feat(ux): page turning on button pressed if long-press chapter skip is disabled (#451)

## Summary

* If long-press chapter skip is disabled, turn pages on button pressed,
not released
* Makes page turning snappier
* Refactors MappedInputManager for readability

---

### AI Usage

Did you use AI tools to help write this code? _**< PARTIALLY>**_

---------

Co-authored-by: Dave Allie <dave@daveallie.com>
This commit is contained in:
Arthur Tazhitdinov 2026-01-27 17:53:13 +05:00 committed by GitHub
parent e9c2fe1c87
commit 49190cca6d
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GPG Key ID: B5690EEEBB952194
5 changed files with 98 additions and 100 deletions

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@ -2,97 +2,73 @@
#include "CrossPointSettings.h"
decltype(InputManager::BTN_BACK) MappedInputManager::mapButton(const Button button) const {
namespace {
using ButtonIndex = uint8_t;
struct FrontLayoutMap {
ButtonIndex back;
ButtonIndex confirm;
ButtonIndex left;
ButtonIndex right;
};
struct SideLayoutMap {
ButtonIndex pageBack;
ButtonIndex pageForward;
};
// Order matches CrossPointSettings::FRONT_BUTTON_LAYOUT.
constexpr FrontLayoutMap kFrontLayouts[] = {
{InputManager::BTN_BACK, InputManager::BTN_CONFIRM, InputManager::BTN_LEFT, InputManager::BTN_RIGHT},
{InputManager::BTN_LEFT, InputManager::BTN_RIGHT, InputManager::BTN_BACK, InputManager::BTN_CONFIRM},
{InputManager::BTN_CONFIRM, InputManager::BTN_LEFT, InputManager::BTN_BACK, InputManager::BTN_RIGHT},
{InputManager::BTN_BACK, InputManager::BTN_CONFIRM, InputManager::BTN_RIGHT, InputManager::BTN_LEFT},
};
// Order matches CrossPointSettings::SIDE_BUTTON_LAYOUT.
constexpr SideLayoutMap kSideLayouts[] = {
{InputManager::BTN_UP, InputManager::BTN_DOWN},
{InputManager::BTN_DOWN, InputManager::BTN_UP},
};
} // namespace
bool MappedInputManager::mapButton(const Button button, bool (InputManager::*fn)(uint8_t) const) const {
const auto frontLayout = static_cast<CrossPointSettings::FRONT_BUTTON_LAYOUT>(SETTINGS.frontButtonLayout);
const auto sideLayout = static_cast<CrossPointSettings::SIDE_BUTTON_LAYOUT>(SETTINGS.sideButtonLayout);
const auto& front = kFrontLayouts[frontLayout];
const auto& side = kSideLayouts[sideLayout];
switch (button) {
case Button::Back:
switch (frontLayout) {
case CrossPointSettings::LEFT_RIGHT_BACK_CONFIRM:
return InputManager::BTN_LEFT;
case CrossPointSettings::LEFT_BACK_CONFIRM_RIGHT:
return InputManager::BTN_CONFIRM;
case CrossPointSettings::BACK_CONFIRM_LEFT_RIGHT:
/* fall through */
case CrossPointSettings::BACK_CONFIRM_RIGHT_LEFT:
/* fall through */
default:
return InputManager::BTN_BACK;
}
return (inputManager.*fn)(front.back);
case Button::Confirm:
switch (frontLayout) {
case CrossPointSettings::LEFT_RIGHT_BACK_CONFIRM:
return InputManager::BTN_RIGHT;
case CrossPointSettings::LEFT_BACK_CONFIRM_RIGHT:
return InputManager::BTN_LEFT;
case CrossPointSettings::BACK_CONFIRM_LEFT_RIGHT:
/* fall through */
case CrossPointSettings::BACK_CONFIRM_RIGHT_LEFT:
/* fall through */
default:
return InputManager::BTN_CONFIRM;
}
return (inputManager.*fn)(front.confirm);
case Button::Left:
switch (frontLayout) {
case CrossPointSettings::LEFT_RIGHT_BACK_CONFIRM:
/* fall through */
case CrossPointSettings::LEFT_BACK_CONFIRM_RIGHT:
return InputManager::BTN_BACK;
case CrossPointSettings::BACK_CONFIRM_RIGHT_LEFT:
return InputManager::BTN_RIGHT;
case CrossPointSettings::BACK_CONFIRM_LEFT_RIGHT:
/* fall through */
default:
return InputManager::BTN_LEFT;
}
return (inputManager.*fn)(front.left);
case Button::Right:
switch (frontLayout) {
case CrossPointSettings::LEFT_RIGHT_BACK_CONFIRM:
return InputManager::BTN_CONFIRM;
case CrossPointSettings::BACK_CONFIRM_RIGHT_LEFT:
return InputManager::BTN_LEFT;
case CrossPointSettings::BACK_CONFIRM_LEFT_RIGHT:
/* fall through */
case CrossPointSettings::LEFT_BACK_CONFIRM_RIGHT:
/* fall through */
default:
return InputManager::BTN_RIGHT;
}
return (inputManager.*fn)(front.right);
case Button::Up:
return InputManager::BTN_UP;
return (inputManager.*fn)(InputManager::BTN_UP);
case Button::Down:
return InputManager::BTN_DOWN;
return (inputManager.*fn)(InputManager::BTN_DOWN);
case Button::Power:
return InputManager::BTN_POWER;
return (inputManager.*fn)(InputManager::BTN_POWER);
case Button::PageBack:
switch (sideLayout) {
case CrossPointSettings::NEXT_PREV:
return InputManager::BTN_DOWN;
case CrossPointSettings::PREV_NEXT:
/* fall through */
default:
return InputManager::BTN_UP;
}
return (inputManager.*fn)(side.pageBack);
case Button::PageForward:
switch (sideLayout) {
case CrossPointSettings::NEXT_PREV:
return InputManager::BTN_UP;
case CrossPointSettings::PREV_NEXT:
/* fall through */
default:
return InputManager::BTN_DOWN;
}
return (inputManager.*fn)(side.pageForward);
}
return InputManager::BTN_BACK;
return false;
}
bool MappedInputManager::wasPressed(const Button button) const { return inputManager.wasPressed(mapButton(button)); }
bool MappedInputManager::wasPressed(const Button button) const { return mapButton(button, &InputManager::wasPressed); }
bool MappedInputManager::wasReleased(const Button button) const { return inputManager.wasReleased(mapButton(button)); }
bool MappedInputManager::wasReleased(const Button button) const {
return mapButton(button, &InputManager::wasReleased);
}
bool MappedInputManager::isPressed(const Button button) const { return inputManager.isPressed(mapButton(button)); }
bool MappedInputManager::isPressed(const Button button) const { return mapButton(button, &InputManager::isPressed); }
bool MappedInputManager::wasAnyPressed() const { return inputManager.wasAnyPressed(); }

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@ -25,5 +25,6 @@ class MappedInputManager {
private:
InputManager& inputManager;
decltype(InputManager::BTN_BACK) mapButton(Button button) const;
bool mapButton(Button button, bool (InputManager::*fn)(uint8_t) const) const;
};

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@ -170,14 +170,21 @@ void EpubReaderActivity::loop() {
return;
}
const bool prevReleased = mappedInput.wasReleased(MappedInputManager::Button::PageBack) ||
mappedInput.wasReleased(MappedInputManager::Button::Left);
const bool nextReleased = mappedInput.wasReleased(MappedInputManager::Button::PageForward) ||
(SETTINGS.shortPwrBtn == CrossPointSettings::SHORT_PWRBTN::PAGE_TURN &&
mappedInput.wasReleased(MappedInputManager::Button::Power)) ||
mappedInput.wasReleased(MappedInputManager::Button::Right);
// When long-press chapter skip is disabled, turn pages on press instead of release.
const bool usePressForPageTurn = !SETTINGS.longPressChapterSkip;
const bool prevTriggered = usePressForPageTurn ? (mappedInput.wasPressed(MappedInputManager::Button::PageBack) ||
mappedInput.wasPressed(MappedInputManager::Button::Left))
: (mappedInput.wasReleased(MappedInputManager::Button::PageBack) ||
mappedInput.wasReleased(MappedInputManager::Button::Left));
const bool powerPageTurn = SETTINGS.shortPwrBtn == CrossPointSettings::SHORT_PWRBTN::PAGE_TURN &&
mappedInput.wasReleased(MappedInputManager::Button::Power);
const bool nextTriggered = usePressForPageTurn
? (mappedInput.wasPressed(MappedInputManager::Button::PageForward) || powerPageTurn ||
mappedInput.wasPressed(MappedInputManager::Button::Right))
: (mappedInput.wasReleased(MappedInputManager::Button::PageForward) || powerPageTurn ||
mappedInput.wasReleased(MappedInputManager::Button::Right));
if (!prevReleased && !nextReleased) {
if (!prevTriggered && !nextTriggered) {
return;
}
@ -195,7 +202,7 @@ void EpubReaderActivity::loop() {
// We don't want to delete the section mid-render, so grab the semaphore
xSemaphoreTake(renderingMutex, portMAX_DELAY);
nextPageNumber = 0;
currentSpineIndex = nextReleased ? currentSpineIndex + 1 : currentSpineIndex - 1;
currentSpineIndex = nextTriggered ? currentSpineIndex + 1 : currentSpineIndex - 1;
section.reset();
xSemaphoreGive(renderingMutex);
updateRequired = true;
@ -208,7 +215,7 @@ void EpubReaderActivity::loop() {
return;
}
if (prevReleased) {
if (prevTriggered) {
if (section->currentPage > 0) {
section->currentPage--;
} else {

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@ -110,21 +110,28 @@ void TxtReaderActivity::loop() {
return;
}
const bool prevReleased = mappedInput.wasReleased(MappedInputManager::Button::PageBack) ||
mappedInput.wasReleased(MappedInputManager::Button::Left);
const bool nextReleased = mappedInput.wasReleased(MappedInputManager::Button::PageForward) ||
(SETTINGS.shortPwrBtn == CrossPointSettings::SHORT_PWRBTN::PAGE_TURN &&
mappedInput.wasReleased(MappedInputManager::Button::Power)) ||
mappedInput.wasReleased(MappedInputManager::Button::Right);
// When long-press chapter skip is disabled, turn pages on press instead of release.
const bool usePressForPageTurn = !SETTINGS.longPressChapterSkip;
const bool prevTriggered = usePressForPageTurn ? (mappedInput.wasPressed(MappedInputManager::Button::PageBack) ||
mappedInput.wasPressed(MappedInputManager::Button::Left))
: (mappedInput.wasReleased(MappedInputManager::Button::PageBack) ||
mappedInput.wasReleased(MappedInputManager::Button::Left));
const bool powerPageTurn = SETTINGS.shortPwrBtn == CrossPointSettings::SHORT_PWRBTN::PAGE_TURN &&
mappedInput.wasReleased(MappedInputManager::Button::Power);
const bool nextTriggered = usePressForPageTurn
? (mappedInput.wasPressed(MappedInputManager::Button::PageForward) || powerPageTurn ||
mappedInput.wasPressed(MappedInputManager::Button::Right))
: (mappedInput.wasReleased(MappedInputManager::Button::PageForward) || powerPageTurn ||
mappedInput.wasReleased(MappedInputManager::Button::Right));
if (!prevReleased && !nextReleased) {
if (!prevTriggered && !nextTriggered) {
return;
}
if (prevReleased && currentPage > 0) {
if (prevTriggered && currentPage > 0) {
currentPage--;
updateRequired = true;
} else if (nextReleased && currentPage < totalPages - 1) {
} else if (nextTriggered && currentPage < totalPages - 1) {
currentPage++;
updateRequired = true;
}

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@ -111,14 +111,21 @@ void XtcReaderActivity::loop() {
return;
}
const bool prevReleased = mappedInput.wasReleased(MappedInputManager::Button::PageBack) ||
mappedInput.wasReleased(MappedInputManager::Button::Left);
const bool nextReleased = mappedInput.wasReleased(MappedInputManager::Button::PageForward) ||
(SETTINGS.shortPwrBtn == CrossPointSettings::SHORT_PWRBTN::PAGE_TURN &&
mappedInput.wasReleased(MappedInputManager::Button::Power)) ||
mappedInput.wasReleased(MappedInputManager::Button::Right);
// When long-press chapter skip is disabled, turn pages on press instead of release.
const bool usePressForPageTurn = !SETTINGS.longPressChapterSkip;
const bool prevTriggered = usePressForPageTurn ? (mappedInput.wasPressed(MappedInputManager::Button::PageBack) ||
mappedInput.wasPressed(MappedInputManager::Button::Left))
: (mappedInput.wasReleased(MappedInputManager::Button::PageBack) ||
mappedInput.wasReleased(MappedInputManager::Button::Left));
const bool powerPageTurn = SETTINGS.shortPwrBtn == CrossPointSettings::SHORT_PWRBTN::PAGE_TURN &&
mappedInput.wasReleased(MappedInputManager::Button::Power);
const bool nextTriggered = usePressForPageTurn
? (mappedInput.wasPressed(MappedInputManager::Button::PageForward) || powerPageTurn ||
mappedInput.wasPressed(MappedInputManager::Button::Right))
: (mappedInput.wasReleased(MappedInputManager::Button::PageForward) || powerPageTurn ||
mappedInput.wasReleased(MappedInputManager::Button::Right));
if (!prevReleased && !nextReleased) {
if (!prevTriggered && !nextTriggered) {
return;
}
@ -132,14 +139,14 @@ void XtcReaderActivity::loop() {
const bool skipPages = SETTINGS.longPressChapterSkip && mappedInput.getHeldTime() > skipPageMs;
const int skipAmount = skipPages ? 10 : 1;
if (prevReleased) {
if (prevTriggered) {
if (currentPage >= static_cast<uint32_t>(skipAmount)) {
currentPage -= skipAmount;
} else {
currentPage = 0;
}
updateRequired = true;
} else if (nextReleased) {
} else if (nextTriggered) {
currentPage += skipAmount;
if (currentPage >= xtc->getPageCount()) {
currentPage = xtc->getPageCount(); // Allow showing "End of book"