Add full compiler toolchain, libc, examples and reference docs
First substantive commit: the entire Sprinter C compiler tree on top of
the bare README+gitignore initial commit.
What's in here:
bin/sprinter-cc — driver script invoking SDCC + linker + mkexe
libc/ — Sprinter-specific libc layer over ESTEX/BIOS
(conio, gfx, io, mem, stdio + headers)
runtime/ — crt0 variants (default/small/banked/minimal)
+ heap + bank trampolines
toolchain/ — mkexe (SprintEXE packer, C + tests)
examples/ — 30 demo programs (gfx, file I/O, env, time, …)
lib/Makefile — builds the libc archive (sprinter.lib)
docs/ — converted Sprinter manuals + asm reference samples
third_party/ — solid-c reference compiler dump + sdcc setup script
release_docs/ — packaging / release notes
gitignore overhaul:
• Drop dangerous blanket patterns: *.asm (would hide docs/samples/*.asm)
and *.exe (case-insensitive match was hiding third_party/solid-c/*.EXE
on macOS APFS). Replaced with examples/*/*.{asm,exe,…} and lib/*.lib.
• Restore tracking of toolchain/mkexe/tests/{one,big}.bin — those are
INPUT fixtures, not build outputs.
• Collapse the duplicated SDCC/C/Sdcc sections into one section per
concern (build outputs / vendored / OS-junk).
• Add .sprinter-cc-*/, build/ (catches lib/build/ too), .claude/.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,90 @@
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/*
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* gfx_text_256.c — bitmap-font text rendering for mode 0x81
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* (320×256×256, one byte per pixel).
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*
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* Per glyph row (8 pixels): emit 8 bytes — FG where the source bit is
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* 1, BG where 0. Port_Y is set once per row; the row writer wraps its
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* own DI / W3 save+restore so callers don't need to.
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*/
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#include <gfx.h>
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#include <stdint.h>
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extern uint16_t _gfx_addr_base;
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extern const uint8_t *_gfx_font_ptr;
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extern void _gfx_font_ensure(void);
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/* ---- Scratch shared with the asm row writer ---------------------- */
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static uint8_t txt_y;
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static uint8_t txt_row; /* current glyph-row bit pattern */
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static uint8_t txt_fg;
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static uint8_t txt_bg;
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static uint16_t txt_addr; /* VRAM address for this row */
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/* Render one 8-pixel row. Self-contained DI / W3 save+restore so a
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* gfx_text() can be called from any context without extra ceremony. */
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static void render_row_256(void) __naked
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{
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__asm
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di
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in a, (#0xE2)
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push af
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ld a, #0x50
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out (#0xE2), a
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ld a, (_txt_y)
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out (#0x89), a
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ld hl, (_txt_addr)
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ld a, (_txt_fg)
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ld d, a
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ld a, (_txt_bg)
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ld e, a
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ld a, (_txt_row)
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ld b, #8 ; 8 pixels in this row
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rr256_loop:
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rla ; CY = MSB, A <<= 1
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jr nc, rr256_bg
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ld (hl), d ; FG
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jr rr256_next
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rr256_bg:
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ld (hl), e ; BG
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rr256_next:
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inc hl
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djnz rr256_loop
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pop af
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out (#0xE2), a
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ei
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ret
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__endasm;
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}
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void gfx_putchar256(int x, int y, char c, uint8_t fg, uint8_t bg)
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{
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_gfx_font_ensure();
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if ((unsigned)x >= GFX_WIDTH || (unsigned)y >= GFX_HEIGHT) return;
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txt_fg = fg;
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txt_bg = bg;
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uint8_t cc = (uint8_t)c;
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uint16_t base = (uint16_t)(_gfx_addr_base + (unsigned)x);
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for (int r = 0; r < 8; r++) {
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int yy = y + r;
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if ((unsigned)yy >= GFX_HEIGHT) break;
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txt_y = (uint8_t)yy;
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txt_addr = base;
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/* Interleaved layout: row r of char cc lives at font[r*256 + cc]. */
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txt_row = _gfx_font_ptr[r * 256 + cc];
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render_row_256();
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}
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}
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void gfx_text256(int x, int y, const char *s, uint8_t fg, uint8_t bg)
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{
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for (; *s; s++) {
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if (x >= GFX_WIDTH) break;
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gfx_putchar256(x, y, *s, fg, bg);
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x += 8;
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}
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}
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