/* * gfx_text_demo — bitmap-font text rendering test. * * Stages (press a key to advance): * 1. 320×256×256 mode — text in multiple colors using BIOS default font. * 2. 640×256×16 mode — same text with the 16-color palette. * Verifies the same font renders correctly in both pixel formats. */ #include #include #include #include static uint8_t pal256[256 * 4]; static uint8_t pal16[16 * 4]; static void wait_key(void) { __asm ld c, #0x30 rst #0x10 __endasm; } int main(void) { /* Grey ramp for 256-color mode. */ for (int i = 0; i < 256; i++) { pal256[i * 4 + 0] = (uint8_t)i; pal256[i * 4 + 1] = (uint8_t)i; pal256[i * 4 + 2] = (uint8_t)i; pal256[i * 4 + 3] = 0; } /* Simple 16-color palette: 0=black, 1=red, 2=green, ..., 7=white, * 8..15 = dimmed variants. */ static const uint8_t bgr16[16][3] = { {0x00,0x00,0x00}, {0x00,0x00,0xFF}, {0x00,0xFF,0x00}, {0xFF,0x00,0x00}, {0x00,0xFF,0xFF}, {0xFF,0x00,0xFF}, {0xFF,0xFF,0x00}, {0xFF,0xFF,0xFF}, {0x40,0x40,0x40}, {0x40,0x40,0xFF}, {0x40,0xFF,0x40}, {0xFF,0x40,0x40}, {0x40,0xFF,0xFF}, {0xFF,0x40,0xFF}, {0xFF,0xFF,0x40}, {0xA0,0xA0,0xA0}, }; for (int i = 0; i < 16; i++) { pal16[i*4+0] = bgr16[i][0]; pal16[i*4+1] = bgr16[i][1]; pal16[i*4+2] = bgr16[i][2]; pal16[i*4+3] = 0; } /* --- Stage 1: text in 320×256×256 ----------------------------- */ uint8_t prev = gfx_init(GFX_MODE_320x256x256, 0); gfx_pal_load(0, 0, 0, pal256); gfx_clear256(0x20); gfx_text256(8, 8, "Hello from Sprinter!", 0xFF, 0x20); gfx_text256(8, 24, "320x256x256 mode", 0xC0, 0x20); gfx_text256(8, 40, "Bitmap font from BIOS WIN_GET_ZG", 0x80, 0x20); /* Color showcase — same string in 8 different greys. */ for (int i = 0; i < 8; i++) { char buf[16] = "Color ramp test"; gfx_text256(8, 64 + i * 12, buf, (uint8_t)(0x40 + i * 24), 0x20); } /* Adjacent FG/BG variants. */ gfx_text256(8, 176, "FG=white BG=red", 0xFF, 0x30); gfx_text256(8, 192, "FG=black BG=white", 0x00, 0xFF); gfx_text256(8, 208, "Negative space:", 0xFF, 0x20); /* Large block to test grid-aligned text. */ for (int row = 0; row < 3; row++) for (int col = 0; col < 8; col++) { char ch[2] = { (char)('A' + row * 8 + col), 0 }; gfx_text256(176 + col * 16, 176 + row * 16, ch, 0xFF, 0x20); } wait_key(); /* --- Stage 2: text in 640×256×16 ------------------------------ */ gfx_done(prev); prev = gfx_init(GFX_MODE_640x256x16, 0); gfx_pal_load(0, 0, 16, pal16); gfx_clear16(0); gfx_text16(8, 8, "Hello from Sprinter!", 7, 0); gfx_text16(8, 24, "640x256x16 mode (16 colours)", 6, 0); gfx_text16(8, 40, "Same font, packed two pixels/byte", 4, 0); /* Color demo: each line in a different palette index. */ for (int i = 1; i < 16; i++) { char buf[20]; /* Simple manual itoa to avoid stdio bloat. */ buf[0] = 'C'; buf[1] = 'o'; buf[2] = 'l'; buf[3] = 'o'; buf[4] = 'r'; buf[5] = ' '; buf[6] = (char)('0' + (i / 10)); buf[7] = (char)('0' + (i % 10)); buf[8] = 0; gfx_text16(8, 64 + (i - 1) * 12, buf, (uint8_t)i, 0); } /* Show on right side — paragraph in white-on-black, then inverted. */ gfx_text16(280, 64, "ABCDEFGHIJKLMNOP", 7, 0); gfx_text16(280, 76, "QRSTUVWXYZ", 7, 0); gfx_text16(280, 92, "abcdefghijklmnop", 7, 0); gfx_text16(280, 104, "qrstuvwxyz", 7, 0); gfx_text16(280, 120, "0123456789", 7, 0); gfx_text16(280, 132, "!@#$%^&*()_+-=", 7, 0); gfx_text16(280, 148, "Inverted text", 0, 7); gfx_text16(280, 164, "FG=red BG=cyan", 1, 6); wait_key(); gfx_done(prev); puts("done"); return 0; }