# Getting started ## What's in the tarball After extracting `sprinter-c-v1.0-.tar.gz` you've got: * **`bin/sprinter-cc`** — the C → SprintEXE driver (a bash script). * **`third_party/sdcc/`** — vendored SDCC 4.5 used for the C → Z80 step. * **`libc/include/`** — headers your programs include. * **`lib/sprinter.lib`** — the Sprinter target libc (prebuilt; rebuilt by `make` if you modify libc sources). * **`runtime/`** — crt0 variants and runtime helpers (assembled per-build). * **`toolchain/mkexe/`** — host utility that packs SDCC's `.ihx` into a SprintEXE. * **`examples/`** — 27 ready-to-build programs. * **`docs/{en,ru}/`** — this documentation. ## First build ```sh cd sprinter-c-v1.0- make all # rebuild lib + every example (~30 s) ``` If `make` complains about a missing SDCC binary, fetch it once: ```sh make sdcc # downloads SDCC 4.5 if not vendored ``` ## Build your own program ```sh cat > hello.c < int main(void) { puts("Hello, Sprinter!"); return 0; } EOF bin/sprinter-cc -o hello.exe hello.c ``` `hello.exe` is now a valid SprintEXE you can run on Sprinter / MAME / any ESTEX DSS shell. ## Running on hardware or in an emulator The release does **not** include the MAME emulator or the Sprinter ROM / DSS / HDD images — those are large and have their own licensing. To test: * **MAME:** install MAME 0.283+ separately, obtain Sprinter Sp2000 images from Peters Plus, mount a FAT12 floppy with your `.exe` files as `-flop1`. * **Real Sprinter:** copy `.exe` to a floppy or HDD partition that DSS can see, then `RUN HELLO` from the shell. ## Next steps * Read `sprinter_cc.md` for compiler flags. * Read `memory_modes.md` when you start needing more than 14 KB of code. * Browse `examples/` — every file is a working program with comments. * See `headers.md` for the public API surface.