FG=red BG=cyan", 1, 6);
wait_key();
gfx_done(prev);
puts("done");
return 0;
}