Render normal, not darker.

This commit is contained in:
Jonas Diemer 2026-01-12 21:49:17 +01:00
parent 075324948e
commit 1f2d5c64b1

View File

@ -236,8 +236,8 @@ void GfxRenderer::drawBitmap(const Bitmap& bitmap, const int x, const int y, con
int extendY = 20;
int drawExtY = 0;
// don't draw MSB for darker extended area
if (extend && renderMode != GRAYSCALE_MSB) {
// if (extend) {
// if (extend && renderMode != GRAYSCALE_MSB) {
if (extend) {
if (screenY - y < extendY) {
for (int ny = 0; ny < y / extendY / 2; ny++) {
// TODO: handle when extendY > y