Added Settings screen for real, made settings a global singleton

This commit is contained in:
Jonas Diemer 2025-12-14 21:31:25 +01:00
parent 1c92c3f2bb
commit 2f46a0e651
9 changed files with 238 additions and 20 deletions

View File

@ -6,6 +6,9 @@
#include <fstream>
// Initialize the static instance
CrossPointSettings CrossPointSettings::instance;
constexpr uint8_t SETTINGS_FILE_VERSION = 1;
constexpr char SETTINGS_FILE[] = "/sd/.crosspoint/settings.bin";

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@ -2,12 +2,31 @@
#include <iosfwd>
class CrossPointSettings {
private:
// Private constructor for singleton
CrossPointSettings() = default;
// Static instance
static CrossPointSettings instance;
public:
// Delete copy constructor and assignment
CrossPointSettings(const CrossPointSettings&) = delete;
CrossPointSettings& operator=(const CrossPointSettings&) = delete;
// Sleep screen settings
bool whiteSleepScreen = false;
~CrossPointSettings() = default;
// Get singleton instance
static CrossPointSettings& getInstance() {
return instance;
}
bool saveToFile() const;
bool loadFromFile();
};
// Helper macro to access settings
#define SETTINGS CrossPointSettings::getInstance()

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@ -21,6 +21,7 @@
#include "screens/EpubReaderScreen.h"
#include "screens/FileSelectionScreen.h"
#include "screens/FullScreenMessageScreen.h"
#include "screens/SettingsScreen.h"
#include "screens/SleepScreen.h"
#define SPI_FQ 40000000
@ -42,7 +43,6 @@ InputManager inputManager;
GfxRenderer renderer(einkDisplay);
Screen* currentScreen;
CrossPointState appState;
CrossPointSettings appSettings;
// Fonts
EpdFont bookerlyFont(&bookerly_2b);
@ -133,8 +133,8 @@ void waitForPowerRelease() {
// Enter deep sleep mode
void enterDeepSleep() {
exitScreen();
appSettings.saveToFile();
enterNewScreen(new SleepScreen(renderer, inputManager, appSettings));
SETTINGS.saveToFile();
enterNewScreen(new SleepScreen(renderer, inputManager));
Serial.printf("[%lu] [ ] Power button released after a long press. Entering deep sleep.\n", millis());
delay(1000); // Allow Serial buffer to empty and display to update
@ -168,9 +168,14 @@ void onSelectEpubFile(const std::string& path) {
}
}
void onGoToSettings() {
exitScreen();
enterNewScreen(new SettingsScreen(renderer, inputManager, onGoHome));
}
void onGoHome() {
exitScreen();
enterNewScreen(new FileSelectionScreen(renderer, inputManager, onSelectEpubFile));
enterNewScreen(new FileSelectionScreen(renderer, inputManager, onSelectEpubFile, onGoToSettings));
}
void setup() {
@ -202,7 +207,7 @@ void setup() {
// SD Card Initialization
SD.begin(SD_SPI_CS, SPI, SPI_FQ);
appSettings.loadFromFile();
SETTINGS.loadFromFile();
appState.loadFromFile();
if (!appState.openEpubPath.empty()) {
auto epub = loadEpub(appState.openEpubPath);
@ -216,7 +221,7 @@ void setup() {
}
exitScreen();
enterNewScreen(new FileSelectionScreen(renderer, inputManager, onSelectEpubFile));
enterNewScreen(new FileSelectionScreen(renderer, inputManager, onSelectEpubFile, onGoToSettings));
// Ensure we're not still holding the power button before leaving setup
waitForPowerRelease();

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@ -91,11 +91,16 @@ void FileSelectionScreen::handleInput() {
} else {
onSelect(basepath + files[selectorIndex]);
}
} else if (inputManager.wasPressed(InputManager::BTN_BACK) && basepath != "/") {
} else if (inputManager.wasPressed(InputManager::BTN_BACK)) {
if (basepath != "/") {
basepath = basepath.substr(0, basepath.rfind('/'));
if (basepath.empty()) basepath = "/";
loadFiles();
updateRequired = true;
} else {
// At root level, go to settings
onSettingsOpen();
}
} else if (prevPressed) {
selectorIndex = (selectorIndex + files.size() - 1) % files.size();
updateRequired = true;
@ -123,6 +128,10 @@ void FileSelectionScreen::render() const {
const auto pageWidth = GfxRenderer::getScreenWidth();
renderer.drawCenteredText(READER_FONT_ID, 10, "CrossPoint Reader", true, BOLD);
// Help text
renderer.drawText(SMALL_FONT_ID, 20, GfxRenderer::getScreenHeight() - 30,
"Press BACK for Settings");
if (files.empty()) {
renderer.drawText(UI_FONT_ID, 20, 60, "No EPUBs found");
} else {

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@ -17,6 +17,7 @@ class FileSelectionScreen final : public Screen {
int selectorIndex = 0;
bool updateRequired = false;
const std::function<void(const std::string&)> onSelect;
const std::function<void()> onSettingsOpen;
static void taskTrampoline(void* param);
[[noreturn]] void displayTaskLoop();
@ -25,8 +26,9 @@ class FileSelectionScreen final : public Screen {
public:
explicit FileSelectionScreen(GfxRenderer& renderer, InputManager& inputManager,
const std::function<void(const std::string&)>& onSelect)
: Screen(renderer, inputManager), onSelect(onSelect) {}
const std::function<void(const std::string&)>& onSelect,
const std::function<void()>& onSettingsOpen)
: Screen(renderer, inputManager), onSelect(onSelect), onSettingsOpen(onSettingsOpen) {}
void onEnter() override;
void onExit() override;
void handleInput() override;

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@ -0,0 +1,141 @@
#include "SettingsScreen.h"
#include <GfxRenderer.h>
#include "CrossPointSettings.h"
#include "config.h"
// Define the static settings list
const SettingInfo SettingsScreen::settingsList[SettingsScreen::settingsCount] = {
{"White Splash Screen", &CrossPointSettings::whiteSleepScreen}
};
void SettingsScreen::taskTrampoline(void* param) {
auto* self = static_cast<SettingsScreen*>(param);
self->displayTaskLoop();
}
void SettingsScreen::onEnter() {
renderingMutex = xSemaphoreCreateMutex();
// Reset selection to first item
selectedSettingIndex = 0;
// Trigger first update
updateRequired = true;
xTaskCreate(&SettingsScreen::taskTrampoline, "SettingsScreenTask",
2048, // Stack size
this, // Parameters
1, // Priority
&displayTaskHandle // Task handle
);
}
void SettingsScreen::onExit() {
// Wait until not rendering to delete task to avoid killing mid-instruction to EPD
xSemaphoreTake(renderingMutex, portMAX_DELAY);
if (displayTaskHandle) {
vTaskDelete(displayTaskHandle);
displayTaskHandle = nullptr;
}
vSemaphoreDelete(renderingMutex);
renderingMutex = nullptr;
}
void SettingsScreen::handleInput() {
// Check for Confirm button to toggle setting
if (inputManager.wasPressed(InputManager::BTN_CONFIRM)) {
// Toggle the current setting
toggleCurrentSetting();
// Trigger a redraw of the entire screen
updateRequired = true;
return; // Return early to prevent further processing
}
// Check for Back button to exit settings
if (inputManager.wasPressed(InputManager::BTN_BACK)) {
// Save settings and exit
SETTINGS.saveToFile();
onGoHome();
return;
}
// Handle UP/DOWN navigation for multiple settings
if (inputManager.wasPressed(InputManager::BTN_UP) || inputManager.wasPressed(InputManager::BTN_LEFT)) {
// Move selection up
if (selectedSettingIndex > 0) {
selectedSettingIndex--;
updateRequired = true;
}
} else if (inputManager.wasPressed(InputManager::BTN_DOWN) || inputManager.wasPressed(InputManager::BTN_RIGHT)) {
// Move selection down
if (selectedSettingIndex < settingsCount - 1) {
selectedSettingIndex++;
updateRequired = true;
}
}
}
void SettingsScreen::toggleCurrentSetting() {
// Validate index
if (selectedSettingIndex < 0 || selectedSettingIndex >= settingsCount) {
return;
}
// Toggle the boolean value using the member pointer
bool currentValue = SETTINGS.*(settingsList[selectedSettingIndex].valuePtr);
SETTINGS.*(settingsList[selectedSettingIndex].valuePtr) = !currentValue;
// Save settings when they change
SETTINGS.saveToFile();
}
void SettingsScreen::displayTaskLoop() {
while (true) {
if (updateRequired) {
updateRequired = false;
xSemaphoreTake(renderingMutex, portMAX_DELAY);
render();
xSemaphoreGive(renderingMutex);
}
vTaskDelay(10 / portTICK_PERIOD_MS);
}
}
void SettingsScreen::render() const {
renderer.clearScreen();
const auto pageWidth = GfxRenderer::getScreenWidth();
const auto pageHeight = GfxRenderer::getScreenHeight();
// Draw header
renderer.drawCenteredText(READER_FONT_ID, 10, "Settings", true, BOLD);
// We always have at least one setting
// Draw all settings
for (int i = 0; i < settingsCount; i++) {
const int settingY = 60 + i * 30; // 30 pixels between settings
// Draw selection indicator for the selected setting
if (i == selectedSettingIndex) {
renderer.drawText(UI_FONT_ID, 5, settingY, ">");
}
// Draw setting name and value
renderer.drawText(UI_FONT_ID, 20, settingY, settingsList[i].name);
bool value = SETTINGS.*(settingsList[i].valuePtr);
renderer.drawText(UI_FONT_ID, pageWidth - 80, settingY, value ? "ON" : "OFF");
}
// Draw help text
renderer.drawText(SMALL_FONT_ID, 20, pageHeight - 40,
"Press OK to toggle, BACK to save & exit");
// Always use standard refresh for settings screen
renderer.displayBuffer();
}

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@ -0,0 +1,42 @@
#pragma once
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
#include <freertos/task.h>
#include <string>
#include <vector>
#include "Screen.h"
class CrossPointSettings;
// Structure to hold setting information
struct SettingInfo {
const char* name; // Display name of the setting
bool CrossPointSettings::* valuePtr; // Pointer to member in CrossPointSettings
};
class SettingsScreen final : public Screen {
TaskHandle_t displayTaskHandle = nullptr;
SemaphoreHandle_t renderingMutex = nullptr;
bool updateRequired = false;
int selectedSettingIndex = 0; // Currently selected setting
const std::function<void()> onGoHome;
// Static settings list
static constexpr int settingsCount = 1; // Number of settings
static const SettingInfo settingsList[settingsCount];
static void taskTrampoline(void* param);
[[noreturn]] void displayTaskLoop();
void render() const;
void toggleCurrentSetting();
public:
explicit SettingsScreen(GfxRenderer& renderer, InputManager& inputManager,
const std::function<void()>& onGoHome)
: Screen(renderer, inputManager), onGoHome(onGoHome) {}
void onEnter() override;
void onExit() override;
void handleInput() override;
};

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@ -16,7 +16,7 @@ void SleepScreen::onEnter() {
renderer.drawCenteredText(SMALL_FONT_ID, pageHeight / 2 + 95, "SLEEPING");
// Apply white screen if enabled in settings
if (!settings.whiteSleepScreen) {
if (!SETTINGS.whiteSleepScreen) {
renderer.invertScreen();
}

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@ -5,10 +5,7 @@ class CrossPointSettings;
class SleepScreen final : public Screen {
public:
explicit SleepScreen(GfxRenderer& renderer, InputManager& inputManager, const CrossPointSettings& settings)
: Screen(renderer, inputManager), settings(settings) {}
explicit SleepScreen(GfxRenderer& renderer, InputManager& inputManager)
: Screen(renderer, inputManager) {}
void onEnter() override;
private:
const CrossPointSettings& settings;
};