/* * gfx_palette.c — graphics-side palette wrappers. * * The "legacy" entry points (gfx_pal_load / gfx_pal_set) keep their own * inline-asm implementation rather than thunking through pal_*; this * avoids depending on SDCC's __sdcccall(1) stack-shuffling for nested * calls, which empirically misbehaves here (the trampoline corrupts the * text palette so the next text-mode print hangs). Functionally these * are identical to the old gfx_core.c versions. * * The newer get / reset helpers are simple wrappers — they're either * not on hot paths or are first introduced here, so the thunk overhead * doesn't matter and we get to share the asm with libc/video/palette.c. */ #include #include #include static uint8_t gpl_num_; static uint8_t gpl_start_; static uint8_t gpl_count_; static uint16_t gpl_data_; void gfx_pal_load(uint8_t pal_num, uint8_t start, uint8_t count, const uint8_t *data) { gpl_num_ = pal_num; gpl_start_ = start; gpl_count_ = count; gpl_data_ = (uint16_t)(uintptr_t)data; __asm push ix ld a, (_gpl_start_) ld e, a ; E = start ld a, (_gpl_count_) ld d, a ; D = count (0 → 256) ld hl, (_gpl_data_) ; HL = data ld b, #0xFF ; mask ld a, (_gpl_num_) ; A = palette number ld c, #0xA4 ; BIOS PIC_SET_PAL rst #0x08 pop ix __endasm; } void gfx_pal_set(uint8_t pal_num, uint8_t idx, uint8_t r, uint8_t g, uint8_t b) { uint8_t entry[4]; entry[0] = b; entry[1] = g; entry[2] = r; entry[3] = 0; gfx_pal_load(pal_num, idx, 1, entry); } void gfx_pal_get(uint8_t pal_num, uint8_t start, uint8_t count, uint8_t *data) { pal_get(pal_num, start, count, data); } void gfx_pal_get_color(uint8_t pal_num, uint8_t idx, uint8_t *r, uint8_t *g, uint8_t *b) { pal_get_color(pal_num, idx, r, g, b); } void gfx_pal_reset(void) { pal_reset(PAL_GRAPH); }