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update user guide
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@ -93,6 +93,10 @@ The Settings screen allows you to configure the device's behavior. There are a f
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- **Sleep Screen Cover Mode**: How to display the book cover when "Cover" sleep screen is selected:
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- "Fit" (default) - Scale the image down to fit centered on the screen, padding with white borders as necessary
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- "Crop" - Scale the image down and crop as necessary to try to to fill the screen (Note: this is experimental and may not work as expected)
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- **Sleep Screen Cover Filter**: What filter will be applied to the book cover when "Cover" sleep screen is selected
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- "No filter" (default) - The cover image will be converted to a grayscale image and displayed as it is
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- "B&W" - The image will be displayed as a black & white image without grayscale conversion
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- "Inverted B&W" - The image will be inverted as in white&black and will be displayed without grayscale conversion
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- **Status Bar**: Configure the status bar displayed while reading:
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- "None" - No status bar
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- "No Progress" - Show status bar without reading progress
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@ -18,7 +18,7 @@ class CrossPointSettings {
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// Should match with SettingsActivity text
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enum SLEEP_SCREEN_MODE { DARK = 0, LIGHT = 1, CUSTOM = 2, COVER = 3, BLANK = 4 };
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enum SLEEP_SCREEN_COVER_MODE { FIT = 0, CROP = 1 };
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enum SLEEP_SCREEN_COVER_FILTER { NO_FILTER = 0, INVERTED = 1, BLACK_AND_WHITE = 2, INVERTED_BLACK_AND_WHITE = 3 };
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enum SLEEP_SCREEN_COVER_FILTER { NO_FILTER = 0, BLACK_AND_WHITE = 2, INVERTED_BLACK_AND_WHITE = 3 };
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// Status bar display type enum
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enum STATUS_BAR_MODE { NONE = 0, NO_PROGRESS = 1, FULL = 2 };
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@ -180,16 +180,12 @@ void SleepActivity::renderBitmapSleepScreen(const Bitmap& bitmap) const {
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Serial.printf("[%lu] [SLP] drawing to %d x %d\n", millis(), x, y);
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renderer.clearScreen();
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const bool hasGreyscale =
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bitmap.hasGreyscale() &&
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SETTINGS.sleepScreenCoverFilter != CrossPointSettings::SLEEP_SCREEN_COVER_FILTER::BLACK_AND_WHITE &&
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SETTINGS.sleepScreenCoverFilter != CrossPointSettings::SLEEP_SCREEN_COVER_FILTER::INVERTED_BLACK_AND_WHITE;
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const bool hasGreyscale = bitmap.hasGreyscale() &&
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SETTINGS.sleepScreenCoverFilter == CrossPointSettings::SLEEP_SCREEN_COVER_FILTER::NO_FILTER;
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renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight, cropX, cropY);
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if (SETTINGS.sleepScreenCoverFilter == CrossPointSettings::SLEEP_SCREEN_COVER_FILTER::INVERTED ||
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SETTINGS.sleepScreenCoverFilter ==
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CrossPointSettings::SLEEP_SCREEN_COVER_FILTER::INVERTED_BLACK_AND_WHITE) {
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if (SETTINGS.sleepScreenCoverFilter == CrossPointSettings::SLEEP_SCREEN_COVER_FILTER::INVERTED_BLACK_AND_WHITE) {
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renderer.invertScreen();
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}
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@ -208,10 +204,6 @@ void SleepActivity::renderBitmapSleepScreen(const Bitmap& bitmap) const {
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renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight, cropX, cropY);
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renderer.copyGrayscaleMsbBuffers();
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if (SETTINGS.sleepScreenCoverFilter == CrossPointSettings::SLEEP_SCREEN_COVER_FILTER::INVERTED) {
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renderer.grayscaleRevert();
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}
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renderer.displayGrayBuffer();
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renderer.setRenderMode(GfxRenderer::BW);
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}
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