mirror of
https://github.com/daveallie/crosspoint-reader.git
synced 2026-02-04 22:57:50 +03:00
Merge 8abdd88694 into d403044f76
This commit is contained in:
commit
46483f4a35
@ -20,22 +20,10 @@ constexpr unsigned long goHomeMs = 1000;
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constexpr int statusBarMargin = 19;
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constexpr int progressBarMarginTop = 1;
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} // namespace
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void EpubReaderActivity::taskTrampoline(void* param) {
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auto* self = static_cast<EpubReaderActivity*>(param);
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self->displayTaskLoop();
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}
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void EpubReaderActivity::onEnter() {
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ActivityWithSubactivity::onEnter();
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if (!epub) {
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return;
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}
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// Configure screen orientation based on settings
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switch (SETTINGS.orientation) {
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// Apply the logical reader orientation to the renderer.
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// This centralizes orientation mapping so we don't duplicate switch logic elsewhere.
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void applyReaderOrientation(GfxRenderer& renderer, const uint8_t orientation) {
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switch (orientation) {
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case CrossPointSettings::ORIENTATION::PORTRAIT:
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renderer.setOrientation(GfxRenderer::Orientation::Portrait);
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break;
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@ -51,6 +39,25 @@ void EpubReaderActivity::onEnter() {
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default:
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break;
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}
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}
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} // namespace
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void EpubReaderActivity::taskTrampoline(void* param) {
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auto* self = static_cast<EpubReaderActivity*>(param);
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self->displayTaskLoop();
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}
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void EpubReaderActivity::onEnter() {
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ActivityWithSubactivity::onEnter();
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if (!epub) {
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return;
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}
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// Configure screen orientation based on settings
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// NOTE: This affects layout math and must be applied before any render calls.
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applyReaderOrientation(renderer, SETTINGS.orientation);
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renderingMutex = xSemaphoreCreateMutex();
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@ -127,11 +134,10 @@ void EpubReaderActivity::loop() {
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if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) {
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// Don't start activity transition while rendering
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xSemaphoreTake(renderingMutex, portMAX_DELAY);
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const int currentPage = section ? section->currentPage : 0;
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const int totalPages = section ? section->pageCount : 0;
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exitActivity();
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enterNewActivity(new EpubReaderMenuActivity(
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this->renderer, this->mappedInput, epub->getTitle(), [this]() { onReaderMenuBack(); },
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this->renderer, this->mappedInput, epub->getTitle(), SETTINGS.orientation,
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[this](const uint8_t orientation) { onReaderMenuBack(orientation); },
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[this](EpubReaderMenuActivity::MenuAction action) { onReaderMenuConfirm(action); }));
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xSemaphoreGive(renderingMutex);
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}
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@ -220,8 +226,11 @@ void EpubReaderActivity::loop() {
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}
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}
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void EpubReaderActivity::onReaderMenuBack() {
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void EpubReaderActivity::onReaderMenuBack(const uint8_t orientation) {
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exitActivity();
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// Apply the user-selected orientation when the menu is dismissed.
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// This ensures the menu can be navigated without immediately rotating the screen.
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applyOrientation(orientation);
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updateRequired = true;
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}
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@ -303,6 +312,32 @@ void EpubReaderActivity::onReaderMenuConfirm(EpubReaderMenuActivity::MenuAction
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}
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}
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void EpubReaderActivity::applyOrientation(const uint8_t orientation) {
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// No-op if the selected orientation matches current settings.
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if (SETTINGS.orientation == orientation) {
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return;
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}
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// Preserve current reading position so we can restore after reflow.
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xSemaphoreTake(renderingMutex, portMAX_DELAY);
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if (section) {
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cachedSpineIndex = currentSpineIndex;
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cachedChapterTotalPageCount = section->pageCount;
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nextPageNumber = section->currentPage;
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}
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// Persist the selection so the reader keeps the new orientation on next launch.
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SETTINGS.orientation = orientation;
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SETTINGS.saveToFile();
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// Update renderer orientation to match the new logical coordinate system.
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applyReaderOrientation(renderer, SETTINGS.orientation);
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// Reset section to force re-layout in the new orientation.
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section.reset();
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xSemaphoreGive(renderingMutex);
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}
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void EpubReaderActivity::displayTaskLoop() {
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while (true) {
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if (updateRequired) {
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@ -29,8 +29,9 @@ class EpubReaderActivity final : public ActivityWithSubactivity {
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int orientedMarginBottom, int orientedMarginLeft);
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void renderStatusBar(int orientedMarginRight, int orientedMarginBottom, int orientedMarginLeft) const;
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void saveProgress(int spineIndex, int currentPage, int pageCount);
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void onReaderMenuBack();
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void onReaderMenuBack(uint8_t orientation);
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void onReaderMenuConfirm(EpubReaderMenuActivity::MenuAction action);
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void applyOrientation(uint8_t orientation);
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public:
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explicit EpubReaderActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, std::unique_ptr<Epub> epub,
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@ -2,6 +2,8 @@
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#include <GfxRenderer.h>
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#include <algorithm>
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#include "KOReaderCredentialStore.h"
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#include "KOReaderSyncActivity.h"
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#include "MappedInputManager.h"
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@ -34,20 +36,18 @@ int EpubReaderChapterSelectionActivity::tocIndexFromItemIndex(int itemIndex) con
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int EpubReaderChapterSelectionActivity::getPageItems() const {
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// Layout constants used in renderScreen
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constexpr int startY = 60;
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constexpr int lineHeight = 30;
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const int screenHeight = renderer.getScreenHeight();
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const int endY = screenHeight - lineHeight;
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const int availableHeight = endY - startY;
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int items = availableHeight / lineHeight;
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// Ensure we always have at least one item per page to avoid division by zero
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if (items < 1) {
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items = 1;
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}
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return items;
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const auto orientation = renderer.getOrientation();
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// In inverted portrait, the button hints are drawn near the logical top.
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// Reserve vertical space so list items do not collide with the hints.
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const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted;
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const int hintGutterHeight = isPortraitInverted ? 50 : 0;
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const int startY = 60 + hintGutterHeight;
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const int availableHeight = screenHeight - startY - lineHeight;
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// Clamp to at least one item to avoid division by zero and empty paging.
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return std::max(1, availableHeight / lineHeight);
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}
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void EpubReaderChapterSelectionActivity::taskTrampoline(void* param) {
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@ -178,39 +178,54 @@ void EpubReaderChapterSelectionActivity::renderScreen() {
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renderer.clearScreen();
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const auto pageWidth = renderer.getScreenWidth();
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const auto orientation = renderer.getOrientation();
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// Landscape orientation: reserve a horizontal gutter for button hints.
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const bool isLandscapeCw = orientation == GfxRenderer::Orientation::LandscapeClockwise;
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const bool isLandscapeCcw = orientation == GfxRenderer::Orientation::LandscapeCounterClockwise;
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// Inverted portrait: reserve vertical space for hints at the top.
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const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted;
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const int hintGutterWidth = (isLandscapeCw || isLandscapeCcw) ? 30 : 0;
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// Landscape CW places hints on the left edge; CCW keeps them on the right.
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const int contentX = isLandscapeCw ? hintGutterWidth : 0;
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const int contentWidth = pageWidth - hintGutterWidth;
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const int hintGutterHeight = isPortraitInverted ? 50 : 0;
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const int contentY = hintGutterHeight;
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const int pageItems = getPageItems();
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const int totalItems = getTotalItems();
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renderer.drawCenteredText(UI_12_FONT_ID, 15, "Go to Chapter", true, EpdFontFamily::BOLD);
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// Manual centering to honor content gutters.
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const int titleX =
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contentX + (contentWidth - renderer.getTextWidth(UI_12_FONT_ID, "Go to Chapter", EpdFontFamily::BOLD)) / 2;
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renderer.drawText(UI_12_FONT_ID, titleX, 15 + contentY, "Go to Chapter", true, EpdFontFamily::BOLD);
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const auto pageStartIndex = selectorIndex / pageItems * pageItems;
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renderer.fillRect(0, 60 + (selectorIndex % pageItems) * 30 - 2, pageWidth - 1, 30);
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// Highlight only the content area, not the hint gutters.
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renderer.fillRect(contentX, 60 + contentY + (selectorIndex % pageItems) * 30 - 2, contentWidth - 1, 30);
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for (int i = 0; i < pageItems; i++) {
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int itemIndex = pageStartIndex + i;
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if (itemIndex >= totalItems) break;
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const int displayY = 60 + i * 30;
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const int displayY = 60 + contentY + i * 30;
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const bool isSelected = (itemIndex == selectorIndex);
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if (isSyncItem(itemIndex)) {
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renderer.drawText(UI_10_FONT_ID, 20, displayY, ">> Sync Progress", !isSelected);
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// Sync option uses a fixed label and stays aligned to the content margin.
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renderer.drawText(UI_10_FONT_ID, contentX + 20, displayY, ">> Sync Progress", !isSelected);
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} else {
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const int tocIndex = tocIndexFromItemIndex(itemIndex);
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auto item = epub->getTocItem(tocIndex);
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const int indentSize = 20 + (item.level - 1) * 15;
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// Indent per TOC level while keeping content within the gutter-safe region.
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const int indentSize = contentX + 20 + (item.level - 1) * 15;
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const std::string chapterName =
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renderer.truncatedText(UI_10_FONT_ID, item.title.c_str(), pageWidth - 40 - indentSize);
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renderer.truncatedText(UI_10_FONT_ID, item.title.c_str(), contentWidth - 40 - indentSize);
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renderer.drawText(UI_10_FONT_ID, indentSize, displayY, chapterName.c_str(), !isSelected);
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}
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}
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// Skip button hints in landscape CW mode (they overlap content)
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if (renderer.getOrientation() != GfxRenderer::LandscapeClockwise) {
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const auto labels = mappedInput.mapLabels("« Back", "Select", "Up", "Down");
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renderer.drawButtonHints(UI_10_FONT_ID, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
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}
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const auto labels = mappedInput.mapLabels("« Back", "Select", "Up", "Down");
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renderer.drawButtonHints(UI_10_FONT_ID, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
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renderer.displayBuffer();
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}
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@ -56,9 +56,16 @@ void EpubReaderMenuActivity::loop() {
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selectedIndex = (selectedIndex + 1) % menuItems.size();
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updateRequired = true;
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} else if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) {
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const auto selectedAction = menuItems[selectedIndex].action;
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if (selectedAction == MenuAction::ROTATE_SCREEN) {
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// Cycle orientation preview locally; actual rotation happens on menu exit.
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pendingOrientation = (pendingOrientation + 1) % orientationLabels.size();
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updateRequired = true;
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return;
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}
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// 1. Capture the callback and action locally
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auto actionCallback = onAction;
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auto selectedAction = menuItems[selectedIndex].action;
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// 2. Execute the callback
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actionCallback(selectedAction);
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@ -66,7 +73,8 @@ void EpubReaderMenuActivity::loop() {
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// 3. CRITICAL: Return immediately. 'this' is likely deleted now.
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return;
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} else if (mappedInput.wasReleased(MappedInputManager::Button::Back)) {
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onBack();
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// Return the pending orientation to the parent so it can apply on exit.
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onBack(pendingOrientation);
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return; // Also return here just in case
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}
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}
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@ -74,14 +82,31 @@ void EpubReaderMenuActivity::loop() {
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void EpubReaderMenuActivity::renderScreen() {
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renderer.clearScreen();
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const auto pageWidth = renderer.getScreenWidth();
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const auto orientation = renderer.getOrientation();
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// Landscape orientation: button hints are drawn along a vertical edge, so we
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// reserve a horizontal gutter to prevent overlap with menu content.
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const bool isLandscapeCw = orientation == GfxRenderer::Orientation::LandscapeClockwise;
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const bool isLandscapeCcw = orientation == GfxRenderer::Orientation::LandscapeCounterClockwise;
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// Inverted portrait: button hints appear near the logical top, so we reserve
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// vertical space to keep the header and list clear.
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const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted;
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const int hintGutterWidth = (isLandscapeCw || isLandscapeCcw) ? 30 : 0;
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// Landscape CW places hints on the left edge; CCW keeps them on the right.
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const int contentX = isLandscapeCw ? hintGutterWidth : 0;
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const int contentWidth = pageWidth - hintGutterWidth;
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const int hintGutterHeight = isPortraitInverted ? 50 : 0;
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const int contentY = hintGutterHeight;
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// Title
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const std::string truncTitle =
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renderer.truncatedText(UI_12_FONT_ID, title.c_str(), pageWidth - 40, EpdFontFamily::BOLD);
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renderer.drawCenteredText(UI_12_FONT_ID, 15, truncTitle.c_str(), true, EpdFontFamily::BOLD);
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renderer.truncatedText(UI_12_FONT_ID, title.c_str(), contentWidth - 40, EpdFontFamily::BOLD);
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// Manual centering so we can respect the content gutter.
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const int titleX =
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contentX + (contentWidth - renderer.getTextWidth(UI_12_FONT_ID, truncTitle.c_str(), EpdFontFamily::BOLD)) / 2;
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renderer.drawText(UI_12_FONT_ID, titleX, 15 + contentY, truncTitle.c_str(), true, EpdFontFamily::BOLD);
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// Menu Items
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constexpr int startY = 60;
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const int startY = 60 + contentY;
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constexpr int lineHeight = 30;
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for (size_t i = 0; i < menuItems.size(); ++i) {
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@ -89,10 +114,18 @@ void EpubReaderMenuActivity::renderScreen() {
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const bool isSelected = (static_cast<int>(i) == selectedIndex);
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if (isSelected) {
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renderer.fillRect(0, displayY, pageWidth - 1, lineHeight, true);
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// Highlight only the content area so we don't paint over hint gutters.
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renderer.fillRect(contentX, displayY, contentWidth - 1, lineHeight, true);
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}
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renderer.drawText(UI_10_FONT_ID, 20, displayY, menuItems[i].label.c_str(), !isSelected);
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renderer.drawText(UI_10_FONT_ID, contentX + 20, displayY, menuItems[i].label.c_str(), !isSelected);
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if (menuItems[i].action == MenuAction::ROTATE_SCREEN) {
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// Render current orientation value on the right edge of the content area.
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const auto value = orientationLabels[pendingOrientation];
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const auto width = renderer.getTextWidth(UI_10_FONT_ID, value);
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renderer.drawText(UI_10_FONT_ID, contentX + contentWidth - 20 - width, displayY, value, !isSelected);
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}
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}
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// Footer / Hints
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@ -13,12 +13,14 @@
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class EpubReaderMenuActivity final : public ActivityWithSubactivity {
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public:
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enum class MenuAction { SELECT_CHAPTER, GO_HOME, DELETE_CACHE };
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enum class MenuAction { SELECT_CHAPTER, ROTATE_SCREEN, GO_HOME, DELETE_CACHE };
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explicit EpubReaderMenuActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, const std::string& title,
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const std::function<void()>& onBack, const std::function<void(MenuAction)>& onAction)
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const uint8_t currentOrientation, const std::function<void(uint8_t)>& onBack,
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const std::function<void(MenuAction)>& onAction)
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: ActivityWithSubactivity("EpubReaderMenu", renderer, mappedInput),
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title(title),
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pendingOrientation(currentOrientation),
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onBack(onBack),
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onAction(onAction) {}
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@ -33,6 +35,7 @@ class EpubReaderMenuActivity final : public ActivityWithSubactivity {
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||||
};
|
||||
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||||
const std::vector<MenuItem> menuItems = {{MenuAction::SELECT_CHAPTER, "Go to Chapter"},
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{MenuAction::ROTATE_SCREEN, "Reading Orientation"},
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{MenuAction::GO_HOME, "Go Home"},
|
||||
{MenuAction::DELETE_CACHE, "Delete Book Cache"}};
|
||||
|
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@ -41,8 +44,10 @@ class EpubReaderMenuActivity final : public ActivityWithSubactivity {
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TaskHandle_t displayTaskHandle = nullptr;
|
||||
SemaphoreHandle_t renderingMutex = nullptr;
|
||||
std::string title = "Reader Menu";
|
||||
uint8_t pendingOrientation = 0;
|
||||
const std::vector<const char*> orientationLabels = {"Portrait", "Landscape CW", "Inverted", "Landscape CCW"};
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||||
|
||||
const std::function<void()> onBack;
|
||||
const std::function<void(uint8_t)> onBack;
|
||||
const std::function<void(MenuAction)> onAction;
|
||||
|
||||
static void taskTrampoline(void* param);
|
||||
|
||||
@ -2,6 +2,8 @@
|
||||
|
||||
#include <GfxRenderer.h>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "MappedInputManager.h"
|
||||
#include "fontIds.h"
|
||||
|
||||
@ -10,18 +12,18 @@ constexpr int SKIP_PAGE_MS = 700;
|
||||
} // namespace
|
||||
|
||||
int XtcReaderChapterSelectionActivity::getPageItems() const {
|
||||
constexpr int startY = 60;
|
||||
constexpr int lineHeight = 30;
|
||||
|
||||
const int screenHeight = renderer.getScreenHeight();
|
||||
const int endY = screenHeight - lineHeight;
|
||||
|
||||
const int availableHeight = endY - startY;
|
||||
int items = availableHeight / lineHeight;
|
||||
if (items < 1) {
|
||||
items = 1;
|
||||
}
|
||||
return items;
|
||||
const auto orientation = renderer.getOrientation();
|
||||
// In inverted portrait, the hint row is drawn near the logical top.
|
||||
// Reserve vertical space so the list starts below the hints.
|
||||
const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted;
|
||||
const int hintGutterHeight = isPortraitInverted ? 50 : 0;
|
||||
const int startY = 60 + hintGutterHeight;
|
||||
const int availableHeight = screenHeight - startY - lineHeight;
|
||||
// Clamp to at least one item to prevent empty page math.
|
||||
return std::max(1, availableHeight / lineHeight);
|
||||
}
|
||||
|
||||
int XtcReaderChapterSelectionActivity::findChapterIndexForPage(uint32_t page) const {
|
||||
@ -131,29 +133,44 @@ void XtcReaderChapterSelectionActivity::renderScreen() {
|
||||
renderer.clearScreen();
|
||||
|
||||
const auto pageWidth = renderer.getScreenWidth();
|
||||
const auto orientation = renderer.getOrientation();
|
||||
// Landscape orientation: reserve a horizontal gutter for button hints.
|
||||
const bool isLandscapeCw = orientation == GfxRenderer::Orientation::LandscapeClockwise;
|
||||
const bool isLandscapeCcw = orientation == GfxRenderer::Orientation::LandscapeCounterClockwise;
|
||||
// Inverted portrait: reserve vertical space for hints at the top.
|
||||
const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted;
|
||||
const int hintGutterWidth = (isLandscapeCw || isLandscapeCcw) ? 30 : 0;
|
||||
// Landscape CW places hints on the left edge; CCW keeps them on the right.
|
||||
const int contentX = isLandscapeCw ? hintGutterWidth : 0;
|
||||
const int contentWidth = pageWidth - hintGutterWidth;
|
||||
const int hintGutterHeight = isPortraitInverted ? 50 : 0;
|
||||
const int contentY = hintGutterHeight;
|
||||
const int pageItems = getPageItems();
|
||||
renderer.drawCenteredText(UI_12_FONT_ID, 15, "Select Chapter", true, EpdFontFamily::BOLD);
|
||||
// Manual centering to honor content gutters.
|
||||
const int titleX =
|
||||
contentX + (contentWidth - renderer.getTextWidth(UI_12_FONT_ID, "Select Chapter", EpdFontFamily::BOLD)) / 2;
|
||||
renderer.drawText(UI_12_FONT_ID, titleX, 15 + contentY, "Select Chapter", true, EpdFontFamily::BOLD);
|
||||
|
||||
const auto& chapters = xtc->getChapters();
|
||||
if (chapters.empty()) {
|
||||
renderer.drawCenteredText(UI_10_FONT_ID, 120, "No chapters");
|
||||
// Center the empty state within the gutter-safe content region.
|
||||
const int emptyX = contentX + (contentWidth - renderer.getTextWidth(UI_10_FONT_ID, "No chapters")) / 2;
|
||||
renderer.drawText(UI_10_FONT_ID, emptyX, 120 + contentY, "No chapters");
|
||||
renderer.displayBuffer();
|
||||
return;
|
||||
}
|
||||
|
||||
const auto pageStartIndex = selectorIndex / pageItems * pageItems;
|
||||
renderer.fillRect(0, 60 + (selectorIndex % pageItems) * 30 - 2, pageWidth - 1, 30);
|
||||
// Highlight only the content area, not the hint gutters.
|
||||
renderer.fillRect(contentX, 60 + contentY + (selectorIndex % pageItems) * 30 - 2, contentWidth - 1, 30);
|
||||
for (int i = pageStartIndex; i < static_cast<int>(chapters.size()) && i < pageStartIndex + pageItems; i++) {
|
||||
const auto& chapter = chapters[i];
|
||||
const char* title = chapter.name.empty() ? "Unnamed" : chapter.name.c_str();
|
||||
renderer.drawText(UI_10_FONT_ID, 20, 60 + (i % pageItems) * 30, title, i != selectorIndex);
|
||||
renderer.drawText(UI_10_FONT_ID, contentX + 20, 60 + contentY + (i % pageItems) * 30, title, i != selectorIndex);
|
||||
}
|
||||
|
||||
// Skip button hints in landscape CW mode (they overlap content)
|
||||
if (renderer.getOrientation() != GfxRenderer::LandscapeClockwise) {
|
||||
const auto labels = mappedInput.mapLabels("« Back", "Select", "Up", "Down");
|
||||
renderer.drawButtonHints(UI_10_FONT_ID, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
|
||||
}
|
||||
const auto labels = mappedInput.mapLabels("« Back", "Select", "Up", "Down");
|
||||
renderer.drawButtonHints(UI_10_FONT_ID, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
|
||||
|
||||
renderer.displayBuffer();
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user