#include "GfxRenderer.h" #include void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) { fontMap.insert({fontId, font}); } void GfxRenderer::drawPixel(const int x, const int y, const bool state) const { uint8_t* frameBuffer = einkDisplay.getFrameBuffer(); // Early return if no framebuffer is set if (!frameBuffer) { Serial.printf("[%lu] [GFX] !! No framebuffer\n", millis()); return; } // Rotate coordinates: portrait (480x800) -> landscape (800x480) // Rotation: 90 degrees clockwise const int rotatedX = y; const int rotatedY = EInkDisplay::DISPLAY_HEIGHT - 1 - x; // Bounds checking (portrait: 480x800) if (rotatedX < 0 || rotatedX >= EInkDisplay::DISPLAY_WIDTH || rotatedY < 0 || rotatedY >= EInkDisplay::DISPLAY_HEIGHT) { Serial.printf("[%lu] [GFX] !! Outside range (%d, %d)\n", millis(), x, y); return; } // Calculate byte position and bit position const uint16_t byteIndex = rotatedY * EInkDisplay::DISPLAY_WIDTH_BYTES + (rotatedX / 8); const uint8_t bitPosition = 7 - (rotatedX % 8); // MSB first if (state) { frameBuffer[byteIndex] &= ~(1 << bitPosition); // Clear bit } else { frameBuffer[byteIndex] |= 1 << bitPosition; // Set bit } } int GfxRenderer::getTextWidth(const int fontId, const char* text, const EpdFontStyle style) const { if (fontMap.count(fontId) == 0) { Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId); return 0; } int w = 0, h = 0; fontMap.at(fontId).getTextDimensions(text, &w, &h, style); return w; } void GfxRenderer::drawCenteredText(const int fontId, const int y, const char* text, const bool black, const EpdFontStyle style) const { const int x = (getScreenWidth() - getTextWidth(fontId, text, style)) / 2; drawText(fontId, x, y, text, black, style); } void GfxRenderer::drawText(const int fontId, const int x, const int y, const char* text, const bool black, const EpdFontStyle style) const { const int yPos = y + getLineHeight(fontId); int xpos = x; // cannot draw a NULL / empty string if (text == nullptr || *text == '\0') { return; } if (fontMap.count(fontId) == 0) { Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId); return; } const auto font = fontMap.at(fontId); // no printable characters if (!font.hasPrintableChars(text, style)) { return; } uint32_t cp; while ((cp = utf8NextCodepoint(reinterpret_cast(&text)))) { renderChar(font, cp, &xpos, &yPos, black, style); } } void GfxRenderer::drawLine(int x1, int y1, int x2, int y2, const bool state) const { if (x1 == x2) { if (y2 < y1) { std::swap(y1, y2); } for (int y = y1; y <= y2; y++) { drawPixel(x1, y, state); } } else if (y1 == y2) { if (x2 < x1) { std::swap(x1, x2); } for (int x = x1; x <= x2; x++) { drawPixel(x, y1, state); } } else { // TODO: Implement Serial.printf("[%lu] [GFX] Line drawing not supported\n", millis()); } } void GfxRenderer::drawRect(const int x, const int y, const int width, const int height, const bool state) const { drawLine(x, y, x + width - 1, y, state); drawLine(x + width - 1, y, x + width - 1, y + height - 1, state); drawLine(x + width - 1, y + height - 1, x, y + height - 1, state); drawLine(x, y, x, y + height - 1, state); } void GfxRenderer::fillRect(const int x, const int y, const int width, const int height, const bool state) const { for (int fillY = y; fillY < y + height; fillY++) { drawLine(x, fillY, x + width - 1, fillY, state); } } void GfxRenderer::drawImage(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const { // Flip X and Y for portrait mode einkDisplay.drawImage(bitmap, y, x, height, width); } void GfxRenderer::clearScreen(const uint8_t color) const { einkDisplay.clearScreen(color); } void GfxRenderer::invertScreen() const { uint8_t* buffer = einkDisplay.getFrameBuffer(); for (int i = 0; i < EInkDisplay::BUFFER_SIZE; i++) { buffer[i] = ~buffer[i]; } } void GfxRenderer::displayBuffer(const EInkDisplay::RefreshMode refreshMode) const { einkDisplay.displayBuffer(refreshMode); } void GfxRenderer::displayWindow(const int x, const int y, const int width, const int height) const { // Rotate coordinates from portrait (480x800) to landscape (800x480) // Rotation: 90 degrees clockwise // Portrait coordinates: (x, y) with dimensions (width, height) // Landscape coordinates: (rotatedX, rotatedY) with dimensions (rotatedWidth, rotatedHeight) const int rotatedX = y; const int rotatedY = EInkDisplay::DISPLAY_HEIGHT - 1 - x - width + 1; const int rotatedWidth = height; const int rotatedHeight = width; einkDisplay.displayWindow(rotatedX, rotatedY, rotatedWidth, rotatedHeight); } // Note: Internal driver treats screen in command orientation, this library treats in portrait orientation int GfxRenderer::getScreenWidth() { return EInkDisplay::DISPLAY_HEIGHT; } int GfxRenderer::getScreenHeight() { return EInkDisplay::DISPLAY_WIDTH; } int GfxRenderer::getSpaceWidth(const int fontId) const { if (fontMap.count(fontId) == 0) { Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId); return 0; } return fontMap.at(fontId).getGlyph(' ', REGULAR)->advanceX; } int GfxRenderer::getLineHeight(const int fontId) const { if (fontMap.count(fontId) == 0) { Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId); return 0; } return fontMap.at(fontId).getData(REGULAR)->advanceY; } uint8_t* GfxRenderer::getFrameBuffer() const { return einkDisplay.getFrameBuffer(); } size_t GfxRenderer::getBufferSize() { return EInkDisplay::BUFFER_SIZE; } void GfxRenderer::grayscaleRevert() const { einkDisplay.grayscaleRevert(); } void GfxRenderer::copyGrayscaleLsbBuffers() const { einkDisplay.copyGrayscaleLsbBuffers(einkDisplay.getFrameBuffer()); } void GfxRenderer::copyGrayscaleMsbBuffers() const { einkDisplay.copyGrayscaleMsbBuffers(einkDisplay.getFrameBuffer()); } void GfxRenderer::displayGrayBuffer() const { einkDisplay.displayGrayBuffer(); } /** * This should be called before grayscale buffers are populated. * A `restoreBwBuffer` call should always follow the grayscale render if this method was called. */ void GfxRenderer::storeBwBuffer() { if (bwBuffer) { Serial.printf("[%lu] [GFX] !! BW buffer already stored - this is likely a bug, freeing it\n", millis()); free(bwBuffer); } bwBuffer = static_cast(malloc(EInkDisplay::BUFFER_SIZE)); memcpy(bwBuffer, einkDisplay.getFrameBuffer(), EInkDisplay::BUFFER_SIZE); } /** * This can only be called if `storeBwBuffer` was called prior to the grayscale render. * It should be called to restore the BW buffer state after grayscale rendering is complete. */ void GfxRenderer::restoreBwBuffer() { if (!bwBuffer) { Serial.printf("[%lu] [GFX] !! BW buffer not stored - this is likely a bug\n", millis()); return; } einkDisplay.cleanupGrayscaleBuffers(bwBuffer); free(bwBuffer); bwBuffer = nullptr; } void GfxRenderer::renderChar(const EpdFontFamily& fontFamily, const uint32_t cp, int* x, const int* y, const bool pixelState, const EpdFontStyle style) const { const EpdGlyph* glyph = fontFamily.getGlyph(cp, style); if (!glyph) { // TODO: Replace with fallback glyph property? glyph = fontFamily.getGlyph('?', style); } // no glyph? if (!glyph) { Serial.printf("[%lu] [GFX] No glyph for codepoint %d\n", millis(), cp); return; } const int is2Bit = fontFamily.getData(style)->is2Bit; const uint32_t offset = glyph->dataOffset; const uint8_t width = glyph->width; const uint8_t height = glyph->height; const int left = glyph->left; const uint8_t* bitmap = nullptr; bitmap = &fontFamily.getData(style)->bitmap[offset]; if (bitmap != nullptr) { for (int glyphY = 0; glyphY < height; glyphY++) { const int screenY = *y - glyph->top + glyphY; for (int glyphX = 0; glyphX < width; glyphX++) { const int pixelPosition = glyphY * width + glyphX; const int screenX = *x + left + glyphX; if (is2Bit) { const uint8_t byte = bitmap[pixelPosition / 4]; const uint8_t bit_index = (3 - pixelPosition % 4) * 2; // the direct bit from the font is 0 -> white, 1 -> light gray, 2 -> dark gray, 3 -> black // we swap this to better match the way images and screen think about colors: // 0 -> black, 1 -> dark grey, 2 -> light grey, 3 -> white const uint8_t bmpVal = 3 - (byte >> bit_index) & 0x3; if (renderMode == BW && bmpVal < 3) { // Black (also paints over the grays in BW mode) drawPixel(screenX, screenY, pixelState); } else if (renderMode == GRAYSCALE_MSB && (bmpVal == 1 || bmpVal == 2)) { // Light gray (also mark the MSB if it's going to be a dark gray too) // We have to flag pixels in reverse for the gray buffers, as 0 leave alone, 1 update drawPixel(screenX, screenY, false); } else if (renderMode == GRAYSCALE_LSB && bmpVal == 1) { // Dark gray drawPixel(screenX, screenY, false); } } else { const uint8_t byte = bitmap[pixelPosition / 8]; const uint8_t bit_index = 7 - (pixelPosition % 8); if ((byte >> bit_index) & 1) { drawPixel(screenX, screenY, pixelState); } } } } } *x += glyph->advanceX; }