/* * gfx_demo — exercises the BGI primitives (bgi256.lib). Shows: * 1. cleardevice / line (orthogonal frame via horizontal/vertical lines) * 2. rectangle outlines, line diagonals (Bresenham) * 3. bar filled-rect colour bars (accelerator-backed) * 4. a grey-ramp palette * * Migrated с низкоуровневого gfx.h drawing-API на BGI (graphics.h). * Режим 0x81 (320×256×256) выбирается линковкой: EXTRA_FLAGS=--gfx 256 * (см. Makefile). Палитура грузится через gfx_pal_load (mode-agnostic, * остался в gfx.h) — BGI initgraph уже загрузил EGA-палитру, мы её * подменяем серым клином. * * Press a key to advance through each stage. */ #include #include #include #include /* GFX_WIDTH/HEIGHT, gfx_pal_load (mode-agnostic) */ #include static uint8_t palette_data[256 * 4]; static void wait_key(void) { __asm ld c, #0x30 rst #0x10 __endasm; } int main(void) { /* Grey ramp: (B=i, G=i, R=i, 0). */ for (int i = 0; i < 256; i++) { palette_data[i * 4 + 0] = (uint8_t)i; palette_data[i * 4 + 1] = (uint8_t)i; palette_data[i * 4 + 2] = (uint8_t)i; palette_data[i * 4 + 3] = 0; } initgraph(); gfx_pal_load(0, 0, 0, palette_data); /* --- Stage 1: orthogonal frame via horizontal/vertical lines ------ */ setbkcolor(0x40); cleardevice(); setcolor(0xFF); line(1, 1, GFX_WIDTH - 2, 1); /* top */ line(1, GFX_HEIGHT - 2, GFX_WIDTH - 2, GFX_HEIGHT - 2); /* bottom */ line(1, 2, 1, GFX_HEIGHT - 4); /* left */ line(GFX_WIDTH - 2, 2, GFX_WIDTH - 2, GFX_HEIGHT - 4); /* right */ wait_key(); /* --- Stage 2: nested rectangles --------------------------------- */ setbkcolor(0x20); cleardevice(); for (int i = 0; i < 16; i++) { setcolor((uint8_t)(0x40 + i * 8)); rectangle(i * 10, i * 8, GFX_WIDTH - i * 20, GFX_HEIGHT - i * 16); } wait_key(); /* --- Stage 3: filled-rect colour bars (bar = залитый прямоугольник) */ setbkcolor(0); cleardevice(); for (int i = 0; i < 16; i++) { setfillstyle(SOLID_FILL, (uint8_t)(i * 16)); bar(i * 20, 0, i * 20 + 19, 127); setfillstyle(SOLID_FILL, (uint8_t)(255 - i * 16)); bar(i * 20, 128, i * 20 + 19, 255); } wait_key(); /* --- Stage 3b: wide-short stripes + a grid of small squares ------ */ setbkcolor(0x08); cleardevice(); for (int i = 0; i < 8; i++) { setfillstyle(SOLID_FILL, (uint8_t)(0x40 + i * 24)); bar(0, i * 32, GFX_WIDTH - 1, i * 32 + 15); } for (int row = 0; row < 4; row++) for (int col = 0; col < 16; col++) { setfillstyle(SOLID_FILL, (uint8_t)((row * 16 + col) * 4)); bar(col * 20 + 4, 256 - 80 + row * 20, col * 20 + 4 + 11, 256 - 80 + row * 20 + 11); } wait_key(); /* --- Stage 4: diagonal lines via Bresenham ----------------------- */ setbkcolor(0x18); cleardevice(); int cx = GFX_WIDTH / 2, cy = GFX_HEIGHT / 2; for (int i = 0; i < 16; i++) { int ex = i * (GFX_WIDTH - 1) / 15; setcolor(0xFF); line(cx, cy, ex, 0); setcolor(0xC0); line(cx, cy, ex, GFX_HEIGHT - 1); } for (int i = 0; i < 16; i++) { int ey = i * (GFX_HEIGHT - 1) / 15; setcolor(0x80); line(cx, cy, 0, ey); setcolor(0x40); line(cx, cy, GFX_WIDTH - 1, ey); } /* Box outline. */ setcolor(0xFF); line(0, 0, GFX_WIDTH - 1, 0); line(0, GFX_HEIGHT - 1, GFX_WIDTH - 1, GFX_HEIGHT - 1); line(0, 0, 0, GFX_HEIGHT - 1); line(GFX_WIDTH - 1, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1); wait_key(); closegraph(); puts("done"); return 0; }