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https://github.com/daveallie/crosspoint-reader.git
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Improvements to indicators and button interaction
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@ -99,19 +99,18 @@ void ScreenComponents::drawScrollIndicator(const GfxRenderer &renderer,
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contentTop + 60; // Offset to avoid overlapping side button hints
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contentTop + 60; // Offset to avoid overlapping side button hints
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const int indicatorBottom = contentTop + contentHeight - 30;
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const int indicatorBottom = contentTop + contentHeight - 30;
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// Draw up arrow at top (triangle pointing up - wide at bottom, narrow at top)
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// Draw up arrow at top (^) - narrow point at top, wide base at bottom
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for (int i = 0; i < arrowSize; ++i) {
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for (int i = 0; i < arrowSize; ++i) {
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const int lineWidth = 1 + (arrowSize - 1 - i) * 2;
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const int lineWidth = 1 + i * 2;
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const int startX = centerX - (arrowSize - 1 - i);
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const int startX = centerX - i;
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renderer.drawLine(startX, indicatorTop + i, startX + lineWidth - 1,
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renderer.drawLine(startX, indicatorTop + i, startX + lineWidth - 1,
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indicatorTop + i);
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indicatorTop + i);
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}
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}
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// Draw down arrow at bottom (triangle pointing down - narrow at top, wide at
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// Draw down arrow at bottom (v) - wide base at top, narrow point at bottom
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// bottom)
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for (int i = 0; i < arrowSize; ++i) {
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for (int i = 0; i < arrowSize; ++i) {
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const int lineWidth = 1 + i * 2;
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const int lineWidth = 1 + (arrowSize - 1 - i) * 2;
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const int startX = centerX - i;
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const int startX = centerX - (arrowSize - 1 - i);
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renderer.drawLine(startX, indicatorBottom - arrowSize + 1 + i,
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renderer.drawLine(startX, indicatorBottom - arrowSize + 1 + i,
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startX + lineWidth - 1,
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startX + lineWidth - 1,
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indicatorBottom - arrowSize + 1 + i);
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indicatorBottom - arrowSize + 1 + i);
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@ -269,8 +269,7 @@ void MyLibraryActivity::loop() {
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return;
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return;
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}
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}
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// Tab switching: Left/Right when selectorIndex == 0
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// Tab switching: Left/Right always control tabs
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if (selectorIndex == 0) {
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if (leftReleased && currentTab == Tab::Files) {
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if (leftReleased && currentTab == Tab::Files) {
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currentTab = Tab::Recent;
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currentTab = Tab::Recent;
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selectorIndex = 0;
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selectorIndex = 0;
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@ -283,11 +282,10 @@ void MyLibraryActivity::loop() {
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updateRequired = true;
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updateRequired = true;
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return;
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return;
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}
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}
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}
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// Navigation: Up/Down moves through items, Left/Right also work as prev/next
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// Navigation: Up/Down moves through items only
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const bool prevReleased = upReleased || leftReleased;
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const bool prevReleased = upReleased;
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const bool nextReleased = downReleased || rightReleased;
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const bool nextReleased = downReleased;
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if (prevReleased && itemCount > 0) {
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if (prevReleased && itemCount > 0) {
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if (skipPage) {
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if (skipPage) {
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@ -23,7 +23,8 @@ class MyLibraryActivity final : public Activity {
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// Recent tab state (from RecentBooksActivity)
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// Recent tab state (from RecentBooksActivity)
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std::vector<std::string> bookTitles; // Display titles for each book
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std::vector<std::string> bookTitles; // Display titles for each book
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std::vector<std::string> bookPaths; // Paths for each visible book (excludes missing)
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std::vector<std::string>
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bookPaths; // Paths for each visible book (excludes missing)
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// Files tab state (from FileSelectionActivity)
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// Files tab state (from FileSelectionActivity)
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std::string basepath = "/";
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std::string basepath = "/";
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@ -51,14 +52,13 @@ class MyLibraryActivity final : public Activity {
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void renderFilesTab() const;
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void renderFilesTab() const;
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public:
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public:
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explicit MyLibraryActivity(GfxRenderer& renderer, MappedInputManager& mappedInput,
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explicit MyLibraryActivity(
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GfxRenderer &renderer, MappedInputManager &mappedInput,
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const std::function<void()> &onGoHome,
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const std::function<void()> &onGoHome,
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const std::function<void(const std::string &path)> &onSelectBook,
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const std::function<void(const std::string &path)> &onSelectBook,
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Tab initialTab = Tab::Recent)
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Tab initialTab = Tab::Recent)
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: Activity("MyLibrary", renderer, mappedInput),
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: Activity("MyLibrary", renderer, mappedInput), currentTab(initialTab),
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currentTab(initialTab),
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onGoHome(onGoHome), onSelectBook(onSelectBook) {}
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onGoHome(onGoHome),
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onSelectBook(onSelectBook) {}
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void onEnter() override;
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void onEnter() override;
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void onExit() override;
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void onExit() override;
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void loop() override;
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void loop() override;
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