/* * gfx_demo16 — exercises the 640×256×16 (mode 0x82) primitives. * * Stages (press a key to advance): * 1. 1-pixel frame via hline/vline16 — verifies edge alignment * (odd-x and odd-(x+len) RMW paths) * 2. Nested rectangles in cycled colours * 3. Colour bars — 16 vertical stripes, each colour 0..15 * (palette readability test) * 4. Diagonal star + axis-aligned cross via line16 */ #include #include #include #include static uint8_t palette[16 * 4]; static void wait_key(void) { __asm ld c, #0x30 rst #0x10 __endasm; } static void build_palette(void) { /* 16-color palette: index 0 = black, 1..7 = primary ramp, * 8..15 = mid/light variants. Order chosen so neighbouring * indices contrast in the colour-bars test. */ static const uint8_t bgr[16][3] = { {0x00, 0x00, 0x00}, /* 0 black */ {0x00, 0x00, 0xFF}, /* 1 red */ {0x00, 0xFF, 0x00}, /* 2 green */ {0xFF, 0x00, 0x00}, /* 3 blue */ {0x00, 0xFF, 0xFF}, /* 4 yellow */ {0xFF, 0x00, 0xFF}, /* 5 magenta */ {0xFF, 0xFF, 0x00}, /* 6 cyan */ {0xFF, 0xFF, 0xFF}, /* 7 white */ {0x40, 0x40, 0x40}, /* 8 dim grey */ {0x40, 0x40, 0xFF}, /* 9 light red */ {0x40, 0xFF, 0x40}, /* A light green */ {0xFF, 0x40, 0x40}, /* B light blue */ {0x40, 0xFF, 0xFF}, /* C light yellow */ {0xFF, 0x40, 0xFF}, /* D light magenta */ {0xFF, 0xFF, 0x40}, /* E light cyan */ {0xA0, 0xA0, 0xA0}, /* F grey */ }; for (int i = 0; i < 16; i++) { palette[i * 4 + 0] = bgr[i][0]; palette[i * 4 + 1] = bgr[i][1]; palette[i * 4 + 2] = bgr[i][2]; palette[i * 4 + 3] = 0; } } int main(void) { build_palette(); uint8_t prev = gfx_init(GFX_MODE_640x256x16, 0); gfx_pal_load(0, 0, 16, palette); /* --- Stage 1: 1-px frame at edges -------------------------------- */ gfx_clear16(8); /* dim grey */ gfx_hline16(0, 0, GFX_WIDTH_16, 7); /* white top */ gfx_hline16(0, GFX_HEIGHT_16 - 1, GFX_WIDTH_16, 7); /* white bottom */ gfx_vline16(0, 0, GFX_HEIGHT_16, 7); gfx_vline16(GFX_WIDTH_16 - 1, 0, GFX_HEIGHT_16, 7); /* 1-px inset purple frame — exercises odd-x edges. */ gfx_hline16(1, 1, GFX_WIDTH_16 - 2, 5); gfx_hline16(1, GFX_HEIGHT_16 - 2, GFX_WIDTH_16 - 2, 5); gfx_vline16(1, 2, GFX_HEIGHT_16 - 4, 5); gfx_vline16(GFX_WIDTH_16 - 2, 2, GFX_HEIGHT_16 - 4, 5); wait_key(); /* --- Stage 2: nested rectangles --------------------------------- */ gfx_clear16(0); for (int i = 0; i < 16; i++) gfx_rect16(i * 20, i * 8, GFX_WIDTH_16 - i * 40, GFX_HEIGHT_16 - i * 16, (uint8_t)((i + 1) & 0x0F)); wait_key(); /* --- Stage 3: vertical color bars ------------------------------- */ gfx_clear16(0); /* 16 bars × 40 px wide = 640 px exactly. */ for (int i = 0; i < 16; i++) gfx_fill_rect16(i * 40, 0, 40, GFX_HEIGHT_16, (uint8_t)i); wait_key(); /* --- Stage 4: diagonal star + cross ----------------------------- */ gfx_clear16(0); int cx = GFX_WIDTH_16 / 2, cy = GFX_HEIGHT_16 / 2; for (int i = 0; i < 16; i++) { int ex = i * (GFX_WIDTH_16 - 1) / 15; gfx_line16(cx, cy, ex, 0, 7); gfx_line16(cx, cy, ex, GFX_HEIGHT_16 - 1, 3); } for (int i = 0; i < 16; i++) { int ey = i * (GFX_HEIGHT_16 - 1) / 15; gfx_line16(cx, cy, 0, ey, 1); gfx_line16(cx, cy, GFX_WIDTH_16 - 1, ey, 2); } /* axis-aligned cross to verify hline/vline alignment at runtime. */ gfx_hline16(0, cy, GFX_WIDTH_16, 6); gfx_vline16(cx, 0, GFX_HEIGHT_16, 6); wait_key(); gfx_done(prev); puts("done"); return 0; }