mirror of
https://github.com/daveallie/crosspoint-reader.git
synced 2025-12-18 15:17:42 +03:00
Added Settings screen for real, made settings a global singleton
This commit is contained in:
parent
1c92c3f2bb
commit
2f46a0e651
@ -6,6 +6,9 @@
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#include <fstream>
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#include <fstream>
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// Initialize the static instance
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CrossPointSettings CrossPointSettings::instance;
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constexpr uint8_t SETTINGS_FILE_VERSION = 1;
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constexpr uint8_t SETTINGS_FILE_VERSION = 1;
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constexpr char SETTINGS_FILE[] = "/sd/.crosspoint/settings.bin";
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constexpr char SETTINGS_FILE[] = "/sd/.crosspoint/settings.bin";
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@ -2,12 +2,31 @@
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#include <iosfwd>
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#include <iosfwd>
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class CrossPointSettings {
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class CrossPointSettings {
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private:
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// Private constructor for singleton
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CrossPointSettings() = default;
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// Static instance
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static CrossPointSettings instance;
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public:
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public:
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// Delete copy constructor and assignment
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CrossPointSettings(const CrossPointSettings&) = delete;
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CrossPointSettings& operator=(const CrossPointSettings&) = delete;
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// Sleep screen settings
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// Sleep screen settings
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bool whiteSleepScreen = false;
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bool whiteSleepScreen = false;
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~CrossPointSettings() = default;
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~CrossPointSettings() = default;
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// Get singleton instance
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static CrossPointSettings& getInstance() {
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return instance;
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}
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bool saveToFile() const;
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bool saveToFile() const;
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bool loadFromFile();
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bool loadFromFile();
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};
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};
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// Helper macro to access settings
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#define SETTINGS CrossPointSettings::getInstance()
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17
src/main.cpp
17
src/main.cpp
@ -21,6 +21,7 @@
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#include "screens/EpubReaderScreen.h"
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#include "screens/EpubReaderScreen.h"
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#include "screens/FileSelectionScreen.h"
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#include "screens/FileSelectionScreen.h"
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#include "screens/FullScreenMessageScreen.h"
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#include "screens/FullScreenMessageScreen.h"
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#include "screens/SettingsScreen.h"
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#include "screens/SleepScreen.h"
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#include "screens/SleepScreen.h"
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#define SPI_FQ 40000000
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#define SPI_FQ 40000000
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@ -42,7 +43,6 @@ InputManager inputManager;
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GfxRenderer renderer(einkDisplay);
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GfxRenderer renderer(einkDisplay);
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Screen* currentScreen;
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Screen* currentScreen;
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CrossPointState appState;
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CrossPointState appState;
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CrossPointSettings appSettings;
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// Fonts
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// Fonts
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EpdFont bookerlyFont(&bookerly_2b);
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EpdFont bookerlyFont(&bookerly_2b);
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@ -133,8 +133,8 @@ void waitForPowerRelease() {
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// Enter deep sleep mode
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// Enter deep sleep mode
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void enterDeepSleep() {
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void enterDeepSleep() {
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exitScreen();
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exitScreen();
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appSettings.saveToFile();
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SETTINGS.saveToFile();
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enterNewScreen(new SleepScreen(renderer, inputManager, appSettings));
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enterNewScreen(new SleepScreen(renderer, inputManager));
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Serial.printf("[%lu] [ ] Power button released after a long press. Entering deep sleep.\n", millis());
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Serial.printf("[%lu] [ ] Power button released after a long press. Entering deep sleep.\n", millis());
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delay(1000); // Allow Serial buffer to empty and display to update
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delay(1000); // Allow Serial buffer to empty and display to update
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@ -168,9 +168,14 @@ void onSelectEpubFile(const std::string& path) {
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}
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}
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}
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}
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void onGoToSettings() {
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exitScreen();
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enterNewScreen(new SettingsScreen(renderer, inputManager, onGoHome));
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}
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void onGoHome() {
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void onGoHome() {
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exitScreen();
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exitScreen();
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enterNewScreen(new FileSelectionScreen(renderer, inputManager, onSelectEpubFile));
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enterNewScreen(new FileSelectionScreen(renderer, inputManager, onSelectEpubFile, onGoToSettings));
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}
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}
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void setup() {
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void setup() {
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@ -202,7 +207,7 @@ void setup() {
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// SD Card Initialization
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// SD Card Initialization
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SD.begin(SD_SPI_CS, SPI, SPI_FQ);
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SD.begin(SD_SPI_CS, SPI, SPI_FQ);
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appSettings.loadFromFile();
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SETTINGS.loadFromFile();
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appState.loadFromFile();
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appState.loadFromFile();
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if (!appState.openEpubPath.empty()) {
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if (!appState.openEpubPath.empty()) {
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auto epub = loadEpub(appState.openEpubPath);
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auto epub = loadEpub(appState.openEpubPath);
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@ -216,7 +221,7 @@ void setup() {
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}
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}
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exitScreen();
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exitScreen();
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enterNewScreen(new FileSelectionScreen(renderer, inputManager, onSelectEpubFile));
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enterNewScreen(new FileSelectionScreen(renderer, inputManager, onSelectEpubFile, onGoToSettings));
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// Ensure we're not still holding the power button before leaving setup
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// Ensure we're not still holding the power button before leaving setup
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waitForPowerRelease();
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waitForPowerRelease();
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@ -91,11 +91,16 @@ void FileSelectionScreen::handleInput() {
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} else {
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} else {
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onSelect(basepath + files[selectorIndex]);
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onSelect(basepath + files[selectorIndex]);
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}
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}
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} else if (inputManager.wasPressed(InputManager::BTN_BACK) && basepath != "/") {
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} else if (inputManager.wasPressed(InputManager::BTN_BACK)) {
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basepath = basepath.substr(0, basepath.rfind('/'));
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if (basepath != "/") {
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if (basepath.empty()) basepath = "/";
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basepath = basepath.substr(0, basepath.rfind('/'));
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loadFiles();
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if (basepath.empty()) basepath = "/";
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updateRequired = true;
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loadFiles();
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updateRequired = true;
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} else {
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// At root level, go to settings
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onSettingsOpen();
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}
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} else if (prevPressed) {
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} else if (prevPressed) {
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selectorIndex = (selectorIndex + files.size() - 1) % files.size();
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selectorIndex = (selectorIndex + files.size() - 1) % files.size();
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updateRequired = true;
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updateRequired = true;
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@ -123,6 +128,10 @@ void FileSelectionScreen::render() const {
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const auto pageWidth = GfxRenderer::getScreenWidth();
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const auto pageWidth = GfxRenderer::getScreenWidth();
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renderer.drawCenteredText(READER_FONT_ID, 10, "CrossPoint Reader", true, BOLD);
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renderer.drawCenteredText(READER_FONT_ID, 10, "CrossPoint Reader", true, BOLD);
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// Help text
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renderer.drawText(SMALL_FONT_ID, 20, GfxRenderer::getScreenHeight() - 30,
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"Press BACK for Settings");
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if (files.empty()) {
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if (files.empty()) {
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renderer.drawText(UI_FONT_ID, 20, 60, "No EPUBs found");
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renderer.drawText(UI_FONT_ID, 20, 60, "No EPUBs found");
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} else {
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} else {
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@ -17,6 +17,7 @@ class FileSelectionScreen final : public Screen {
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int selectorIndex = 0;
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int selectorIndex = 0;
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bool updateRequired = false;
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bool updateRequired = false;
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const std::function<void(const std::string&)> onSelect;
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const std::function<void(const std::string&)> onSelect;
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const std::function<void()> onSettingsOpen;
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static void taskTrampoline(void* param);
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static void taskTrampoline(void* param);
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[[noreturn]] void displayTaskLoop();
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[[noreturn]] void displayTaskLoop();
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@ -25,8 +26,9 @@ class FileSelectionScreen final : public Screen {
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public:
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public:
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explicit FileSelectionScreen(GfxRenderer& renderer, InputManager& inputManager,
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explicit FileSelectionScreen(GfxRenderer& renderer, InputManager& inputManager,
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const std::function<void(const std::string&)>& onSelect)
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const std::function<void(const std::string&)>& onSelect,
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: Screen(renderer, inputManager), onSelect(onSelect) {}
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const std::function<void()>& onSettingsOpen)
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: Screen(renderer, inputManager), onSelect(onSelect), onSettingsOpen(onSettingsOpen) {}
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void onEnter() override;
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void onEnter() override;
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void onExit() override;
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void onExit() override;
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void handleInput() override;
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void handleInput() override;
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141
src/screens/SettingsScreen.cpp
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141
src/screens/SettingsScreen.cpp
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#include "SettingsScreen.h"
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#include <GfxRenderer.h>
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#include "CrossPointSettings.h"
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#include "config.h"
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// Define the static settings list
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const SettingInfo SettingsScreen::settingsList[SettingsScreen::settingsCount] = {
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{"White Splash Screen", &CrossPointSettings::whiteSleepScreen}
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};
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void SettingsScreen::taskTrampoline(void* param) {
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auto* self = static_cast<SettingsScreen*>(param);
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self->displayTaskLoop();
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}
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void SettingsScreen::onEnter() {
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renderingMutex = xSemaphoreCreateMutex();
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// Reset selection to first item
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selectedSettingIndex = 0;
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// Trigger first update
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updateRequired = true;
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xTaskCreate(&SettingsScreen::taskTrampoline, "SettingsScreenTask",
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2048, // Stack size
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this, // Parameters
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1, // Priority
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&displayTaskHandle // Task handle
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);
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}
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void SettingsScreen::onExit() {
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// Wait until not rendering to delete task to avoid killing mid-instruction to EPD
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xSemaphoreTake(renderingMutex, portMAX_DELAY);
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if (displayTaskHandle) {
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vTaskDelete(displayTaskHandle);
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displayTaskHandle = nullptr;
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}
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vSemaphoreDelete(renderingMutex);
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renderingMutex = nullptr;
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}
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void SettingsScreen::handleInput() {
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// Check for Confirm button to toggle setting
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if (inputManager.wasPressed(InputManager::BTN_CONFIRM)) {
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// Toggle the current setting
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toggleCurrentSetting();
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// Trigger a redraw of the entire screen
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updateRequired = true;
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return; // Return early to prevent further processing
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}
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// Check for Back button to exit settings
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if (inputManager.wasPressed(InputManager::BTN_BACK)) {
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// Save settings and exit
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SETTINGS.saveToFile();
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onGoHome();
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return;
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}
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// Handle UP/DOWN navigation for multiple settings
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if (inputManager.wasPressed(InputManager::BTN_UP) || inputManager.wasPressed(InputManager::BTN_LEFT)) {
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// Move selection up
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if (selectedSettingIndex > 0) {
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selectedSettingIndex--;
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updateRequired = true;
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}
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} else if (inputManager.wasPressed(InputManager::BTN_DOWN) || inputManager.wasPressed(InputManager::BTN_RIGHT)) {
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// Move selection down
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if (selectedSettingIndex < settingsCount - 1) {
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selectedSettingIndex++;
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updateRequired = true;
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}
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}
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}
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void SettingsScreen::toggleCurrentSetting() {
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// Validate index
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if (selectedSettingIndex < 0 || selectedSettingIndex >= settingsCount) {
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return;
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}
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// Toggle the boolean value using the member pointer
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bool currentValue = SETTINGS.*(settingsList[selectedSettingIndex].valuePtr);
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SETTINGS.*(settingsList[selectedSettingIndex].valuePtr) = !currentValue;
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// Save settings when they change
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SETTINGS.saveToFile();
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}
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void SettingsScreen::displayTaskLoop() {
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while (true) {
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if (updateRequired) {
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updateRequired = false;
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xSemaphoreTake(renderingMutex, portMAX_DELAY);
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render();
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xSemaphoreGive(renderingMutex);
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}
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vTaskDelay(10 / portTICK_PERIOD_MS);
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}
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}
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void SettingsScreen::render() const {
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renderer.clearScreen();
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const auto pageWidth = GfxRenderer::getScreenWidth();
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const auto pageHeight = GfxRenderer::getScreenHeight();
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// Draw header
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renderer.drawCenteredText(READER_FONT_ID, 10, "Settings", true, BOLD);
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// We always have at least one setting
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// Draw all settings
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for (int i = 0; i < settingsCount; i++) {
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const int settingY = 60 + i * 30; // 30 pixels between settings
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// Draw selection indicator for the selected setting
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if (i == selectedSettingIndex) {
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renderer.drawText(UI_FONT_ID, 5, settingY, ">");
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}
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// Draw setting name and value
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renderer.drawText(UI_FONT_ID, 20, settingY, settingsList[i].name);
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bool value = SETTINGS.*(settingsList[i].valuePtr);
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renderer.drawText(UI_FONT_ID, pageWidth - 80, settingY, value ? "ON" : "OFF");
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}
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// Draw help text
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renderer.drawText(SMALL_FONT_ID, 20, pageHeight - 40,
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"Press OK to toggle, BACK to save & exit");
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// Always use standard refresh for settings screen
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renderer.displayBuffer();
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}
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42
src/screens/SettingsScreen.h
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42
src/screens/SettingsScreen.h
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#pragma once
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#include <freertos/FreeRTOS.h>
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#include <freertos/semphr.h>
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#include <freertos/task.h>
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#include <string>
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#include <vector>
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#include "Screen.h"
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class CrossPointSettings;
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// Structure to hold setting information
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struct SettingInfo {
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const char* name; // Display name of the setting
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bool CrossPointSettings::* valuePtr; // Pointer to member in CrossPointSettings
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};
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class SettingsScreen final : public Screen {
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TaskHandle_t displayTaskHandle = nullptr;
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SemaphoreHandle_t renderingMutex = nullptr;
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bool updateRequired = false;
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int selectedSettingIndex = 0; // Currently selected setting
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const std::function<void()> onGoHome;
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// Static settings list
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static constexpr int settingsCount = 1; // Number of settings
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static const SettingInfo settingsList[settingsCount];
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static void taskTrampoline(void* param);
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[[noreturn]] void displayTaskLoop();
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void render() const;
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void toggleCurrentSetting();
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public:
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explicit SettingsScreen(GfxRenderer& renderer, InputManager& inputManager,
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const std::function<void()>& onGoHome)
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: Screen(renderer, inputManager), onGoHome(onGoHome) {}
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void onEnter() override;
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void onExit() override;
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void handleInput() override;
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};
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@ -16,7 +16,7 @@ void SleepScreen::onEnter() {
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renderer.drawCenteredText(SMALL_FONT_ID, pageHeight / 2 + 95, "SLEEPING");
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renderer.drawCenteredText(SMALL_FONT_ID, pageHeight / 2 + 95, "SLEEPING");
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// Apply white screen if enabled in settings
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// Apply white screen if enabled in settings
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if (!settings.whiteSleepScreen) {
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if (!SETTINGS.whiteSleepScreen) {
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renderer.invertScreen();
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renderer.invertScreen();
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}
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}
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@ -5,10 +5,7 @@ class CrossPointSettings;
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class SleepScreen final : public Screen {
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class SleepScreen final : public Screen {
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public:
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public:
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explicit SleepScreen(GfxRenderer& renderer, InputManager& inputManager, const CrossPointSettings& settings)
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explicit SleepScreen(GfxRenderer& renderer, InputManager& inputManager)
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: Screen(renderer, inputManager), settings(settings) {}
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: Screen(renderer, inputManager) {}
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void onEnter() override;
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void onEnter() override;
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private:
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const CrossPointSettings& settings;
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};
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};
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