/* kid_data.h — данные анимации Kid (frame_table + seqtbl + * offsets), извлечено toolchain/pop_extract_kid_data.py из * SDLPoP. НЕ править вручную. seqtbl адресуется базой * SEQTBL_BASE: kid_seqtbl[addr - SEQTBL_BASE]. */ #ifndef KID_DATA_H #define KID_DATA_H #include #define SEQTBL_BASE 0x196Eu /* {image, dx, dy, flags, sword}; chtab = sword>>6 (0=kid). * САМА таблица кадров и seqtbl лежат в kid_data.bin (EMM- * страница); здесь только тип и размеры. */ typedef struct { uint8_t image; int8_t dx, dy; uint8_t flags, sword; } kframe; #define KID_NFRAMES 241 #define KID_SEQTBL_LEN 2310 /* Раскладка kid_data.bin: кадры (KID_NFRAMES*5), затем seqtbl. */ #define KID_BIN_FRAMES_OFF 0 #define KID_BIN_SEQTBL_OFF 1205 /* Таблица кадров СТРАЖА (frame_tbl_guard, seg006:372): индекс * frame + add_frame - 149 (add_frame=70 для кадров 102..106). */ #define KID_NGFRAMES 41 #define KID_BIN_GFRAMES_OFF 3515 #define KID_NSEQ 115 static const uint16_t kid_seq_off[KID_NSEQ] = { 0x0000,0x1973,0x19A0,0x1A93,0x1ACD,0x1B39,0x1B5A,0x1BDB, 0x1C54,0x1CA1,0x1D04,0x1D25,0x1D49,0x1D4F,0x1D68,0x1DF6, 0x1C84,0x202B,0x1C1C,0x1C01,0x205A,0x1C38,0x209C,0x1D36, 0x1C69,0x1CD1,0x1B04,0x1B1A,0x1D7D,0x1F9E,0x1F92,0x1F82, 0x1F72,0x1F5D,0x1F48,0x1F33,0x1F19,0x1F13,0x1EF7,0x1EDA, 0x1EBB,0x1E9C,0x1E7D,0x1B53,0x1E59,0x1E06,0x1E3B,0x1DFC, 0x1D9B,0x1FB3,0x1FA7,0x20BE,0x20D1,0x20D4,0x20C9,0x19C4, 0x1A13,0x1A2E,0x1A3C,0x1A7C,0x1A83,0x1A63,0x1A5E,0x1A68, 0x1A6E,0x1A75,0x1A5A,0x19F9,0x1CEC,0x1A54,0x20DD,0x20AE, 0x1E78,0x1CDC,0x19DC,0x1A42,0x1A07,0x19A8,0x2009,0x1B1B, 0x1A8B,0x1B85,0x1BA1,0x1BBF,0x196E,0x20A9,0x1A22,0x19A6, 0x19AC,0x1B2D,0x19C1,0x1FCA,0x1FDA,0x1FFB,0x2195,0x2132, 0x214F,0x2166,0x2199,0x21A8,0x216D,0x226E,0x2136,0x21BC, 0x1BFA,0x2245,0x2253,0x225B,0x21C4,0x21C0,0x21E6,0x21EA, 0x21FC,0x2240,0x2257, }; /* sword_tbl (seg006:2047): клинок отдельным спрайтом chtab_0. * Индекс — sword_frame (кадр.sword & 0x3F), id 255 = клинка нет. * Смещения x/y — ЭКРАННЫЕ (применяются после calc_screen_x_coord), * x — «вперёд» по направлению персонажа. */ #define KID_NSWORD 51 #define KID_SWORD_ID_INIT { \ 0xFF,0x00,0x05,0x01,0x02,0x06,0x07,0x03,0x04,0x1E,0x08,0x09, \ 0x0A,0x0B,0x0C,0x0D,0x0E,0x0F,0x10,0x11,0x12,0x13,0x13,0x11, \ 0x11,0x07,0x01,0x1C,0x08,0x04,0x04,0x0A,0x0D,0x0D,0x0D,0x14, \ 0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,0xFF,0xFF,0x1D,0x08,0x1F, \ 0x20,0x21,0x08, \ } #define KID_SWORD_DX_INIT { \ 0,0,-9,7,17,7,0,17,16,12,13,7, \ 10,10,22,28,13,0,0,21,14,21,22,7, \ 15,0,7,14,7,6,9,11,24,19,21,7, \ 14,14,14,28,28,21,14,14,21,0,8,14, \ 14,7,8, \ } #define KID_SWORD_DY_INIT { \ 0,-9,-29,-25,-26,-14,-5,-16,-19,-9,-34,-25, \ -16,-11,-21,-23,-35,-38,-29,-19,-23,-22,-23,-13, \ -18,-8,-27,-28,-27,-23,-21,-18,-23,-23,-23,-32, \ -32,-31,-29,-28,-28,-25,-22,-25,-25,-16,-37,-24, \ -24,-14,-37, \ } #endif