add separate render path when sleep.bmp is found in root of sd card

This commit is contained in:
Sam Davis 2025-12-14 15:06:05 +11:00
parent 130242fde8
commit e2951c85e2
2 changed files with 29 additions and 0 deletions

View File

@ -2,10 +2,23 @@
#include <GfxRenderer.h>
#include "SD.h"
#include "config.h"
#include "images/CrossLarge.h"
void SleepScreen::onEnter() {
// Look for sleep.bmp on the root of the sd card to determine if we should
// render a custom sleep screen instead of the default.
auto file = SD.open("/sleep.bmp");
if (file) {
renderCustomSleepScreen(file);
return;
}
renderDefaultSleepScreen();
}
void SleepScreen::renderDefaultSleepScreen() {
const auto pageWidth = GfxRenderer::getScreenWidth();
const auto pageHeight = GfxRenderer::getScreenHeight();
@ -16,3 +29,16 @@ void SleepScreen::onEnter() {
renderer.invertScreen();
renderer.displayBuffer(EInkDisplay::HALF_REFRESH);
}
void SleepScreen::renderCustomSleepScreen(File file) {
Serial.println("Rendering custom sleep screen from sleep.bmp");
const auto pageWidth = GfxRenderer::getScreenWidth();
const auto pageHeight = GfxRenderer::getScreenHeight();
renderer.clearScreen();
renderer.drawCenteredText(UI_FONT_ID, pageHeight / 2 + 70, "CUSTOM SLEEP SCREEN", true, BOLD);
renderer.displayBuffer(EInkDisplay::HALF_REFRESH);
}

View File

@ -1,8 +1,11 @@
#pragma once
#include "SD.h"
#include "Screen.h"
class SleepScreen final : public Screen {
public:
explicit SleepScreen(GfxRenderer& renderer, InputManager& inputManager) : Screen(renderer, inputManager) {}
void onEnter() override;
void renderDefaultSleepScreen();
void renderCustomSleepScreen(File file);
};