Files
Sprinter-SDCC/tests/gfx_dbuf/gfx_dbuf.c
T
snark13 737c974400 Add mdview markdown viewer, reorganize tests/examples and libc layout
- Split tests/ (libc feature tests) and examples/ (real apps); shared
  app.mk in repo root, was examples/example.mk
- libc/io/* split into libc/{conio,env,errno,file,mouse,string,sys,
  time,video}/ — clearer module boundaries
- New examples/mdview/: markdown viewer (Phases 1-5 + light nested
  lists). Headers (H1-H4), HR, ulist/olist/quote with nesting via
  leading spaces, fenced code blocks, inline emphasis (bold/italic/
  underscore/code), wrap/unwrap mode with soft wrap (F2), horizontal
  pan (← →) with '>' truncation indicator
- libc additions: scroll() in conio (ESTEX SCROLL), strlwr/strupr,
  gets() test
- Makefile updates across tests/ for the new shared app.mk path

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-04 22:23:36 +03:00

121 lines
3.8 KiB
C

/*
* gfx_dbuf — double-buffering demo.
*
* Renders a moving rectangle by alternating between page 0 and page 1:
* - Each frame: draw to the HIDDEN page, then flip visible to it.
* - The page currently being displayed is never written to, so the
* user only sees fully-rendered frames (no half-drawn artefacts,
* no flicker from the per-frame clear).
*
* Indicators help verify the swap is actually happening:
* - A small colour swatch in the top-right alternates each frame:
* one shade when page 0 is shown, another when page 1. If the
* box motion looks smooth and the swatch flickers between the two
* shades at the animation rate, the swap is working.
*
* NOTE: each graphics screen has its OWN palette page (screen 0 →
* palette 0, screen 1 → palette 1). We load the same palette into
* both so the colours look identical regardless of which page is
* currently visible. See memory/sprinter_graphics.md.
*
* Press any key to exit.
*/
#include <stdio.h>
#include <conio.h>
#include <gfx.h>
#include <stdint.h>
static uint8_t palette[256 * 4];
#define COL_BLACK 0x00
#define COL_BG 0x20
#define COL_STRIPE 0x60
#define COL_TEXT 0xC0
#define COL_BOX 0xFF
#define COL_PAGE0 0x40
#define COL_PAGE1 0xE0
static void make_palette(void)
{
for (int i = 0; i < 256; i++) {
palette[i*4+0] = (uint8_t)i;
palette[i*4+1] = (uint8_t)i;
palette[i*4+2] = (uint8_t)i;
palette[i*4+3] = 0;
}
}
static void draw_frame(int box_x, int box_y, uint8_t page_indicator)
{
gfx_clear256(COL_BG);
/* Static decoration — identical on both pages so the swap doesn't
* flicker the chrome. */
gfx_fill_rect256(0, 0, GFX_WIDTH, 8, COL_STRIPE);
gfx_fill_rect256(0, GFX_HEIGHT - 8, GFX_WIDTH, 8, COL_STRIPE);
gfx_text256(8, 16, "double-buffering demo", COL_TEXT, COL_BG);
gfx_text256(8, GFX_HEIGHT - 24,
"press a key to exit", COL_TEXT, COL_BG);
/* Page indicator — different shade for each page so a flickering
* box here proves the swap is happening. */
gfx_fill_rect256(GFX_WIDTH - 24, 16, 12, 12,
page_indicator ? COL_PAGE1 : COL_PAGE0);
/* The animated box. */
gfx_fill_rect256(box_x, box_y, 40, 30, COL_BOX);
gfx_rect256 (box_x, box_y, 40, 30, COL_BLACK);
}
int main(void)
{
make_palette();
uint8_t prev = gfx_init(GFX_MODE_320x256x256, 0);
/* Each graphics screen has its own palette page (0→pal 0, 1→pal 1).
* Load the same data into both so the visual swap is seamless. */
gfx_pal_load(0, 0, 0, palette);
gfx_pal_load(1, 0, 0, palette);
/* Clear both pages so the very first flip doesn't reveal garbage. */
gfx_set_draw_page(0);
gfx_clear256(COL_BG);
gfx_set_draw_page(1);
gfx_clear256(COL_BG);
/* Bouncing rect state. */
int box_x = 10;
int box_y = 100;
int dx = 3;
int dy = 2;
const int box_w = 40, box_h = 30;
while (!kbhit()) {
uint8_t hidden = 1 - gfx_get_visible_page();
gfx_set_draw_page(hidden);
draw_frame(box_x, box_y, hidden);
/* Wait for the next frame interrupt before flipping, so the
* page swap lands during vertical retrace and the user never
* sees a half-drawn frame. */
gfx_wait_vsync();
gfx_set_visible_page(hidden);
/* Step the box; bounce off all four walls. */
box_x += dx;
if (box_x < 0) { box_x = 0; dx = -dx; }
if (box_x + box_w > GFX_WIDTH) { box_x = GFX_WIDTH - box_w; dx = -dx; }
box_y += dy;
if (box_y < 8) { box_y = 8; dy = -dy; }
if (box_y + box_h > GFX_HEIGHT-8) { box_y = GFX_HEIGHT-8 - box_h; dy = -dy; }
}
(void)getch();
gfx_done(prev);
puts("done");
return 0;
}