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Keep the constants and return them
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@ -60,9 +60,9 @@ int ScreenComponents::bookProgressBarHeight() {
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orientation == CrossPointSettings::ORIENTATION::INVERTED);
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orientation == CrossPointSettings::ORIENTATION::INVERTED);
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if (isVertical) {
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if (isVertical) {
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return 4;
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return ScreenComponents::BOOK_PROGRESS_BAR_VERTICAL_HEIGHT;
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} else {
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} else {
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return 2;
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return ScreenComponents::BOOK_PROGRESS_BAR_HORIZONTAL_HEIGHT;
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}
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}
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}
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}
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@ -13,6 +13,8 @@ struct TabInfo {
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class ScreenComponents {
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class ScreenComponents {
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public:
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public:
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static const int BOOK_PROGRESS_BAR_VERTICAL_HEIGHT = 4;
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static const int BOOK_PROGRESS_BAR_HORIZONTAL_HEIGHT = 2;
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static int bookProgressBarHeight();
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static int bookProgressBarHeight();
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static void drawBattery(const GfxRenderer& renderer, int left, int top, bool showPercentage = true);
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static void drawBattery(const GfxRenderer& renderer, int left, int top, bool showPercentage = true);
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