c71e249a4e
First substantive commit: the entire Sprinter C compiler tree on top of
the bare README+gitignore initial commit.
What's in here:
bin/sprinter-cc — driver script invoking SDCC + linker + mkexe
libc/ — Sprinter-specific libc layer over ESTEX/BIOS
(conio, gfx, io, mem, stdio + headers)
runtime/ — crt0 variants (default/small/banked/minimal)
+ heap + bank trampolines
toolchain/ — mkexe (SprintEXE packer, C + tests)
examples/ — 30 demo programs (gfx, file I/O, env, time, …)
lib/Makefile — builds the libc archive (sprinter.lib)
docs/ — converted Sprinter manuals + asm reference samples
third_party/ — solid-c reference compiler dump + sdcc setup script
release_docs/ — packaging / release notes
gitignore overhaul:
• Drop dangerous blanket patterns: *.asm (would hide docs/samples/*.asm)
and *.exe (case-insensitive match was hiding third_party/solid-c/*.EXE
on macOS APFS). Replaced with examples/*/*.{asm,exe,…} and lib/*.lib.
• Restore tracking of toolchain/mkexe/tests/{one,big}.bin — those are
INPUT fixtures, not build outputs.
• Collapse the duplicated SDCC/C/Sdcc sections into one section per
concern (build outputs / vendored / OS-junk).
• Add .sprinter-cc-*/, build/ (catches lib/build/ too), .claude/.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Sources of sample text editor for Sprinter computer. Free for usage. This is example of programming for the 640x256 graphic mode of Sprinter computer. It need Asm80Win cross-assembler. You will found it in this archive. Also, archive include already compiled program 'ed.exe' for Sprinter computer. Compiling your variant of editor. Create directory 'C:\speccy\aedit\' and put archive contents in it. Execute Asm80Win.exe and input name of 'editor.a80' file. Then rename 'editor.bin' file to 'editor.exe' file and execute this new program on Sprinter computer. If you have any questions, ask us at the webforum: www.forum.petersplus.ru --- Sprinter Team.