/* * gfx_demo — exercises the libc/gfx primitives. Shows: * 1. accelerator-backed gfx_clear256 / gfx_hline256 / gfx_vline256 / gfx_fill_rect256 * 2. gfx_rect256 outline, gfx_line256 diagonals (Bresenham via putpixel) * 3. a grey-ramp palette * * Press a key to advance through each stage. */ #include #include #include #include static uint8_t palette_data[256 * 4]; static void wait_key(void) { __asm ld c, #0x30 rst #0x10 __endasm; } int main(void) { /* Grey ramp: (B=i, G=i, R=i, 0). */ for (int i = 0; i < 256; i++) { palette_data[i * 4 + 0] = (uint8_t)i; palette_data[i * 4 + 1] = (uint8_t)i; palette_data[i * 4 + 2] = (uint8_t)i; palette_data[i * 4 + 3] = 0; } uint8_t prev = gfx_init(GFX_MODE_320x256x256, 0); gfx_pal_load(0, 0, 0, palette_data); /* --- Stage 1: orthogonal frame via hline / vline ----------------- */ gfx_clear256(0x40); gfx_hline256(1, 1, GFX_WIDTH - 2, 0xFF); gfx_hline256(1, GFX_HEIGHT - 2, GFX_WIDTH - 2, 0xFF); gfx_vline256(1, 2, GFX_HEIGHT - 4, 0xFF); gfx_vline256(GFX_WIDTH - 2, 2, GFX_HEIGHT - 4, 0xFF); wait_key(); /* --- Stage 2: nested rectangles -------------------------------- */ gfx_clear256(0x20); for (int i = 0; i < 16; i++) gfx_rect256(i * 10, i * 8, GFX_WIDTH - i * 20, GFX_HEIGHT - i * 16, (uint8_t)(0x40 + i * 8)); wait_key(); /* --- Stage 3: filled-rect colour bars --------------------------- */ gfx_clear256(0); /* Tall-narrow rects (w=20, h=128) — heuristic picks vertical orient. */ for (int i = 0; i < 16; i++) { gfx_fill_rect256(i * 20, 0, 20, 128, (uint8_t)(i * 16)); gfx_fill_rect256(i * 20 + 0, 128, 20, 128, (uint8_t)(255 - i * 16)); } wait_key(); /* --- Stage 3b: wide-short rects + a grid of small squares -------- */ gfx_clear256(0x08); /* Wide-short stripes (w=320, h=16) — heuristic picks horizontal. */ for (int i = 0; i < 8; i++) gfx_fill_rect256(0, i * 32, GFX_WIDTH, 16, (uint8_t)(0x40 + i * 24)); /* 8×8 small squares grid (w=h, heuristic picks either — same cost). */ for (int row = 0; row < 4; row++) for (int col = 0; col < 16; col++) gfx_fill_rect256(col * 20 + 4, 256 - 80 + row * 20, 12, 12, (uint8_t)((row * 16 + col) * 4)); wait_key(); /* --- Stage 4: diagonal lines via Bresenham ---------------------- */ gfx_clear256(0x18); /* "Star" of lines from centre to a circle of endpoints. */ int cx = GFX_WIDTH / 2, cy = GFX_HEIGHT / 2; for (int i = 0; i < 16; i++) { int ex = i * (GFX_WIDTH - 1) / 15; gfx_line256(cx, cy, ex, 0, 0xFF); gfx_line256(cx, cy, ex, GFX_HEIGHT - 1, 0xC0); } for (int i = 0; i < 16; i++) { int ey = i * (GFX_HEIGHT - 1) / 15; gfx_line256(cx, cy, 0, ey, 0x80); gfx_line256(cx, cy, GFX_WIDTH - 1, ey, 0x40); } /* Box outline using gfx_line256. */ gfx_line256(0, 0, GFX_WIDTH - 1, 0, 0xFF); gfx_line256(0, GFX_HEIGHT - 1, GFX_WIDTH - 1, GFX_HEIGHT - 1, 0xFF); gfx_line256(0, 0, 0, GFX_HEIGHT - 1, 0xFF); gfx_line256(GFX_WIDTH - 1, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1, 0xFF); wait_key(); gfx_done(prev); puts("done"); return 0; }