/* * gfx_256.c — 256-colour (mode 0x81) public drawing API. * * Single-shot wrappers do one W3-begin / one W3-end around their raw * call. Composites (rect, fill_rect, line) wrap a single begin/end * around many raw calls so the W3 dance is paid once per operation, * not once per pixel/byte. */ #include #include /* From gfx_raw_common.c — DI + map _gfx_bank into W3, save previous. */ extern void _gfx_w3_video_begin(void); extern void _gfx_w3_video_end(void); /* From gfx_raw_256.c — W3-naive primitives. */ extern void _gfx_putpixel256_raw(int x, int y, uint8_t color); extern void _gfx_hline256_raw (int x, int y, int len, uint8_t color); extern void _gfx_vline256_raw (int x, int y, int len, uint8_t color); extern void _gfx_clear256_raw (uint8_t color); void gfx_clear256(uint8_t color) { _gfx_w3_video_begin(); _gfx_clear256_raw(color); _gfx_w3_video_end(); } void gfx_putpixel256(int x, int y, uint8_t color) { if ((unsigned)x >= GFX_WIDTH || (unsigned)y >= GFX_HEIGHT) return; _gfx_w3_video_begin(); _gfx_putpixel256_raw(x, y, color); _gfx_w3_video_end(); } void gfx_hline256(int x, int y, int len, uint8_t color) { _gfx_w3_video_begin(); _gfx_hline256_raw(x, y, len, color); _gfx_w3_video_end(); } void gfx_vline256(int x, int y, int len, uint8_t color) { _gfx_w3_video_begin(); _gfx_vline256_raw(x, y, len, color); _gfx_w3_video_end(); } void gfx_rect256(int x, int y, int w, int h, uint8_t color) { if (w <= 0 || h <= 0) return; _gfx_w3_video_begin(); _gfx_hline256_raw(x, y, w, color); _gfx_hline256_raw(x, y + h - 1, w, color); if (h > 2) { _gfx_vline256_raw(x, y + 1, h - 2, color); _gfx_vline256_raw(x + w - 1, y + 1, h - 2, color); } _gfx_w3_video_end(); } void gfx_fill_rect256(int x, int y, int w, int h, uint8_t color) { if (w <= 0 || h <= 0) return; /* Pick the orientation with fewer accelerator bursts. Each burst * paints up to 256 contiguous bytes (horizontal) or up to 256 * vertical pixels in one column. * row-major (hlines): h × ceil(w/256) bursts * col-major (vlines): w × ceil(h/256) bursts — for h ≤ 256 = w * Vertical wins for tall-narrow rects; horizontal for short-wide. */ int h_bursts = h * ((w + 255) >> 8); int v_bursts = w * ((h + 255) >> 8); _gfx_w3_video_begin(); if (h_bursts <= v_bursts) { for (int yy = 0; yy < h; yy++) _gfx_hline256_raw(x, y + yy, w, color); } else { for (int xx = 0; xx < w; xx++) _gfx_vline256_raw(x + xx, y, h, color); } _gfx_w3_video_end(); } void gfx_line256(int x0, int y0, int x1, int y1, uint8_t color) { /* Orthogonal lines route to the accelerator. */ if (y0 == y1) { int x = x0 <= x1 ? x0 : x1; int w = (x0 <= x1 ? x1 - x0 : x0 - x1) + 1; gfx_hline256(x, y0, w, color); return; } if (x0 == x1) { int y = y0 <= y1 ? y0 : y1; int h = (y0 <= y1 ? y1 - y0 : y0 - y1) + 1; gfx_vline256(x0, y, h, color); return; } /* Bresenham — single W3-setup around the whole loop. */ int dx = x1 - x0; int sx = dx < 0 ? -1 : 1; if (dx < 0) dx = -dx; int dy = y1 - y0; int sy = dy < 0 ? -1 : 1; if (dy < 0) dy = -dy; int err = (dx > dy ? dx : -dy) / 2; int x = x0, y = y0; _gfx_w3_video_begin(); for (;;) { _gfx_putpixel256_raw(x, y, color); if (x == x1 && y == y1) break; int e2 = err; if (e2 > -dx) { err -= dy; x += sx; } if (e2 < dy) { err += dx; y += sy; } } _gfx_w3_video_end(); }