c71e249a4e
First substantive commit: the entire Sprinter C compiler tree on top of
the bare README+gitignore initial commit.
What's in here:
bin/sprinter-cc — driver script invoking SDCC + linker + mkexe
libc/ — Sprinter-specific libc layer over ESTEX/BIOS
(conio, gfx, io, mem, stdio + headers)
runtime/ — crt0 variants (default/small/banked/minimal)
+ heap + bank trampolines
toolchain/ — mkexe (SprintEXE packer, C + tests)
examples/ — 30 demo programs (gfx, file I/O, env, time, …)
lib/Makefile — builds the libc archive (sprinter.lib)
docs/ — converted Sprinter manuals + asm reference samples
third_party/ — solid-c reference compiler dump + sdcc setup script
release_docs/ — packaging / release notes
gitignore overhaul:
• Drop dangerous blanket patterns: *.asm (would hide docs/samples/*.asm)
and *.exe (case-insensitive match was hiding third_party/solid-c/*.EXE
on macOS APFS). Replaced with examples/*/*.{asm,exe,…} and lib/*.lib.
• Restore tracking of toolchain/mkexe/tests/{one,big}.bin — those are
INPUT fixtures, not build outputs.
• Collapse the duplicated SDCC/C/Sdcc sections into one section per
concern (build outputs / vendored / OS-junk).
• Add .sprinter-cc-*/, build/ (catches lib/build/ too), .claude/.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
93 lines
3.0 KiB
Python
Executable File
93 lines
3.0 KiB
Python
Executable File
#!/usr/bin/env python3
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"""
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Parse an SDCC .map file produced by sdldz80 and verify that every named
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bank fits inside its 16 KB window.
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The Sprinter toolchain expects each `_BANKn` area (with n >= 1) to occupy
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at most 16384 bytes — that is the size of CPU window 3 where banked code
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runs at execution time. The SDCC linker itself does not enforce this
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limit, so we catch it post-link.
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We also surface the HOME budget: anything left between the end of _CODE
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and the start of window 2 (0x8000) is leftover space for adding code/data
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without banking.
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Usage: check_banks.py <path-to.map>
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Exits non-zero with a clear message if any bank is over its limit.
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"""
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import re
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import sys
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BANK_LIMIT = 16 * 1024
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# HOME upper bound depends on layout:
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# HUGE: CODE at 0x4100 (W1), HOME may spill into W2 → ceiling 0xC000
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# BIG: CODE at 0x8100 (W2), HOME stays in W2 → ceiling 0xC000
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# tiny/small: same ceiling — anything in W3 is bank territory.
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# We pick the ceiling per-image based on where _CODE lives, so we don't
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# falsely flag W2-resident code as "spilled into stack/heap".
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HOME_CEILING = 0xC000
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def parse_map(path):
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"""
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Returns a dict {area_name: (addr, size)} for area lines like:
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_CODE 00004100 00000313 = ...
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"""
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line_re = re.compile(r"^\s*(_\w+)\s+([0-9A-Fa-f]{8})\s+([0-9A-Fa-f]{8})\s*=")
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areas = {}
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with open(path) as f:
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for ln in f:
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m = line_re.match(ln)
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if not m:
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continue
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name = m.group(1)
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addr = int(m.group(2), 16)
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size = int(m.group(3), 16)
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areas[name] = (addr, size)
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return areas
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def main():
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if len(sys.argv) != 2:
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sys.exit("usage: check_banks.py <path-to.map>")
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areas = parse_map(sys.argv[1])
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fails = []
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bank_names = sorted(
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n for n in areas if re.fullmatch(r"_BANK\d+", n)
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)
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for name in bank_names:
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addr, size = areas[name]
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pct = size * 100.0 / BANK_LIMIT
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marker = "OK"
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if size > BANK_LIMIT:
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marker = "OVERFLOW"
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fails.append((name, size))
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print(f" {name:<12} @ 0x{addr:08X} size {size:>5} / {BANK_LIMIT} ({pct:5.1f}%) {marker}")
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# HOME budget — _CODE can land in W1 (huge/small) or W2 (big/tiny).
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if "_CODE" in areas:
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addr, size = areas["_CODE"]
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end = addr + size
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budget_remaining = HOME_CEILING - end
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which_window = "W2 (0x8000-0xBFFF)" if addr >= 0x8000 else "HOME (0x4100-0xBFFF)"
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print(f" _CODE @ 0x{addr:08X} size {size:>5} → ends at 0x{end:04X}, "
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f"{which_window} has {budget_remaining} bytes free before 0x{HOME_CEILING:04X}")
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if budget_remaining < 0:
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print(f" ERROR: _CODE extends past 0x{HOME_CEILING:04X} (stack/heap territory)")
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fails.append(("_CODE", size))
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if fails:
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print()
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for name, size in fails:
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print(f" {name} too big: {size} bytes (limit {BANK_LIMIT})")
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sys.exit(1)
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if __name__ == "__main__":
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main()
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