#include "SettingsScreen.h" #include #include "CrossPointSettings.h" #include "config.h" // Define the static settings list const SettingInfo SettingsScreen::settingsList[SettingsScreen::settingsCount] = { {"White Splash Screen", &CrossPointSettings::whiteSleepScreen}, {"Extra Paragraph Spacing", &CrossPointSettings::extraParagraphSpacing} }; void SettingsScreen::taskTrampoline(void* param) { auto* self = static_cast(param); self->displayTaskLoop(); } void SettingsScreen::onEnter() { renderingMutex = xSemaphoreCreateMutex(); // Reset selection to first item selectedSettingIndex = 0; // Trigger first update updateRequired = true; xTaskCreate(&SettingsScreen::taskTrampoline, "SettingsScreenTask", 2048, // Stack size this, // Parameters 1, // Priority &displayTaskHandle // Task handle ); } void SettingsScreen::onExit() { // Wait until not rendering to delete task to avoid killing mid-instruction to EPD xSemaphoreTake(renderingMutex, portMAX_DELAY); if (displayTaskHandle) { vTaskDelete(displayTaskHandle); displayTaskHandle = nullptr; } vSemaphoreDelete(renderingMutex); renderingMutex = nullptr; } void SettingsScreen::handleInput() { // Check for Confirm button to toggle setting if (inputManager.wasPressed(InputManager::BTN_CONFIRM)) { // Toggle the current setting toggleCurrentSetting(); // Trigger a redraw of the entire screen updateRequired = true; return; // Return early to prevent further processing } // Check for Back button to exit settings if (inputManager.wasPressed(InputManager::BTN_BACK)) { // Save settings and exit SETTINGS.saveToFile(); onGoHome(); return; } // Handle UP/DOWN navigation for multiple settings if (inputManager.wasPressed(InputManager::BTN_UP) || inputManager.wasPressed(InputManager::BTN_LEFT)) { // Move selection up if (selectedSettingIndex > 0) { selectedSettingIndex--; updateRequired = true; } } else if (inputManager.wasPressed(InputManager::BTN_DOWN) || inputManager.wasPressed(InputManager::BTN_RIGHT)) { // Move selection down if (selectedSettingIndex < settingsCount - 1) { selectedSettingIndex++; updateRequired = true; } } } void SettingsScreen::toggleCurrentSetting() { // Validate index if (selectedSettingIndex < 0 || selectedSettingIndex >= settingsCount) { return; } // Toggle the boolean value using the member pointer bool currentValue = SETTINGS.*(settingsList[selectedSettingIndex].valuePtr); SETTINGS.*(settingsList[selectedSettingIndex].valuePtr) = !currentValue; // Save settings when they change SETTINGS.saveToFile(); } void SettingsScreen::displayTaskLoop() { while (true) { if (updateRequired) { updateRequired = false; xSemaphoreTake(renderingMutex, portMAX_DELAY); render(); xSemaphoreGive(renderingMutex); } vTaskDelay(10 / portTICK_PERIOD_MS); } } void SettingsScreen::render() const { renderer.clearScreen(); const auto pageWidth = GfxRenderer::getScreenWidth(); const auto pageHeight = GfxRenderer::getScreenHeight(); // Draw header renderer.drawCenteredText(READER_FONT_ID, 10, "Settings", true, BOLD); // We always have at least one setting // Draw all settings for (int i = 0; i < settingsCount; i++) { const int settingY = 60 + i * 30; // 30 pixels between settings // Draw selection indicator for the selected setting if (i == selectedSettingIndex) { renderer.drawText(UI_FONT_ID, 5, settingY, ">"); } // Draw setting name and value renderer.drawText(UI_FONT_ID, 20, settingY, settingsList[i].name); bool value = SETTINGS.*(settingsList[i].valuePtr); renderer.drawText(UI_FONT_ID, pageWidth - 80, settingY, value ? "ON" : "OFF"); } // Draw help text renderer.drawText(SMALL_FONT_ID, 20, pageHeight - 40, "Press OK to toggle, BACK to save & exit"); // Always use standard refresh for settings screen renderer.displayBuffer(); }