#!python3 import freetype import zlib import sys import re import math import argparse from collections import namedtuple # Originally from https://github.com/vroland/epdiy parser = argparse.ArgumentParser(description="Generate a header file from a font to be used with epdiy.") parser.add_argument("name", action="store", help="name of the font.") parser.add_argument("size", type=int, help="font size to use.") parser.add_argument("fontstack", action="store", nargs='+', help="list of font files, ordered by descending priority.") parser.add_argument("--2bit", dest="is2Bit", action="store_true", help="generate 2-bit greyscale bitmap instead of 1-bit black and white.") parser.add_argument("--additional-intervals", dest="additional_intervals", action="append", help="Additional code point intervals to export as min,max. This argument can be repeated.") args = parser.parse_args() GlyphProps = namedtuple("GlyphProps", ["width", "height", "advance_x", "left", "top", "data_length", "data_offset", "code_point"]) font_stack = [freetype.Face(f) for f in args.fontstack] is2Bit = args.is2Bit size = args.size font_name = args.name # inclusive unicode code point intervals # must not overlap and be in ascending order intervals = [ ### Basic Latin ### # ASCII letters, digits, punctuation, control characters (0x0000, 0x007F), ### Latin-1 Supplement ### # Accented characters for Western European languages (0x0080, 0x00FF), ### Latin Extended-A ### # Eastern European and Baltic languages (0x0100, 0x017F), ### General Punctuation (core subset) ### # Smart quotes, en dash, em dash, ellipsis, NO-BREAK SPACE (0x2000, 0x206F), ### Basic Symbols From "Latin-1 + Misc" ### # dashes, quotes, prime marks (0x2010, 0x203A), # misc punctuation (0x2040, 0x205F), # common currency symbols (0x20A0, 0x20CF), ### Combining Diacritical Marks (minimal subset) ### # Needed for proper rendering of many extended Latin languages (0x0300, 0x036F), ### Greek & Coptic ### # Used in science, maths, philosophy, some academic texts # (0x0370, 0x03FF), ### Cyrillic ### # Russian, Ukrainian, Bulgarian, etc. # (0x0400, 0x04FF), ### Math Symbols (common subset) ### # General math operators (0x2200, 0x22FF), # Arrows (0x2190, 0x21FF), ### CJK ### # Core Unified Ideographs # (0x4E00, 0x9FFF), # # Extension A # (0x3400, 0x4DBF), # # Extension B # (0x20000, 0x2A6DF), # # Extension C–F # (0x2A700, 0x2EBEF), # # Extension G # (0x30000, 0x3134F), # # Hiragana # (0x3040, 0x309F), # # Katakana # (0x30A0, 0x30FF), # # Katakana Phonetic Extensions # (0x31F0, 0x31FF), # # Halfwidth Katakana # (0xFF60, 0xFF9F), # # Hangul Syllables # (0xAC00, 0xD7AF), # # Hangul Jamo # (0x1100, 0x11FF), # # Hangul Compatibility Jamo # (0x3130, 0x318F), # # Hangul Jamo Extended-A # (0xA960, 0xA97F), # # Hangul Jamo Extended-B # (0xD7B0, 0xD7FF), # # CJK Radicals Supplement # (0x2E80, 0x2EFF), # # Kangxi Radicals # (0x2F00, 0x2FDF), # # CJK Symbols and Punctuation # (0x3000, 0x303F), # # CJK Compatibility Forms # (0xFE30, 0xFE4F), # # CJK Compatibility Ideographs # (0xF900, 0xFAFF), ] add_ints = [] if args.additional_intervals: add_ints = [tuple([int(n, base=0) for n in i.split(",")]) for i in args.additional_intervals] def norm_floor(val): return int(math.floor(val / (1 << 6))) def norm_ceil(val): return int(math.ceil(val / (1 << 6))) def chunks(l, n): for i in range(0, len(l), n): yield l[i:i + n] def load_glyph(code_point): face_index = 0 while face_index < len(font_stack): face = font_stack[face_index] glyph_index = face.get_char_index(code_point) if glyph_index > 0: face.load_glyph(glyph_index, freetype.FT_LOAD_RENDER) return face face_index += 1 print(f"code point {code_point} ({hex(code_point)}) not found in font stack!", file=sys.stderr) return None unmerged_intervals = sorted(intervals + add_ints) intervals = [] unvalidated_intervals = [] for i_start, i_end in unmerged_intervals: if len(unvalidated_intervals) > 0 and i_start + 1 <= unvalidated_intervals[-1][1]: unvalidated_intervals[-1] = (unvalidated_intervals[-1][0], max(unvalidated_intervals[-1][1], i_end)) continue unvalidated_intervals.append((i_start, i_end)) for i_start, i_end in unvalidated_intervals: start = i_start for code_point in range(i_start, i_end + 1): face = load_glyph(code_point) if face is None: if start < code_point: intervals.append((start, code_point - 1)) start = code_point + 1 if start != i_end + 1: intervals.append((start, i_end)) for face in font_stack: face.set_char_size(size << 6, size << 6, 150, 150) total_size = 0 all_glyphs = [] for i_start, i_end in intervals: for code_point in range(i_start, i_end + 1): face = load_glyph(code_point) bitmap = face.glyph.bitmap # Build out 4-bit greyscale bitmap pixels4g = [] px = 0 for i, v in enumerate(bitmap.buffer): y = i / bitmap.width x = i % bitmap.width if x % 2 == 0: px = (v >> 4) else: px = px | (v & 0xF0) pixels4g.append(px); px = 0 # eol if x == bitmap.width - 1 and bitmap.width % 2 > 0: pixels4g.append(px) px = 0 if is2Bit: # 0 = white, 15 black, 8+ dark grey, 7- light grey # Downsample to 2-bit bitmap pixels2b = [] px = 0 pitch = (bitmap.width // 2) + (bitmap.width % 2) for y in range(bitmap.rows): for x in range(bitmap.width): px = px << 2 bm = pixels4g[y * pitch + (x // 2)] bm = (bm >> ((x % 2) * 4)) & 0xF if bm == 15: px += 3 elif bm >= 8: px += 2 elif bm > 0: px += 1 if (y * bitmap.width + x) % 4 == 3: pixels2b.append(px) px = 0 if (bitmap.width * bitmap.rows) % 4 != 0: px = px << (4 - (bitmap.width * bitmap.rows) % 4) * 2 pixels2b.append(px) # for y in range(bitmap.rows): # line = '' # for x in range(bitmap.width): # pixelPosition = y * bitmap.width + x # byte = pixels2b[pixelPosition // 4] # bit_index = (3 - (pixelPosition % 4)) * 2 # line += '#' if ((byte >> bit_index) & 3) > 0 else '.' # print(line) # print('') else: # Downsample to 1-bit bitmap - treat any non-zero as black pixelsbw = [] px = 0 pitch = (bitmap.width // 2) + (bitmap.width % 2) for y in range(bitmap.rows): for x in range(bitmap.width): px = px << 1 bm = pixels4g[y * pitch + (x // 2)] px += 1 if ((x & 1) == 0 and bm & 0xF > 0) or ((x & 1) == 1 and bm & 0xF0 > 0) else 0 if (y * bitmap.width + x) % 8 == 7: pixelsbw.append(px) px = 0 if (bitmap.width * bitmap.rows) % 8 != 0: px = px << (8 - (bitmap.width * bitmap.rows) % 8) pixelsbw.append(px) # for y in range(bitmap.rows): # line = '' # for x in range(bitmap.width): # pixelPosition = y * bitmap.width + x # byte = pixelsbw[pixelPosition // 8] # bit_index = 7 - (pixelPosition % 8) # line += '#' if (byte >> bit_index) & 1 else '.' # print(line) # print('') pixels = pixels2b if is2Bit else pixelsbw # Build output data packed = bytes(pixels) glyph = GlyphProps( width = bitmap.width, height = bitmap.rows, advance_x = norm_floor(face.glyph.advance.x), left = face.glyph.bitmap_left, top = face.glyph.bitmap_top, data_length = len(packed), data_offset = total_size, code_point = code_point, ) total_size += len(packed) all_glyphs.append((glyph, packed)) # pipe seems to be a good heuristic for the "real" descender face = load_glyph(ord('|')) glyph_data = [] glyph_props = [] for index, glyph in enumerate(all_glyphs): props, packed = glyph glyph_data.extend([b for b in packed]) glyph_props.append(props) print(f"/**\n * generated by fontconvert.py\n * name: {font_name}\n * size: {size}\n * mode: {'2-bit' if is2Bit else '1-bit'}\n */") print("#pragma once") print("#include \"EpdFontData.h\"\n") print(f"static const uint8_t {font_name}Bitmaps[{len(glyph_data)}] = {{") for c in chunks(glyph_data, 16): print (" " + " ".join(f"0x{b:02X}," for b in c)) print ("};\n"); print(f"static const EpdGlyph {font_name}Glyphs[] = {{") for i, g in enumerate(glyph_props): print (" { " + ", ".join([f"{a}" for a in list(g[:-1])]),"},", f"// {chr(g.code_point) if g.code_point != 92 else ''}") print ("};\n"); print(f"static const EpdUnicodeInterval {font_name}Intervals[] = {{") offset = 0 for i_start, i_end in intervals: print (f" {{ 0x{i_start:X}, 0x{i_end:X}, 0x{offset:X} }},") offset += i_end - i_start + 1 print ("};\n"); print(f"static const EpdFontData {font_name} = {{") print(f" {font_name}Bitmaps,") print(f" {font_name}Glyphs,") print(f" {font_name}Intervals,") print(f" {len(intervals)},") print(f" {norm_ceil(face.size.height)},") print(f" {norm_ceil(face.size.ascender)},") print(f" {norm_floor(face.size.descender)},") print(f" {'true' if is2Bit else 'false'},") print("};")