fix: Hide button hints in landscape CW mode (#637)

## Summary

* This change hides the button hints from overlapping chapter titles
when in landscape CW mode.

Before

![Before](https://github.com/user-attachments/assets/3015a9b3-3fa5-443b-a641-3e65841a6fbc)
After

![After](https://github.com/user-attachments/assets/011de15d-5ae6-429c-8f91-d8f37abe52d9)

## Additional Context

* I initially considered implementing an offset fix, but with potential
UI changes on the horizon, hiding the button hints appears to be the
simplest solution for now.

---

### AI Usage

While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.

Did you use AI tools to help write this code? < Partially >
This commit is contained in:
nscheung 2026-02-01 00:21:28 -08:00 committed by Luke Stein
parent 2add1e63c0
commit 1b11e91932
2 changed files with 10 additions and 4 deletions

View File

@ -206,8 +206,11 @@ void EpubReaderChapterSelectionActivity::renderScreen() {
}
}
const auto labels = mappedInput.mapLabels("« Back", "Select", "Up", "Down");
renderer.drawButtonHints(UI_10_FONT_ID, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
// Skip button hints in landscape CW mode (they overlap content)
if (renderer.getOrientation() != GfxRenderer::LandscapeClockwise) {
const auto labels = mappedInput.mapLabels("« Back", "Select", "Up", "Down");
renderer.drawButtonHints(UI_10_FONT_ID, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
}
renderer.displayBuffer();
}

View File

@ -149,8 +149,11 @@ void XtcReaderChapterSelectionActivity::renderScreen() {
renderer.drawText(UI_10_FONT_ID, 20, 60 + (i % pageItems) * 30, title, i != selectorIndex);
}
const auto labels = mappedInput.mapLabels("« Back", "Select", "Up", "Down");
renderer.drawButtonHints(UI_10_FONT_ID, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
// Skip button hints in landscape CW mode (they overlap content)
if (renderer.getOrientation() != GfxRenderer::LandscapeClockwise) {
const auto labels = mappedInput.mapLabels("« Back", "Select", "Up", "Down");
renderer.drawButtonHints(UI_10_FONT_ID, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
}
renderer.displayBuffer();
}