Files
Sprinter-SDCC/libc/gfx/gfx_raw_common.c
T
snark13 c71e249a4e Add full compiler toolchain, libc, examples and reference docs
First substantive commit: the entire Sprinter C compiler tree on top of
the bare README+gitignore initial commit.

What's in here:
  bin/sprinter-cc        — driver script invoking SDCC + linker + mkexe
  libc/                  — Sprinter-specific libc layer over ESTEX/BIOS
                           (conio, gfx, io, mem, stdio + headers)
  runtime/               — crt0 variants (default/small/banked/minimal)
                           + heap + bank trampolines
  toolchain/             — mkexe (SprintEXE packer, C + tests)
  examples/              — 30 demo programs (gfx, file I/O, env, time, …)
  lib/Makefile           — builds the libc archive (sprinter.lib)
  docs/                  — converted Sprinter manuals + asm reference samples
  third_party/           — solid-c reference compiler dump + sdcc setup script
  release_docs/          — packaging / release notes

gitignore overhaul:
  • Drop dangerous blanket patterns: *.asm (would hide docs/samples/*.asm)
    and *.exe (case-insensitive match was hiding third_party/solid-c/*.EXE
    on macOS APFS).  Replaced with examples/*/*.{asm,exe,…} and lib/*.lib.
  • Restore tracking of toolchain/mkexe/tests/{one,big}.bin — those are
    INPUT fixtures, not build outputs.
  • Collapse the duplicated SDCC/C/Sdcc sections into one section per
    concern (build outputs / vendored / OS-junk).
  • Add .sprinter-cc-*/, build/ (catches lib/build/ too), .claude/.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-03 16:13:21 +03:00

45 lines
1.2 KiB
C

/*
* gfx_raw_common.c — W3 page mapping primitives shared by every gfx mode.
*
* Composite primitives (gfx_line / gfx_rect / gfx_fill_rect / ...) bracket
* their inner loop with one `_gfx_w3_video_begin()` / `_gfx_w3_video_end()`
* pair and call the `*_raw` variants inside, so the W3 dance is paid once
* per drawing operation instead of once per pixel. Single-shot wrappers
* (gfx_putpixel, gfx_hline, ...) wrap the same way for their single call.
*
* Begin disables interrupts, saves the current W3 page byte, then maps
* `_gfx_bank` (the current video bank, 0x50..0x5F). End restores the
* saved page and re-enables interrupts.
*
* NOT re-entrant — saving the previous W3 byte in a static is safe only
* because GFX runs with interrupts off between begin and end.
*/
#include <stdint.h>
extern uint8_t _gfx_bank; /* current W3 video bank (gfx_core.c) */
static uint8_t _gfx_saved_w3;
void _gfx_w3_video_begin(void) __naked
{
__asm
di
in a, (#0xE2)
ld (__gfx_saved_w3), a
ld a, (__gfx_bank)
out (#0xE2), a
ret
__endasm;
}
void _gfx_w3_video_end(void) __naked
{
__asm
ld a, (__gfx_saved_w3)
out (#0xE2), a
ei
ret
__endasm;
}