mirror of
https://github.com/daveallie/crosspoint-reader.git
synced 2026-02-04 22:57:50 +03:00
refactor: Update popup dimensions and styles; add rounded rectangle drawing functions
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d418948a76
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@ -10,9 +10,6 @@
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const char* HEADER_TAGS[] = {"h1", "h2", "h3", "h4", "h5", "h6"};
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constexpr int NUM_HEADER_TAGS = sizeof(HEADER_TAGS) / sizeof(HEADER_TAGS[0]);
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// Minimum file size (in bytes) to show progress bar - smaller chapters don't benefit from it
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constexpr size_t MIN_SIZE_FOR_PROGRESS = 50 * 1024; // 50KB
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const char* BLOCK_TAGS[] = {"p", "li", "div", "br", "blockquote"};
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constexpr int NUM_BLOCK_TAGS = sizeof(BLOCK_TAGS) / sizeof(BLOCK_TAGS[0]);
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@ -305,7 +302,7 @@ bool ChapterHtmlSlimParser::parseAndBuildPages() {
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// Update progress (call every 10% change to avoid too frequent updates)
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// Only show progress for larger chapters where rendering overhead is worth it
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bytesRead += len;
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if (progressFn && totalSize >= MIN_SIZE_FOR_PROGRESS) {
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if (progressFn && totalSize >= ChapterHtmlSlimParser::MIN_SIZE_FOR_PROGRESS) {
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const int progress = static_cast<int>((bytesRead * 100) / totalSize);
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if (lastProgress / 10 != progress / 10) {
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lastProgress = progress;
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@ -2,6 +2,7 @@
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#include <expat.h>
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#include <cstddef>
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#include <climits>
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#include <functional>
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#include <memory>
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@ -15,6 +16,11 @@ class GfxRenderer;
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#define MAX_WORD_SIZE 200
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class ChapterHtmlSlimParser {
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public:
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// Minimum file size (in bytes) to show progress bar - smaller chapters don't benefit from it.
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static constexpr size_t MIN_SIZE_FOR_PROGRESS = 50 * 1024; // 50KB
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private:
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const std::string& filepath;
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GfxRenderer& renderer;
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std::function<void(std::unique_ptr<Page>)> completePageFn;
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@ -2,6 +2,19 @@
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#include <Utf8.h>
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namespace {
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int clampRoundedRadius(const int width, const int height, int radius) {
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if (radius <= 0) {
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return 0;
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}
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const int maxRadius = (std::min(width, height) - 1) / 2;
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if (maxRadius <= 0) {
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return 0;
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}
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return radius > maxRadius ? maxRadius : radius;
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}
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} // namespace
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void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) { fontMap.insert({fontId, font}); }
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void GfxRenderer::rotateCoordinates(const int x, const int y, int* rotatedX, int* rotatedY) const {
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@ -138,6 +151,158 @@ void GfxRenderer::drawRect(const int x, const int y, const int width, const int
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drawLine(x, y, x, y + height - 1, state);
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}
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void GfxRenderer::drawRoundedRect(const int x, const int y, const int width, const int height, int radius,
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const bool state) const {
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if (width <= 0 || height <= 0) {
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return;
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}
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radius = clampRoundedRadius(width, height, radius);
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if (radius <= 0) {
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drawRect(x, y, width, height, state);
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return;
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}
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const int right = x + width - 1;
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const int bottom = y + height - 1;
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const int x0 = x + radius;
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const int x1 = right - radius;
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const int y0 = y + radius;
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const int y1 = bottom - radius;
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if (x0 <= x1) {
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drawLine(x0, y, x1, y, state);
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drawLine(x0, bottom, x1, bottom, state);
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}
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if (y0 <= y1) {
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drawLine(x, y0, x, y1, state);
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drawLine(right, y0, right, y1, state);
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}
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const int cxLeft = x + radius;
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const int cxRight = right - radius;
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const int cyTop = y + radius;
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const int cyBottom = bottom - radius;
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auto plotCornerPoints = [&](const int offsetX, const int offsetY) {
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drawPixel(cxLeft - offsetX, cyTop - offsetY, state);
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drawPixel(cxRight + offsetX, cyTop - offsetY, state);
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drawPixel(cxRight + offsetX, cyBottom + offsetY, state);
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drawPixel(cxLeft - offsetX, cyBottom + offsetY, state);
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if (offsetX == offsetY) {
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return;
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}
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drawPixel(cxLeft - offsetY, cyTop - offsetX, state);
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drawPixel(cxRight + offsetY, cyTop - offsetX, state);
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drawPixel(cxRight + offsetY, cyBottom + offsetX, state);
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drawPixel(cxLeft - offsetY, cyBottom + offsetX, state);
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};
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int f = 1 - radius;
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int ddF_x = 1;
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int ddF_y = -2 * radius;
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int offsetX = 0;
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int offsetY = radius;
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while (offsetX <= offsetY) {
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plotCornerPoints(offsetX, offsetY);
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if (f >= 0) {
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offsetY--;
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ddF_y += 2;
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f += ddF_y;
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}
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offsetX++;
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ddF_x += 2;
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f += ddF_x;
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plotCornerPoints(offsetX, offsetY);
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}
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}
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void GfxRenderer::fillRoundedRect(const int x, const int y, const int width, const int height, int radius,
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const bool state) const {
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if (width <= 0 || height <= 0) {
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return;
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}
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radius = clampRoundedRadius(width, height, radius);
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if (radius <= 0) {
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fillRect(x, y, width, height, state);
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return;
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}
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const int right = x + width - 1;
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const int bottom = y + height - 1;
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const int innerTop = y + radius;
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const int innerBottom = bottom - radius;
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if (innerBottom >= innerTop) {
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fillRect(x, innerTop, width, innerBottom - innerTop + 1, state);
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}
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int f = 1 - radius;
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int ddF_x = 1;
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int ddF_y = -2 * radius;
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int offsetX = 0;
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int offsetY = radius;
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while (offsetX <= offsetY) {
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int left = x + radius - offsetX;
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int rightSpan = right - radius + offsetX;
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int topY = innerTop - offsetY;
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int bottomY = innerBottom + offsetY;
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drawLine(left, topY, rightSpan, topY, state);
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drawLine(left, bottomY, rightSpan, bottomY, state);
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if (offsetX != offsetY) {
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left = x + radius - offsetY;
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rightSpan = right - radius + offsetY;
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topY = innerTop - offsetX;
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bottomY = innerBottom + offsetX;
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drawLine(left, topY, rightSpan, topY, state);
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drawLine(left, bottomY, rightSpan, bottomY, state);
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}
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if (f >= 0) {
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offsetY--;
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ddF_y += 2;
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f += ddF_y;
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}
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offsetX++;
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ddF_x += 2;
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f += ddF_x;
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}
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}
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void GfxRenderer::drawRoundedRectFrame(const int x, const int y, const int width, const int height, int radius,
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int thickness, const bool frameState, const bool fillState) const {
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if (width <= 0 || height <= 0) {
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return;
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}
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const int maxThickness = (std::min(width, height) - 1) / 2;
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thickness = std::min(thickness, maxThickness);
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if (thickness <= 0) {
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fillRoundedRect(x, y, width, height, radius, fillState);
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return;
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}
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fillRoundedRect(x, y, width, height, radius, frameState);
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const int inset = thickness * 2;
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const int innerX = x + thickness;
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const int innerY = y + thickness;
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const int innerW = width - inset;
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const int innerH = height - inset;
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if (innerW <= 0 || innerH <= 0) {
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return;
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}
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const int innerRadius = radius - thickness;
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fillRoundedRect(innerX, innerY, innerW, innerH, innerRadius, fillState);
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}
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void GfxRenderer::fillRect(const int x, const int y, const int width, const int height, const bool state) const {
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for (int fillY = y; fillY < y + height; fillY++) {
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drawLine(x, fillY, x + width - 1, fillY, state);
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@ -64,6 +64,10 @@ class GfxRenderer {
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void drawPixel(int x, int y, bool state = true) const;
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void drawLine(int x1, int y1, int x2, int y2, bool state = true) const;
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void drawRect(int x, int y, int width, int height, bool state = true) const;
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void drawRoundedRect(int x, int y, int width, int height, int radius, bool state = true) const;
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void fillRoundedRect(int x, int y, int width, int height, int radius, bool state = true) const;
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void drawRoundedRectFrame(int x, int y, int width, int height, int radius, int thickness = 1,
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bool frameState = true, bool fillState = false) const;
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void fillRect(int x, int y, int width, int height, bool state = true) const;
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void drawImage(const uint8_t bitmap[], int x, int y, int width, int height) const;
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void drawBitmap(const Bitmap& bitmap, int x, int y, int maxWidth, int maxHeight, float cropX = 0,
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@ -42,22 +42,23 @@ void ScreenComponents::drawBattery(const GfxRenderer& renderer, const int left,
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renderer.fillRect(x + 2, y + 2, filledWidth, batteryHeight - 4);
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}
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ScreenComponents::PopupLayout ScreenComponents::drawPopup(const GfxRenderer& renderer, const char* message, const int y,
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const int minWidth, const int minHeight) {
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constexpr int margin = 15;
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ScreenComponents::PopupLayout ScreenComponents::drawPopup(const GfxRenderer& renderer, const char* message) {
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constexpr int margin = 12;
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constexpr int frameThickness = 4;
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constexpr int frameInset = frameThickness / 2;
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constexpr int frameRadius = 8;
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constexpr int bottomOffset = 20;
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const int textWidth = renderer.getTextWidth(UI_12_FONT_ID, message, EpdFontFamily::BOLD);
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const int contentWidth = std::max(textWidth, minWidth);
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const int contentHeight = renderer.getLineHeight(UI_12_FONT_ID) + margin * 2;
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const int w = contentWidth + margin * 2 + 50;
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// const int x = (renderer.getScreenWidth() - w) / 2;
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const int x = renderer.getScreenWidth() - w - margin;
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const int h = std::max(contentHeight, minHeight);
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renderer.fillRect(x - 2, y - 2, w + 4, h + 4, true);
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renderer.fillRect(x + 2, y + 2, w - 4, h - 4, false);
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const int w = std::max(textWidth, POPUP_DEFAULT_MIN_WIDTH) + margin * 2;
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const int h = std::max(renderer.getLineHeight(UI_12_FONT_ID) + margin * 2, POPUP_DEFAULT_MIN_HEIGHT);
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const int x = std::max(0, (renderer.getScreenWidth() - w) / 2);
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const int y = std::max(0, renderer.getScreenHeight() - h - margin - bottomOffset);
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const int textX = x + margin + (contentWidth - textWidth) / 2;
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// renderer.drawText(UI_12_FONT_ID, textX, y + margin + 4, message, true, EpdFontFamily::BOLD);
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renderer.drawText(NOTOSANS_18_FONT_ID, textX, y + margin + 4, message, true, EpdFontFamily::BOLD);
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renderer.drawRoundedRectFrame(x - frameInset, y - frameInset, w + frameInset * 2, h + frameInset * 2,
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frameRadius, frameThickness, true, false);
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const int textX = x + (w - textWidth) / 2;
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renderer.drawText(UI_12_FONT_ID, textX, y + margin - 2, message, true, EpdFontFamily::BOLD);
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renderer.displayBuffer();
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return {x, y, w, h};
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}
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@ -66,7 +67,7 @@ void ScreenComponents::fillPopupProgress(const GfxRenderer& renderer, const Popu
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constexpr int barWidth = POPUP_DEFAULT_MIN_WIDTH;
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constexpr int barHeight = POPUP_DEFAULT_BAR_HEIGHT;
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const int barX = layout.x + (layout.width - barWidth) / 2;
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const int barY = layout.y + layout.height - 15;
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const int barY = layout.y + layout.height - 13;
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int fillWidth = barWidth * progress / 100;
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if (fillWidth < 0) {
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@ -13,8 +13,8 @@ struct TabInfo {
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class ScreenComponents {
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public:
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static constexpr int POPUP_DEFAULT_MIN_WIDTH = 200;
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static constexpr int POPUP_DEFAULT_MIN_HEIGHT = 72;
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static constexpr int POPUP_DEFAULT_MIN_WIDTH = 130;
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static constexpr int POPUP_DEFAULT_MIN_HEIGHT = 50;
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static constexpr int POPUP_DEFAULT_BAR_HEIGHT = 4;
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struct PopupLayout {
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@ -26,8 +26,7 @@ class ScreenComponents {
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static void drawBattery(const GfxRenderer& renderer, int left, int top, bool showPercentage = true);
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static PopupLayout drawPopup(const GfxRenderer& renderer, const char* message, int y = 125,
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int minWidth = POPUP_DEFAULT_MIN_WIDTH, int minHeight = POPUP_DEFAULT_MIN_HEIGHT);
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static PopupLayout drawPopup(const GfxRenderer& renderer, const char* message);
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static void fillPopupProgress(const GfxRenderer& renderer, const PopupLayout& layout, int progress);
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@ -16,7 +16,10 @@
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void SleepActivity::onEnter() {
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Activity::onEnter();
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ScreenComponents::drawPopup(renderer, "Entering Sleep...");
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ScreenComponents::drawPopup(renderer, "Sleeping");
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// debug delay to see sleep screen
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delay(5000);
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if (SETTINGS.sleepScreen == CrossPointSettings::SLEEP_SCREEN_MODE::BLANK) {
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return renderBlankSleepScreen();
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@ -286,7 +286,7 @@ void EpubReaderActivity::renderScreen() {
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Serial.printf("[%lu] [ERS] Cache not found, building...\n", millis());
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pagesUntilFullRefresh = 0;
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const auto popupLayout = ScreenComponents::drawPopup(renderer, "Indexing...");
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const auto popupLayout = ScreenComponents::drawPopup(renderer, "Rendering");
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const auto progressCallback = [this, popupLayout](int progress) {
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ScreenComponents::fillPopupProgress(renderer, popupLayout, progress);
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};
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