Files
snark13 c71e249a4e Add full compiler toolchain, libc, examples and reference docs
First substantive commit: the entire Sprinter C compiler tree on top of
the bare README+gitignore initial commit.

What's in here:
  bin/sprinter-cc        — driver script invoking SDCC + linker + mkexe
  libc/                  — Sprinter-specific libc layer over ESTEX/BIOS
                           (conio, gfx, io, mem, stdio + headers)
  runtime/               — crt0 variants (default/small/banked/minimal)
                           + heap + bank trampolines
  toolchain/             — mkexe (SprintEXE packer, C + tests)
  examples/              — 30 demo programs (gfx, file I/O, env, time, …)
  lib/Makefile           — builds the libc archive (sprinter.lib)
  docs/                  — converted Sprinter manuals + asm reference samples
  third_party/           — solid-c reference compiler dump + sdcc setup script
  release_docs/          — packaging / release notes

gitignore overhaul:
  • Drop dangerous blanket patterns: *.asm (would hide docs/samples/*.asm)
    and *.exe (case-insensitive match was hiding third_party/solid-c/*.EXE
    on macOS APFS).  Replaced with examples/*/*.{asm,exe,…} and lib/*.lib.
  • Restore tracking of toolchain/mkexe/tests/{one,big}.bin — those are
    INPUT fixtures, not build outputs.
  • Collapse the duplicated SDCC/C/Sdcc sections into one section per
    concern (build outputs / vendored / OS-junk).
  • Add .sprinter-cc-*/, build/ (catches lib/build/ too), .claude/.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-03 16:13:21 +03:00

107 lines
3.2 KiB
C

/*
* gfx_16.c — 16-colour (mode 0x82) public drawing API.
*
* Raw primitives live in gfx_raw_16.c. Single-shot wrappers do one
* W3-begin / one W3-end around their raw call; composites wrap many
* raw calls in a single begin/end pair so the W3 dance is amortised.
*
* No vertical-accelerator path: in 16-colour mode each byte spans two
* horizontal pixels, so a vertical Fill burst would also affect the
* other column's nibble — vline16 falls back to per-row RMW.
*/
#include <gfx.h>
#include <stdint.h>
extern void _gfx_w3_video_begin(void);
extern void _gfx_w3_video_end(void);
extern void _gfx_putpixel16_raw(int x, int y, uint8_t color);
extern void _gfx_hline16_raw (int x, int y, int len, uint8_t color);
extern void _gfx_vline16_raw (int x, int y, int len, uint8_t color);
extern void _gfx_clear16_raw (uint8_t color);
void gfx_clear16(uint8_t color)
{
_gfx_w3_video_begin();
_gfx_clear16_raw(color);
_gfx_w3_video_end();
}
void gfx_putpixel16(int x, int y, uint8_t color)
{
if ((unsigned)x >= GFX_WIDTH_16 || (unsigned)y >= GFX_HEIGHT_16) return;
_gfx_w3_video_begin();
_gfx_putpixel16_raw(x, y, color);
_gfx_w3_video_end();
}
void gfx_hline16(int x, int y, int len, uint8_t color)
{
_gfx_w3_video_begin();
_gfx_hline16_raw(x, y, len, color);
_gfx_w3_video_end();
}
void gfx_vline16(int x, int y, int len, uint8_t color)
{
_gfx_w3_video_begin();
_gfx_vline16_raw(x, y, len, color);
_gfx_w3_video_end();
}
void gfx_rect16(int x, int y, int w, int h, uint8_t color)
{
if (w <= 0 || h <= 0) return;
_gfx_w3_video_begin();
_gfx_hline16_raw(x, y, w, color);
_gfx_hline16_raw(x, y + h - 1, w, color);
if (h > 2) {
_gfx_vline16_raw(x, y + 1, h - 2, color);
_gfx_vline16_raw(x + w - 1, y + 1, h - 2, color);
}
_gfx_w3_video_end();
}
void gfx_fill_rect16(int x, int y, int w, int h, uint8_t color)
{
if (w <= 0 || h <= 0) return;
/* Column-major vlines — user's earlier request: 16-color rect_fill
* via vertical lines. Each column does its own per-row RMW; the
* outer begin/end wraps the whole rect so W3 is mapped once. */
_gfx_w3_video_begin();
for (int xx = 0; xx < w; xx++)
_gfx_vline16_raw(x + xx, y, h, color);
_gfx_w3_video_end();
}
void gfx_line16(int x0, int y0, int x1, int y1, uint8_t color)
{
if (y0 == y1) {
int x = x0 <= x1 ? x0 : x1;
int w = (x0 <= x1 ? x1 - x0 : x0 - x1) + 1;
gfx_hline16(x, y0, w, color);
return;
}
if (x0 == x1) {
int y = y0 <= y1 ? y0 : y1;
int h = (y0 <= y1 ? y1 - y0 : y0 - y1) + 1;
gfx_vline16(x0, y, h, color);
return;
}
/* Bresenham — single W3 setup around the whole loop. */
int dx = x1 - x0; int sx = dx < 0 ? -1 : 1; if (dx < 0) dx = -dx;
int dy = y1 - y0; int sy = dy < 0 ? -1 : 1; if (dy < 0) dy = -dy;
int err = (dx > dy ? dx : -dy) / 2;
int x = x0, y = y0;
_gfx_w3_video_begin();
for (;;) {
_gfx_putpixel16_raw(x, y, color);
if (x == x1 && y == y1) break;
int e2 = err;
if (e2 > -dx) { err -= dy; x += sx; }
if (e2 < dy) { err += dx; y += sy; }
}
_gfx_w3_video_end();
}