#include "GfxRenderer.h" #include #include #include #include #include // Built-in CJK UI fonts (embedded in flash) - multiple sizes #include "cjk_ui_font.h" // 16x16 (legacy, not used) #include "cjk_ui_font_20.h" // 20x20 (SMALL) #include "cjk_ui_font_22.h" // 22x22 (MEDIUM) #include "cjk_ui_font_24.h" // 24x24 (LARGE) // Reader font IDs (from fontIds.h) - used to determine when to use external // Chinese font UI fonts should NOT use external font namespace { // UI font IDs that should NOT use external reader font constexpr int UI_FONT_IDS[] = { -1246724383, // UI_10_FONT_ID -359249323, // UI_12_FONT_ID 1073217904 // SMALL_FONT_ID }; constexpr int UI_FONT_COUNT = sizeof(UI_FONT_IDS) / sizeof(UI_FONT_IDS[0]); constexpr int READER_FONT_IDS[] = { -142329172, // BOOKERLY_12_FONT_ID 104246423, // BOOKERLY_14_FONT_ID 1909382491, // BOOKERLY_16_FONT_ID 2056549737, // BOOKERLY_18_FONT_ID -1646794343, // NOTOSANS_12_FONT_ID -890242897, // NOTOSANS_14_FONT_ID 241925189, // NOTOSANS_16_FONT_ID 1503221336, // NOTOSANS_18_FONT_ID 875216341, // OPENDYSLEXIC_8_FONT_ID -1234231183, // OPENDYSLEXIC_10_FONT_ID 1682200414, // OPENDYSLEXIC_12_FONT_ID -1851285286 // OPENDYSLEXIC_14_FONT_ID }; constexpr int READER_FONT_COUNT = sizeof(READER_FONT_IDS) / sizeof(READER_FONT_IDS[0]); // Check if a Unicode codepoint is CJK (Chinese/Japanese/Korean) // Only these characters should use the external font width bool isCjkCodepoint(const uint32_t cp) { // CJK Unified Ideographs: U+4E00 - U+9FFF if (cp >= 0x4E00 && cp <= 0x9FFF) return true; // CJK Unified Ideographs Extension A: U+3400 - U+4DBF if (cp >= 0x3400 && cp <= 0x4DBF) return true; // CJK Punctuation: U+3000 - U+303F if (cp >= 0x3000 && cp <= 0x303F) return true; // Hiragana: U+3040 - U+309F if (cp >= 0x3040 && cp <= 0x309F) return true; // Katakana: U+30A0 - U+30FF if (cp >= 0x30A0 && cp <= 0x30FF) return true; // CJK Compatibility Ideographs: U+F900 - U+FAFF if (cp >= 0xF900 && cp <= 0xFAFF) return true; // Fullwidth forms: U+FF00 - U+FFEF if (cp >= 0xFF00 && cp <= 0xFFEF) return true; // General Punctuation: U+2000 - U+206F (includes smart quotes, ellipsis, // dashes) Common Chinese punctuation: " " ' ' … — – if (cp >= 0x2000 && cp <= 0x206F) return true; return false; } bool isAsciiDigit(const uint32_t cp) { return cp >= '0' && cp <= '9'; } bool isAsciiLetter(const uint32_t cp) { return (cp >= 'A' && cp <= 'Z') || (cp >= 'a' && cp <= 'z'); } int clampExternalAdvance(const int baseWidth, const int spacing) { return std::max(1, baseWidth + spacing); } bool hasUiGlyphForText(const char *text, const uint8_t uiFontSize) { if (text == nullptr || *text == '\0') { return false; } const char *ptr = text; uint32_t cp; while ((cp = utf8NextCodepoint(reinterpret_cast(&ptr)))) { switch (uiFontSize) { case 0: if (CjkUiFont20::hasCjkUiGlyph(cp)) { return true; } break; case 1: if (CjkUiFont22::hasCjkUiGlyph(cp)) { return true; } break; case 2: default: if (CjkUiFont24::hasCjkUiGlyph(cp)) { return true; } break; } } return false; } } // namespace void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) { fontMap.insert({fontId, font}); } void GfxRenderer::rotateCoordinates(const int x, const int y, int *rotatedX, int *rotatedY) const { switch (orientation) { case Portrait: { // Logical portrait (480x800) → panel (800x480) // Rotation: 90 degrees clockwise *rotatedX = y; *rotatedY = EInkDisplay::DISPLAY_HEIGHT - 1 - x; break; } case LandscapeClockwise: { // Logical landscape (800x480) rotated 180 degrees (swap top/bottom and // left/right) *rotatedX = EInkDisplay::DISPLAY_WIDTH - 1 - x; *rotatedY = EInkDisplay::DISPLAY_HEIGHT - 1 - y; break; } case PortraitInverted: { // Logical portrait (480x800) → panel (800x480) // Rotation: 90 degrees counter-clockwise *rotatedX = EInkDisplay::DISPLAY_WIDTH - 1 - y; *rotatedY = x; break; } case LandscapeCounterClockwise: { // Logical landscape (800x480) aligned with panel orientation *rotatedX = x; *rotatedY = y; break; } } } void GfxRenderer::drawPixel(const int x, const int y, const bool state) const { uint8_t *frameBuffer = einkDisplay.getFrameBuffer(); // Early return if no framebuffer is set if (!frameBuffer) { Serial.printf("[%lu] [GFX] !! No framebuffer\n", millis()); return; } int rotatedX = 0; int rotatedY = 0; rotateCoordinates(x, y, &rotatedX, &rotatedY); // Bounds checking against physical panel dimensions if (rotatedX < 0 || rotatedX >= EInkDisplay::DISPLAY_WIDTH || rotatedY < 0 || rotatedY >= EInkDisplay::DISPLAY_HEIGHT) { // Limit log output to avoid performance issues (log only first few per session) static int outsideRangeCount = 0; if (outsideRangeCount < 5) { Serial.printf("[%lu] [GFX] !! Outside range (%d, %d) -> (%d, %d)\n", millis(), x, y, rotatedX, rotatedY); outsideRangeCount++; if (outsideRangeCount == 5) { Serial.printf("[GFX] !! Suppressing further outside range warnings\n"); } } return; } // Calculate byte position and bit position const uint16_t byteIndex = rotatedY * EInkDisplay::DISPLAY_WIDTH_BYTES + (rotatedX / 8); const uint8_t bitPosition = 7 - (rotatedX % 8); // MSB first // In dark mode, invert the pixel state (black <-> white) // But NOT in grayscale mode - grayscale rendering uses special pixel marking // And NOT when skipDarkModeForImages is set - cover art should keep original // colors const bool shouldInvert = darkMode && !skipDarkModeForImages && renderMode == BW; const bool actualState = shouldInvert ? !state : state; if (actualState) { frameBuffer[byteIndex] &= ~(1 << bitPosition); // Clear bit = black pixel } else { frameBuffer[byteIndex] |= 1 << bitPosition; // Set bit = white pixel } } int GfxRenderer::getTextWidth(const int fontId, const char *text, const EpdFontFamily::Style style) const { if (fontMap.count(fontId) == 0) { Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId); return 0; } FontManager &fm = FontManager::getInstance(); // Check if using external font for reader fonts if (isReaderFont(fontId)) { if (fm.isExternalFontEnabled()) { ExternalFont *extFont = fm.getActiveFont(); if (extFont) { const int extCharWidth = extFont->getCharWidth(); const int letterAdvance = clampExternalAdvance(extCharWidth, asciiLetterSpacing); const int digitAdvance = clampExternalAdvance(extCharWidth, asciiDigitSpacing); const int cjkAdvance = clampExternalAdvance(extCharWidth, cjkSpacing); // FAST PATH: Single CJK character (3-byte UTF-8, most common after CJK // splitting) Check: first byte is 0xE0-0xEF (3-byte UTF-8 lead), // followed by continuation bytes, then null const auto b0 = static_cast(text[0]); if (b0 >= 0xE0 && b0 <= 0xEF && text[3] == '\0') { const auto b1 = static_cast(text[1]); const auto b2 = static_cast(text[2]); if ((b1 & 0xC0) == 0x80 && (b2 & 0xC0) == 0x80) { // This is a single 3-byte UTF-8 character // Decode codepoint to check if it's CJK const uint32_t cp = ((b0 & 0x0F) << 12) | ((b1 & 0x3F) << 6) | (b2 & 0x3F); if (isCjkCodepoint(cp)) { return extCharWidth; } } } // Mixed width calculation: use external font width for CJK + ASCII // letters/digits, built-in width for the rest int width = 0; const char *ptr = text; const EpdFontFamily &fontFamily = fontMap.at(fontId); uint32_t cp; while (( cp = utf8NextCodepoint(reinterpret_cast(&ptr)))) { if (isCjkCodepoint(cp)) { // CJK character: use external font width width += cjkAdvance; } else if (isAsciiDigit(cp)) { width += digitAdvance; } else if (isAsciiLetter(cp)) { width += letterAdvance; } else { // Non-CJK character: use built-in font width const EpdGlyph *glyph = fontFamily.getGlyph(cp, style); if (glyph) { width += glyph->advanceX; } } } return width; } } } else { // UI font - calculate width with built-in UI font (includes CJK and // English) Check if text contains any characters in our UI font or // CJK characters that may use external font fallback const char *checkPtr = text; bool hasUiFontChar = false; bool hasCjkChar = false; uint32_t testCp; while ((testCp = utf8NextCodepoint( reinterpret_cast(&checkPtr)))) { bool inFont = false; switch (uiFontSize) { case 0: inFont = CjkUiFont20::hasCjkUiGlyph(testCp); break; case 1: inFont = CjkUiFont22::hasCjkUiGlyph(testCp); break; case 2: inFont = CjkUiFont24::hasCjkUiGlyph(testCp); break; } if (inFont) { hasUiFontChar = true; } if (isCjkCodepoint(testCp)) { hasCjkChar = true; } } // Process if text contains UI font chars or CJK chars (for external font // fallback) if (hasUiFontChar || hasCjkChar) { int width = 0; const char *ptr = text; const EpdFontFamily &fontFamily = fontMap.at(fontId); FontManager &fm = FontManager::getInstance(); uint32_t cp; while ( (cp = utf8NextCodepoint(reinterpret_cast(&ptr)))) { // Check if character is in our UI font (includes CJK and English) uint8_t actualWidth = 0; switch (uiFontSize) { case 0: actualWidth = CjkUiFont20::getCjkUiGlyphWidth(cp); break; case 1: actualWidth = CjkUiFont22::getCjkUiGlyphWidth(cp); break; case 2: actualWidth = CjkUiFont24::getCjkUiGlyphWidth(cp); break; } if (actualWidth > 0) { // Character is in UI font: use actual proportional width width += actualWidth; } else if (isCjkCodepoint(cp)) { // CJK character not in UI font: try UI external font, then reader ExternalFont *uiExtFont = nullptr; if (fm.isUiFontEnabled()) { uiExtFont = fm.getActiveUiFont(); } else if (fm.isExternalFontEnabled()) { uiExtFont = fm.getActiveFont(); } if (uiExtFont) { uint8_t minX, advanceX; if (uiExtFont->getGlyphMetrics(cp, &minX, &advanceX)) { width += advanceX; } else { // External font doesn't have this glyph either, use its charWidth width += uiExtFont->getCharWidth(); } } else { // No external font, use built-in font width const EpdGlyph *glyph = fontFamily.getGlyph(cp, style); if (glyph) { width += glyph->advanceX; } } } else { // Character not in UI font: use built-in font width const EpdGlyph *glyph = fontFamily.getGlyph(cp, style); if (glyph) { width += glyph->advanceX; } } } return width; } } int w = 0, h = 0; fontMap.at(fontId).getTextDimensions(text, &w, &h, style); return w; } void GfxRenderer::drawCenteredText(const int fontId, const int y, const char *text, const bool black, const EpdFontFamily::Style style) const { const int x = (getScreenWidth() - getTextWidth(fontId, text, style)) / 2; drawText(fontId, x, y, text, black, style); } void GfxRenderer::drawText(const int fontId, const int x, const int y, const char *text, const bool black, const EpdFontFamily::Style style) const { const int yPos = y + getFontAscenderSize(fontId); int xpos = x; // cannot draw a NULL / empty string if (text == nullptr || *text == '\0') { return; } FontManager &fm = FontManager::getInstance(); // Check if this is a reader font that should use external font if (isReaderFont(fontId) && fm.isExternalFontEnabled()) { ExternalFont *extFont = fm.getActiveFont(); if (extFont) { // Render using external font directly uint32_t cp; while ( (cp = utf8NextCodepoint(reinterpret_cast(&text)))) { const uint8_t *bitmap = extFont->getGlyph(cp); if (bitmap) { int advance = extFont->getCharWidth(); if (isCjkCodepoint(cp)) { advance = clampExternalAdvance(advance, cjkSpacing); } else if (isAsciiDigit(cp)) { advance = clampExternalAdvance(advance, asciiDigitSpacing); } else if (isAsciiLetter(cp)) { advance = clampExternalAdvance(advance, asciiLetterSpacing); } renderExternalGlyph(bitmap, extFont, &xpos, yPos, black, advance); } } return; } } if (fontMap.count(fontId) == 0) { Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId); return; } const auto font = fontMap.at(fontId); // no printable characters if (!font.hasPrintableChars(text, style)) { if (isReaderFont(fontId)) { if (!fm.isExternalFontEnabled()) { return; } } else { const bool hasUiGlyph = hasUiGlyphForText(text, uiFontSize); if (!hasUiGlyph && !fm.isUiFontEnabled() && !fm.isExternalFontEnabled()) { return; } } } uint32_t cp; while ((cp = utf8NextCodepoint(reinterpret_cast(&text)))) { renderChar(fontId, font, cp, &xpos, &yPos, black, style); } } void GfxRenderer::drawLine(int x1, int y1, int x2, int y2, const bool state) const { if (x1 == x2) { if (y2 < y1) { std::swap(y1, y2); } for (int y = y1; y <= y2; y++) { drawPixel(x1, y, state); } } else if (y1 == y2) { if (x2 < x1) { std::swap(x1, x2); } for (int x = x1; x <= x2; x++) { drawPixel(x, y1, state); } } else { // TODO: Implement Serial.printf("[%lu] [GFX] Line drawing not supported\n", millis()); } } void GfxRenderer::drawRect(const int x, const int y, const int width, const int height, const bool state) const { drawLine(x, y, x + width - 1, y, state); drawLine(x + width - 1, y, x + width - 1, y + height - 1, state); drawLine(x + width - 1, y + height - 1, x, y + height - 1, state); drawLine(x, y, x, y + height - 1, state); } void GfxRenderer::fillRect(const int x, const int y, const int width, const int height, const bool state) const { for (int fillY = y; fillY < y + height; fillY++) { drawLine(x, fillY, x + width - 1, fillY, state); } } void GfxRenderer::drawImage(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const { // TODO: Rotate bits int rotatedX = 0; int rotatedY = 0; rotateCoordinates(x, y, &rotatedX, &rotatedY); einkDisplay.drawImage(bitmap, rotatedX, rotatedY, width, height); } void GfxRenderer::drawBitmap(const Bitmap &bitmap, const int x, const int y, const int maxWidth, const int maxHeight, const float cropX, const float cropY) const { // For 1-bit bitmaps, use optimized 1-bit rendering path (no crop support for // 1-bit) if (bitmap.is1Bit() && cropX == 0.0f && cropY == 0.0f) { drawBitmap1Bit(bitmap, x, y, maxWidth, maxHeight); return; } // Cover art and images should keep their original colors in dark mode skipDarkModeForImages = true; auto cleanup = [this]() { skipDarkModeForImages = false; }; // If in dark mode and drawing a positive image, we need a white background // first, as the global background is black. if (darkMode && renderMode == BW) { // skipDarkModeForImages is true, so drawPixel(..., false) will not invert // and will set the bit (White). fillRect(x, y, maxWidth, maxHeight, false); } float scale = 1.0f; bool isScaled = false; int cropPixX = std::floor(bitmap.getWidth() * cropX / 2.0f); int cropPixY = std::floor(bitmap.getHeight() * cropY / 2.0f); Serial.printf("[%lu] [GFX] Cropping %dx%d by %dx%d pix, is %s\n", millis(), bitmap.getWidth(), bitmap.getHeight(), cropPixX, cropPixY, bitmap.isTopDown() ? "top-down" : "bottom-up"); if (maxWidth > 0 && (1.0f - cropX) * bitmap.getWidth() > maxWidth) { scale = static_cast(maxWidth) / static_cast((1.0f - cropX) * bitmap.getWidth()); isScaled = true; } if (maxHeight > 0 && (1.0f - cropY) * bitmap.getHeight() > maxHeight) { scale = std::min( scale, static_cast(maxHeight) / static_cast((1.0f - cropY) * bitmap.getHeight())); isScaled = true; } Serial.printf("[%lu] [GFX] Scaling by %f - %s\n", millis(), scale, isScaled ? "scaled" : "not scaled"); // Calculate output row size (2 bits per pixel, packed into bytes) // IMPORTANT: Use int, not uint8_t, to avoid overflow for images > 1020 pixels // wide const int outputRowSize = (bitmap.getWidth() + 3) / 4; auto *outputRow = static_cast(malloc(outputRowSize)); auto *rowBytes = static_cast(malloc(bitmap.getRowBytes())); if (!outputRow || !rowBytes) { Serial.printf("[%lu] [GFX] !! Failed to allocate BMP row buffers\n", millis()); free(outputRow); free(rowBytes); return; } for (int bmpY = 0; bmpY < (bitmap.getHeight() - cropPixY); bmpY++) { // The BMP's (0, 0) is the bottom-left corner (if the height is positive, // top-left if negative). Screen's (0, 0) is the top-left corner. int screenY = -cropPixY + (bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY); if (isScaled) { screenY = std::floor(screenY * scale); } screenY += y; // the offset should not be scaled if (screenY >= getScreenHeight()) { break; } if (screenY < 0) { continue; } if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) { Serial.printf("[%lu] [GFX] Failed to read row %d from bitmap\n", millis(), bmpY); free(outputRow); free(rowBytes); return; } if (bmpY < cropPixY) { // Skip the row if it's outside the crop area continue; } for (int bmpX = cropPixX; bmpX < bitmap.getWidth() - cropPixX; bmpX++) { int screenX = bmpX - cropPixX; if (isScaled) { screenX = std::floor(screenX * scale); } screenX += x; // the offset should not be scaled if (screenX >= getScreenWidth()) { break; } if (screenX < 0) { continue; } const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3; if (renderMode == BW && val < 3) { drawPixel(screenX, screenY); } else if (renderMode == GRAYSCALE_MSB && (val == 1 || val == 2)) { drawPixel(screenX, screenY, false); } else if (renderMode == GRAYSCALE_LSB && val == 1) { drawPixel(screenX, screenY, false); } } } free(outputRow); free(rowBytes); cleanup(); } void GfxRenderer::drawBitmap1Bit(const Bitmap &bitmap, const int x, const int y, const int maxWidth, const int maxHeight) const { // Cover art and images should keep their original colors in dark mode skipDarkModeForImages = true; auto cleanup = [this]() { skipDarkModeForImages = false; }; // If in dark mode and drawing a positive image, we need a white background // first, as the global background is black. if (darkMode && renderMode == BW) { // skipDarkModeForImages is true, so drawPixel(..., false) will not invert // and will set the bit (White). fillRect(x, y, maxWidth, maxHeight, false); } float scale = 1.0f; bool isScaled = false; if (maxWidth > 0 && bitmap.getWidth() > maxWidth) { scale = static_cast(maxWidth) / static_cast(bitmap.getWidth()); isScaled = true; } if (maxHeight > 0 && bitmap.getHeight() > maxHeight) { scale = std::min(scale, static_cast(maxHeight) / static_cast(bitmap.getHeight())); isScaled = true; } // For 1-bit BMP, output is still 2-bit packed (for consistency with // readNextRow) const int outputRowSize = (bitmap.getWidth() + 3) / 4; auto *outputRow = static_cast(malloc(outputRowSize)); auto *rowBytes = static_cast(malloc(bitmap.getRowBytes())); if (!outputRow || !rowBytes) { Serial.printf("[%lu] [GFX] !! Failed to allocate 1-bit BMP row buffers\n", millis()); free(outputRow); free(rowBytes); return; } for (int bmpY = 0; bmpY < bitmap.getHeight(); bmpY++) { // Read rows sequentially using readNextRow if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) { Serial.printf("[%lu] [GFX] Failed to read row %d from 1-bit bitmap\n", millis(), bmpY); free(outputRow); free(rowBytes); return; } // Calculate screen Y based on whether BMP is top-down or bottom-up const int bmpYOffset = bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY; int screenY = y + (isScaled ? static_cast(std::floor(bmpYOffset * scale)) : bmpYOffset); if (screenY >= getScreenHeight()) { continue; // Continue reading to keep row counter in sync } if (screenY < 0) { continue; } for (int bmpX = 0; bmpX < bitmap.getWidth(); bmpX++) { int screenX = x + (isScaled ? static_cast(std::floor(bmpX * scale)) : bmpX); if (screenX >= getScreenWidth()) { break; } if (screenX < 0) { continue; } // Get 2-bit value (result of readNextRow quantization) const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3; // For 1-bit source: 0 or 1 -> map to black (0,1,2) or white (3) // val < 3 means black pixel (draw it) if (val < 3) { drawPixel(screenX, screenY, true); } // White pixels (val == 3) are not drawn (leave background) } } free(outputRow); free(rowBytes); cleanup(); } void GfxRenderer::fillPolygon(const int *xPoints, const int *yPoints, int numPoints, bool state) const { if (numPoints < 3) return; // Find bounding box int minY = yPoints[0], maxY = yPoints[0]; for (int i = 1; i < numPoints; i++) { if (yPoints[i] < minY) minY = yPoints[i]; if (yPoints[i] > maxY) maxY = yPoints[i]; } // Clip to screen if (minY < 0) minY = 0; if (maxY >= getScreenHeight()) maxY = getScreenHeight() - 1; // Allocate node buffer for scanline algorithm auto *nodeX = static_cast(malloc(numPoints * sizeof(int))); if (!nodeX) { Serial.printf("[%lu] [GFX] !! Failed to allocate polygon node buffer\n", millis()); return; } // Scanline fill algorithm for (int scanY = minY; scanY <= maxY; scanY++) { int nodes = 0; // Find all intersection points with edges int j = numPoints - 1; for (int i = 0; i < numPoints; i++) { if ((yPoints[i] < scanY && yPoints[j] >= scanY) || (yPoints[j] < scanY && yPoints[i] >= scanY)) { // Calculate X intersection using fixed-point to avoid float int dy = yPoints[j] - yPoints[i]; if (dy != 0) { nodeX[nodes++] = xPoints[i] + (scanY - yPoints[i]) * (xPoints[j] - xPoints[i]) / dy; } } j = i; } // Sort nodes by X (simple bubble sort, numPoints is small) for (int i = 0; i < nodes - 1; i++) { for (int k = i + 1; k < nodes; k++) { if (nodeX[i] > nodeX[k]) { int temp = nodeX[i]; nodeX[i] = nodeX[k]; nodeX[k] = temp; } } } // Fill between pairs of nodes for (int i = 0; i < nodes - 1; i += 2) { int startX = nodeX[i]; int endX = nodeX[i + 1]; // Clip to screen if (startX < 0) startX = 0; if (endX >= getScreenWidth()) endX = getScreenWidth() - 1; // Draw horizontal line for (int x = startX; x <= endX; x++) { drawPixel(x, scanY, state); } } } free(nodeX); } void GfxRenderer::clearScreen(const uint8_t color) const { // In dark mode, the default background should be black (0x00) // We use bitwise NOT to invert the color parameter for dark mode // This means clearScreen(0xFF) becomes clearScreen(0x00) in dark mode const uint8_t actualColor = darkMode ? ~color : color; einkDisplay.clearScreen(actualColor); } void GfxRenderer::invertScreen() const { uint8_t *buffer = einkDisplay.getFrameBuffer(); if (!buffer) { Serial.printf("[%lu] [GFX] !! No framebuffer in invertScreen\n", millis()); return; } for (int i = 0; i < EInkDisplay::BUFFER_SIZE; i++) { buffer[i] = ~buffer[i]; } } void GfxRenderer::displayBuffer( const EInkDisplay::RefreshMode refreshMode) const { if (darkMode && refreshMode == EInkDisplay::FAST_REFRESH) { // Ensure differential refresh keeps black background solid in dark mode. einkDisplay.forceRedRamInverted(); } einkDisplay.displayBuffer(refreshMode); } std::string GfxRenderer::truncatedText(const int fontId, const char *text, const int maxWidth, const EpdFontFamily::Style style) const { std::string item = text; int itemWidth = getTextWidth(fontId, item.c_str(), style); while (itemWidth > maxWidth && item.length() > 8) { item.replace(item.length() - 5, 5, "..."); itemWidth = getTextWidth(fontId, item.c_str(), style); } return item; } // Note: Internal driver treats screen in command orientation; this library // exposes a logical orientation int GfxRenderer::getScreenWidth() const { switch (orientation) { case Portrait: case PortraitInverted: // 480px wide in portrait logical coordinates return EInkDisplay::DISPLAY_HEIGHT; case LandscapeClockwise: case LandscapeCounterClockwise: // 800px wide in landscape logical coordinates return EInkDisplay::DISPLAY_WIDTH; } return EInkDisplay::DISPLAY_HEIGHT; } int GfxRenderer::getScreenHeight() const { switch (orientation) { case Portrait: case PortraitInverted: // 800px tall in portrait logical coordinates return EInkDisplay::DISPLAY_WIDTH; case LandscapeClockwise: case LandscapeCounterClockwise: // 480px tall in landscape logical coordinates return EInkDisplay::DISPLAY_HEIGHT; } return EInkDisplay::DISPLAY_WIDTH; } int GfxRenderer::getSpaceWidth(const int fontId) const { // Space width should ALWAYS use built-in font (space is never CJK) if (fontMap.count(fontId) == 0) { Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId); return 0; } return fontMap.at(fontId).getGlyph(' ', EpdFontFamily::REGULAR)->advanceX; } int GfxRenderer::getFontAscenderSize(const int fontId) const { // Check if using external font for reader fonts if (isReaderFont(fontId)) { FontManager &fm = FontManager::getInstance(); if (fm.isExternalFontEnabled()) { ExternalFont *extFont = fm.getActiveFont(); if (extFont) { // For external fonts, use charHeight as ascender return extFont->getCharHeight(); } } } if (fontMap.count(fontId) == 0) { Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId); return 0; } return fontMap.at(fontId).getData(EpdFontFamily::REGULAR)->ascender; } int GfxRenderer::getLineHeight(const int fontId) const { // Check if using external font for reader fonts if (isReaderFont(fontId)) { FontManager &fm = FontManager::getInstance(); if (fm.isExternalFontEnabled()) { ExternalFont *extFont = fm.getActiveFont(); if (extFont) { // Use charHeight + small spacing as line height return extFont->getCharHeight() + 4; } } } if (fontMap.count(fontId) == 0) { Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId); return 0; } return fontMap.at(fontId).getData(EpdFontFamily::REGULAR)->advanceY; } void GfxRenderer::drawButtonHints(const int fontId, const char *btn1, const char *btn2, const char *btn3, const char *btn4) { const Orientation orientation = getOrientation(); const int pageHeight = getScreenHeight(); const int pageWidth = getScreenWidth(); constexpr int buttonWidth = BUTTON_HINT_WIDTH; constexpr int buttonHeight = BUTTON_HINT_HEIGHT; constexpr int buttonY = BUTTON_HINT_BOTTOM_INSET; // Distance from bottom constexpr int textYOffset = BUTTON_HINT_TEXT_OFFSET; constexpr int buttonPositions[] = {25, 130, 245, 350}; const char *labels[] = {btn1, btn2, btn3, btn4}; const bool isLandscape = orientation == Orientation::LandscapeClockwise || orientation == Orientation::LandscapeCounterClockwise; const bool placeAtTop = orientation == Orientation::PortraitInverted; const int buttonTop = placeAtTop ? 0 : pageHeight - buttonY; if (isLandscape) { const bool placeLeft = orientation == Orientation::LandscapeClockwise; const int buttonLeft = placeLeft ? 0 : pageWidth - buttonWidth; if (orientation == Orientation::LandscapeCounterClockwise) { const char *tmp = labels[0]; labels[0] = labels[3]; labels[3] = tmp; tmp = labels[1]; labels[1] = labels[2]; labels[2] = tmp; } for (int i = 0; i < 4; i++) { if (labels[i] != nullptr && labels[i][0] != '\0') { const int y = buttonPositions[i]; fillRect(buttonLeft, y, buttonWidth, buttonHeight, false); drawRect(buttonLeft, y, buttonWidth, buttonHeight); const int textWidth = getTextWidth(fontId, labels[i]); const int textX = buttonLeft + (buttonWidth - 1 - textWidth) / 2; drawText(fontId, textX, y + textYOffset, labels[i]); } } return; } for (int i = 0; i < 4; i++) { // Only draw if the label is non-empty if (labels[i] != nullptr && labels[i][0] != '\0') { const int x = buttonPositions[i]; fillRect(x, buttonTop, buttonWidth, buttonHeight, false); drawRect(x, buttonTop, buttonWidth, buttonHeight); const int textWidth = getTextWidth(fontId, labels[i]); const int textX = x + (buttonWidth - 1 - textWidth) / 2; drawText(fontId, textX, buttonTop + textYOffset, labels[i]); } } } void GfxRenderer::drawSideButtonHints(const int fontId, const char *topBtn, const char *bottomBtn) const { const Orientation orientation = getOrientation(); const int screenWidth = getScreenWidth(); constexpr int buttonWidth = 40; // Width on screen (height when rotated) constexpr int buttonHeight = 80; // Height on screen (width when rotated) constexpr int buttonX = 5; // Distance from right edge // Position for the button group - buttons share a border so they're adjacent constexpr int topButtonY = 345; // Top button position const char *labels[] = {topBtn, bottomBtn}; // Draw the shared border for both buttons as one unit const bool placeLeft = orientation == Orientation::PortraitInverted; const int x = placeLeft ? buttonX : screenWidth - buttonX - buttonWidth; const int y = topButtonY; // Draw top button outline (3 sides, bottom open) if (topBtn != nullptr && topBtn[0] != '\0') { drawLine(x, y, x + buttonWidth - 1, y); // Top drawLine(x, y, x, y + buttonHeight - 1); // Left drawLine(x + buttonWidth - 1, y, x + buttonWidth - 1, y + buttonHeight - 1); // Right } // Draw shared middle border if ((topBtn != nullptr && topBtn[0] != '\0') || (bottomBtn != nullptr && bottomBtn[0] != '\0')) { drawLine(x, y + buttonHeight, x + buttonWidth - 1, y + buttonHeight); // Shared border } // Draw bottom button outline (3 sides, top is shared) if (bottomBtn != nullptr && bottomBtn[0] != '\0') { drawLine(x, y + buttonHeight, x, y + 2 * buttonHeight - 1); // Left drawLine(x + buttonWidth - 1, y + buttonHeight, x + buttonWidth - 1, y + 2 * buttonHeight - 1); // Right drawLine(x, y + 2 * buttonHeight - 1, x + buttonWidth - 1, y + 2 * buttonHeight - 1); // Bottom } // Draw text for each button for (int i = 0; i < 2; i++) { if (labels[i] != nullptr && labels[i][0] != '\0') { const int yPos = y + i * buttonHeight; const char *label = labels[i]; // Draw rotated text centered in the button const int textWidth = getTextWidth(fontId, label); int textHeight = getTextHeight(fontId); bool hasCjk = false; const char *scan = label; uint32_t cp; while ((cp = utf8NextCodepoint(reinterpret_cast(&scan)))) { if (isCjkCodepoint(cp)) { hasCjk = true; break; } } if (hasCjk) { switch (uiFontSize) { case 0: textHeight = CjkUiFont20::CJK_UI_FONT_HEIGHT; break; case 1: textHeight = CjkUiFont22::CJK_UI_FONT_HEIGHT; break; case 2: default: textHeight = CjkUiFont24::CJK_UI_FONT_HEIGHT; break; } } // Center the rotated text in the button const int textX = x + (buttonWidth - textHeight) / 2; const int textY = yPos + (buttonHeight + textWidth) / 2; drawTextRotated90CW(fontId, textX, textY, label); } } } int GfxRenderer::getTextHeight(const int fontId) const { if (fontMap.count(fontId) == 0) { Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId); return 0; } return fontMap.at(fontId).getData(EpdFontFamily::REGULAR)->ascender; } void GfxRenderer::drawTextRotated90CW(const int fontId, const int x, const int y, const char *text, const bool black, const EpdFontFamily::Style style) const { // Cannot draw a NULL / empty string if (text == nullptr || *text == '\0') { return; } if (fontMap.count(fontId) == 0) { Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId); return; } const auto font = fontMap.at(fontId); // No printable characters if (!font.hasPrintableChars(text, style)) { if (isReaderFont(fontId)) { return; } if (!hasUiGlyphForText(text, uiFontSize)) { return; } } // For 90° clockwise rotation: // Original (glyphX, glyphY) -> Rotated (glyphY, -glyphX) // Text reads from bottom to top int yPos = y; // Current Y position (decreases as we draw characters) uint32_t cp; while ((cp = utf8NextCodepoint(reinterpret_cast(&text)))) { // For ASCII characters, prefer EPD font (better quality for Latin text) // Only use CJK UI font for non-ASCII characters or when EPD font lacks the glyph bool useEpdFont = (cp < 0x80) && font.getGlyph(cp, style) != nullptr; if (!isReaderFont(fontId) && !useEpdFont) { const uint8_t *bitmap = nullptr; uint8_t fontWidth = 0; uint8_t fontHeight = 0; uint8_t bytesPerRow = 0; uint8_t bytesPerChar = 0; uint8_t advance = 0; switch (uiFontSize) { case 0: // SMALL - 20x20 if (CjkUiFont20::hasCjkUiGlyph(cp)) { bitmap = CjkUiFont20::getCjkUiGlyph(cp); fontWidth = CjkUiFont20::CJK_UI_FONT_WIDTH; fontHeight = CjkUiFont20::CJK_UI_FONT_HEIGHT; bytesPerRow = CjkUiFont20::CJK_UI_FONT_BYTES_PER_ROW; bytesPerChar = CjkUiFont20::CJK_UI_FONT_BYTES_PER_CHAR; advance = CjkUiFont20::getCjkUiGlyphWidth(cp); } break; case 1: // MEDIUM - 22x22 if (CjkUiFont22::hasCjkUiGlyph(cp)) { bitmap = CjkUiFont22::getCjkUiGlyph(cp); fontWidth = CjkUiFont22::CJK_UI_FONT_WIDTH; fontHeight = CjkUiFont22::CJK_UI_FONT_HEIGHT; bytesPerRow = CjkUiFont22::CJK_UI_FONT_BYTES_PER_ROW; bytesPerChar = CjkUiFont22::CJK_UI_FONT_BYTES_PER_CHAR; advance = CjkUiFont22::getCjkUiGlyphWidth(cp); } break; case 2: // LARGE - 24x24 default: if (CjkUiFont24::hasCjkUiGlyph(cp)) { bitmap = CjkUiFont24::getCjkUiGlyph(cp); fontWidth = CjkUiFont24::CJK_UI_FONT_WIDTH; fontHeight = CjkUiFont24::CJK_UI_FONT_HEIGHT; bytesPerRow = CjkUiFont24::CJK_UI_FONT_BYTES_PER_ROW; bytesPerChar = CjkUiFont24::CJK_UI_FONT_BYTES_PER_CHAR; advance = CjkUiFont24::getCjkUiGlyphWidth(cp); } break; } if (bitmap && advance > 0) { bool hasContent = false; for (int i = 0; i < bytesPerChar; i++) { if (pgm_read_byte(&bitmap[i]) != 0) { hasContent = true; break; } } if (hasContent) { const int startX = x; for (int glyphY = 0; glyphY < fontHeight; glyphY++) { const int screenX = startX + glyphY; for (int glyphX = 0; glyphX < fontWidth; glyphX++) { const int byteIndex = glyphY * bytesPerRow + (glyphX / 8); const int bitIndex = 7 - (glyphX % 8); const uint8_t byte = pgm_read_byte(&bitmap[byteIndex]); if ((byte >> bitIndex) & 1) { const int screenY = yPos - glyphX; drawPixel(screenX, screenY, black); } } } } yPos -= std::max(1, static_cast(advance)); continue; } } const EpdGlyph *glyph = font.getGlyph(cp, style); if (!glyph) { glyph = font.getGlyph('?', style); } if (!glyph) { continue; } const int is2Bit = font.getData(style)->is2Bit; const uint32_t offset = glyph->dataOffset; const uint8_t width = glyph->width; const uint8_t height = glyph->height; const int left = glyph->left; const int top = glyph->top; const uint8_t *bitmap = &font.getData(style)->bitmap[offset]; if (bitmap != nullptr) { for (int glyphY = 0; glyphY < height; glyphY++) { for (int glyphX = 0; glyphX < width; glyphX++) { const int pixelPosition = glyphY * width + glyphX; // 90° clockwise rotation transformation: // screenX = x + (ascender - top + glyphY) // screenY = yPos - (left + glyphX) const int screenX = x + (font.getData(style)->ascender - top + glyphY); const int screenY = yPos - left - glyphX; if (is2Bit) { const uint8_t byte = bitmap[pixelPosition / 4]; const uint8_t bit_index = (3 - pixelPosition % 4) * 2; const uint8_t bmpVal = 3 - (byte >> bit_index) & 0x3; if (renderMode == BW && bmpVal < 3) { drawPixel(screenX, screenY, black); } else if (renderMode == GRAYSCALE_MSB && (bmpVal == 1 || bmpVal == 2)) { drawPixel(screenX, screenY, false); } else if (renderMode == GRAYSCALE_LSB && bmpVal == 1) { drawPixel(screenX, screenY, false); } } else { const uint8_t byte = bitmap[pixelPosition / 8]; const uint8_t bit_index = 7 - (pixelPosition % 8); if ((byte >> bit_index) & 1) { drawPixel(screenX, screenY, black); } } } } } // Move to next character position (going up, so decrease Y) yPos -= glyph->advanceX; } } uint8_t *GfxRenderer::getFrameBuffer() const { return einkDisplay.getFrameBuffer(); } size_t GfxRenderer::getBufferSize() { return EInkDisplay::BUFFER_SIZE; } void GfxRenderer::grayscaleRevert() const { einkDisplay.grayscaleRevert(); } void GfxRenderer::copyGrayscaleLsbBuffers() const { einkDisplay.copyGrayscaleLsbBuffers(einkDisplay.getFrameBuffer()); } void GfxRenderer::copyGrayscaleMsbBuffers() const { einkDisplay.copyGrayscaleMsbBuffers(einkDisplay.getFrameBuffer()); } void GfxRenderer::displayGrayBuffer(const bool turnOffScreen, const bool darkMode) const { einkDisplay.displayGrayBuffer(turnOffScreen, darkMode); } void GfxRenderer::freeBwBufferChunks() { for (auto &bwBufferChunk : bwBufferChunks) { if (bwBufferChunk) { free(bwBufferChunk); bwBufferChunk = nullptr; } } } /** * This should be called before grayscale buffers are populated. * A `restoreBwBuffer` call should always follow the grayscale render if this * method was called. Uses chunked allocation to avoid needing 48KB of * contiguous memory. Returns true if buffer was stored successfully, false if * allocation failed. */ bool GfxRenderer::storeBwBuffer() { const uint8_t *frameBuffer = einkDisplay.getFrameBuffer(); if (!frameBuffer) { Serial.printf("[%lu] [GFX] !! No framebuffer in storeBwBuffer\n", millis()); return false; } // Allocate and copy each chunk for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) { // Check if any chunks are already allocated if (bwBufferChunks[i]) { Serial.printf("[%lu] [GFX] !! BW buffer chunk %zu already stored - this " "is likely a bug, freeing chunk\n", millis(), i); free(bwBufferChunks[i]); bwBufferChunks[i] = nullptr; } const size_t offset = i * BW_BUFFER_CHUNK_SIZE; bwBufferChunks[i] = static_cast(malloc(BW_BUFFER_CHUNK_SIZE)); if (!bwBufferChunks[i]) { Serial.printf( "[%lu] [GFX] !! Failed to allocate BW buffer chunk %zu (%zu bytes)\n", millis(), i, BW_BUFFER_CHUNK_SIZE); // Free previously allocated chunks freeBwBufferChunks(); return false; } memcpy(bwBufferChunks[i], frameBuffer + offset, BW_BUFFER_CHUNK_SIZE); } Serial.printf("[%lu] [GFX] Stored BW buffer in %zu chunks (%zu bytes each)\n", millis(), BW_BUFFER_NUM_CHUNKS, BW_BUFFER_CHUNK_SIZE); return true; } /** * This can only be called if `storeBwBuffer` was called prior to the grayscale * render. It should be called to restore the BW buffer state after grayscale * rendering is complete. Uses chunked restoration to match chunked storage. */ void GfxRenderer::restoreBwBuffer() { // Check if any all chunks are allocated bool missingChunks = false; for (const auto &bwBufferChunk : bwBufferChunks) { if (!bwBufferChunk) { missingChunks = true; break; } } if (missingChunks) { freeBwBufferChunks(); return; } uint8_t *frameBuffer = einkDisplay.getFrameBuffer(); if (!frameBuffer) { Serial.printf("[%lu] [GFX] !! No framebuffer in restoreBwBuffer\n", millis()); freeBwBufferChunks(); return; } for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) { // Check if chunk is missing if (!bwBufferChunks[i]) { Serial.printf( "[%lu] [GFX] !! BW buffer chunks not stored - this is likely a bug\n", millis()); freeBwBufferChunks(); return; } const size_t offset = i * BW_BUFFER_CHUNK_SIZE; memcpy(frameBuffer + offset, bwBufferChunks[i], BW_BUFFER_CHUNK_SIZE); } einkDisplay.cleanupGrayscaleBuffers(frameBuffer); freeBwBufferChunks(); Serial.printf("[%lu] [GFX] Restored and freed BW buffer chunks\n", millis()); } /** * Cleanup grayscale buffers using the current frame buffer. * Use this when BW buffer was re-rendered instead of stored/restored. */ void GfxRenderer::cleanupGrayscaleWithFrameBuffer() const { uint8_t *frameBuffer = einkDisplay.getFrameBuffer(); if (frameBuffer) { einkDisplay.cleanupGrayscaleBuffers(frameBuffer); } } // Check if fontId is a reader font (should use external Chinese font) // UI fonts (UI_10, UI_12, SMALL_FONT) should NOT use external font bool GfxRenderer::isReaderFont(const int fontId) { // First check if it's a UI font - UI fonts should NOT use external reader font for (int i = 0; i < UI_FONT_COUNT; i++) { if (UI_FONT_IDS[i] == fontId) { return false; // This is a UI font, not a reader font } } // External font IDs are negative (from CrossPointSettings::getReaderFontId()) if (fontId < 0) { return true; } for (int i = 0; i < READER_FONT_COUNT; i++) { if (READER_FONT_IDS[i] == fontId) { return true; } } return false; } void GfxRenderer::renderChar(const int fontId, const EpdFontFamily &fontFamily, const uint32_t cp, int *x, const int *y, const bool pixelState, const EpdFontFamily::Style style) const { FontManager &fm = FontManager::getInstance(); // Try external font for CJK + ASCII letters/digits // Reader fonts: use reader external font // UI fonts: use UI external font (with fallback to reader font) if (isReaderFont(fontId)) { // Reader font - use reader external font for CJK + ASCII letters/digits. if (fm.isExternalFontEnabled()) { ExternalFont *extFont = fm.getActiveFont(); if (extFont) { const bool useExternal = isCjkCodepoint(cp) || isAsciiLetter(cp) || isAsciiDigit(cp); if (useExternal) { const uint8_t *bitmap = extFont->getGlyph(cp); if (bitmap) { int advance = extFont->getCharWidth(); if (isCjkCodepoint(cp)) { advance = clampExternalAdvance(advance, cjkSpacing); } else if (isAsciiDigit(cp)) { advance = clampExternalAdvance(advance, asciiDigitSpacing); } else if (isAsciiLetter(cp)) { advance = clampExternalAdvance(advance, asciiLetterSpacing); } renderExternalGlyph(bitmap, extFont, x, *y, pixelState, advance); return; } // Glyph not found in external font, fall through to built-in font } } } } else { // UI font - for CJK characters, prioritize external UI font over built-in if (isCjkCodepoint(cp)) { // Debug: log UI font status (only once per session) static bool debugLogged = false; if (!debugLogged) { Serial.printf("[GFX] UI font debug: isUiFontEnabled=%d, isExternalFontEnabled=%d\n", fm.isUiFontEnabled(), fm.isExternalFontEnabled()); ExternalFont *uiFont = fm.getActiveUiFont(); Serial.printf("[GFX] UI font ptr=%p, loaded=%d\n", uiFont, uiFont ? uiFont->isLoaded() : -1); debugLogged = true; } // First try external UI font (user's choice) if (fm.isUiFontEnabled()) { ExternalFont *uiExtFont = fm.getActiveUiFont(); if (uiExtFont) { const uint8_t *bitmap = uiExtFont->getGlyph(cp); if (bitmap) { // Get actual advance width for proportional spacing uint8_t advanceX = 0; uiExtFont->getGlyphMetrics(cp, nullptr, &advanceX); renderExternalGlyph(bitmap, uiExtFont, x, *y, pixelState, advanceX); return; } } } // Then check built-in CJK UI font (when UI font is disabled or glyph not found) bool hasGlyph = false; switch (uiFontSize) { case 0: // SMALL - 20x20 hasGlyph = CjkUiFont20::hasCjkUiGlyph(cp); break; case 1: // MEDIUM - 22x22 hasGlyph = CjkUiFont22::hasCjkUiGlyph(cp); break; case 2: // LARGE - 24x24 default: hasGlyph = CjkUiFont24::hasCjkUiGlyph(cp); break; } if (hasGlyph) { renderBuiltinCjkGlyph(cp, x, *y, pixelState); return; } // Last resort: try reader font if built-in doesn't have this glyph if (fm.isExternalFontEnabled()) { ExternalFont *extFont = fm.getActiveFont(); if (extFont) { const uint8_t *bitmap = extFont->getGlyph(cp); if (bitmap) { // Get actual advance width for proportional spacing uint8_t advanceX = 0; extFont->getGlyphMetrics(cp, nullptr, &advanceX); renderExternalGlyph(bitmap, extFont, x, *y, pixelState, advanceX); return; } } } } else { // Non-CJK characters in UI - if external UI font is enabled, try it first // This ensures consistent font rendering when user selects an external UI font if (fm.isUiFontEnabled()) { ExternalFont *uiExtFont = fm.getActiveUiFont(); if (uiExtFont) { const uint8_t *bitmap = uiExtFont->getGlyph(cp); if (bitmap) { // Get actual advance width for proportional spacing uint8_t advanceX = 0; uiExtFont->getGlyphMetrics(cp, nullptr, &advanceX); renderExternalGlyph(bitmap, uiExtFont, x, *y, pixelState, advanceX); return; } } } // Fall through to EPD font rendering below } } const EpdGlyph *glyph = fontFamily.getGlyph(cp, style); if (!glyph) { // TODO: Replace with fallback glyph property? glyph = fontFamily.getGlyph('?', style); } // no glyph? if (!glyph) { Serial.printf("[%lu] [GFX] No glyph for codepoint %d\n", millis(), cp); return; } const int is2Bit = fontFamily.getData(style)->is2Bit; const uint32_t offset = glyph->dataOffset; const uint8_t width = glyph->width; const uint8_t height = glyph->height; const int left = glyph->left; const uint8_t *bitmap = nullptr; bitmap = &fontFamily.getData(style)->bitmap[offset]; if (bitmap != nullptr) { for (int glyphY = 0; glyphY < height; glyphY++) { const int screenY = *y - glyph->top + glyphY; for (int glyphX = 0; glyphX < width; glyphX++) { const int pixelPosition = glyphY * width + glyphX; const int screenX = *x + left + glyphX; if (is2Bit) { const uint8_t byte = bitmap[pixelPosition / 4]; const uint8_t bit_index = (3 - pixelPosition % 4) * 2; // the direct bit from the font is 0 -> white, 1 -> light gray, 2 -> // dark gray, 3 -> black we swap this to better match the way images // and screen think about colors: 0 -> black, 1 -> dark grey, 2 -> // light grey, 3 -> white const uint8_t bmpVal = 3 - (byte >> bit_index) & 0x3; if (renderMode == BW) { bool shouldDraw = false; if (darkMode) { // In dark mode, do NOT draw anti-aliasing edges (bmpVal 1, 2) // as they must remain black (background) to be lightened to gray // in the grayscale pass. Only draw core ink (bmpVal 0). if (bmpVal == 0) { shouldDraw = true; } } else if (bmpVal < 3) { // In light mode, draw core and grays as black. // They will be lightened to grays later. shouldDraw = true; } if (shouldDraw) { drawPixel(screenX, screenY, pixelState); } } else if (renderMode == GRAYSCALE_MSB || renderMode == GRAYSCALE_LSB) { // Processing for grayscale buffers (LSB/MSB) // Map pixel values: // Light Mode: 0=Black(00), 1=DarkGray(01), 2=LightGray(10), // 3=White(11) Dark Mode: Invert brightness -> 0=White(11), // 1=LightGray(10), 2=DarkGray(01), 3=Black(00) // Only draw ink pixels (val < 3). Assume background (val 3) is // already cleared correctly. if (bmpVal < 3) { uint8_t val = bmpVal; if (darkMode) { // Invert brightness for dark mode val = 3 - val; } // Extract bit for current plane bool bit = (renderMode == GRAYSCALE_LSB) ? (val & 1) : ((val >> 1) & 1); // drawPixel(true) -> Clear bit (0), drawPixel(false) -> Set bit // (1) drawPixel(screenX, screenY, !bit); } else if (darkMode && bmpVal == 3) { // For Dark Mode Background (bmpVal=3, White in source), we want // it to be mapped to 11 (Group 3) The new LUT will treat Group 3 // as "Drive Black". Existing buffer clear color for Dark Mode is // 0xFF (11). So we don't need to do anything - the background is // already 11. } } } else { const uint8_t byte = bitmap[pixelPosition / 8]; const uint8_t bit_index = 7 - (pixelPosition % 8); if ((byte >> bit_index) & 1) { drawPixel(screenX, screenY, pixelState); } } } } } *x += glyph->advanceX; } void GfxRenderer::getOrientedViewableTRBL(int *outTop, int *outRight, int *outBottom, int *outLeft) const { switch (orientation) { case Portrait: *outTop = VIEWABLE_MARGIN_TOP; *outRight = VIEWABLE_MARGIN_RIGHT; *outBottom = VIEWABLE_MARGIN_BOTTOM; *outLeft = VIEWABLE_MARGIN_LEFT; break; case LandscapeClockwise: *outTop = VIEWABLE_MARGIN_LEFT; *outRight = VIEWABLE_MARGIN_TOP; *outBottom = VIEWABLE_MARGIN_RIGHT; *outLeft = VIEWABLE_MARGIN_BOTTOM; break; case PortraitInverted: *outTop = VIEWABLE_MARGIN_BOTTOM; *outRight = VIEWABLE_MARGIN_LEFT; *outBottom = VIEWABLE_MARGIN_TOP; *outLeft = VIEWABLE_MARGIN_RIGHT; break; case LandscapeCounterClockwise: *outTop = VIEWABLE_MARGIN_RIGHT; *outRight = VIEWABLE_MARGIN_BOTTOM; *outBottom = VIEWABLE_MARGIN_LEFT; *outLeft = VIEWABLE_MARGIN_TOP; break; } } void GfxRenderer::renderExternalGlyph(const uint8_t *bitmap, ExternalFont *font, int *x, const int y, const bool pixelState, const int advanceOverride) const { const uint8_t width = font->getCharWidth(); const uint8_t height = font->getCharHeight(); const uint8_t bytesPerRow = font->getBytesPerRow(); // Calculate starting Y position (baseline alignment) const int startY = y - height + 4; // +4 is baseline adjustment for (int glyphY = 0; glyphY < height; glyphY++) { const int screenY = startY + glyphY; for (int glyphX = 0; glyphX < width; glyphX++) { const int byteIndex = glyphY * bytesPerRow + (glyphX / 8); const int bitIndex = 7 - (glyphX % 8); // MSB first if ((bitmap[byteIndex] >> bitIndex) & 1) { drawPixel(*x + glyphX, screenY, pixelState); } } } // Advance cursor const int advance = (advanceOverride >= 0) ? advanceOverride : width; *x += std::max(1, advance); } void GfxRenderer::renderBuiltinCjkGlyph(const uint32_t cp, int *x, const int y, const bool pixelState) const { // Select font based on uiFontSize setting const uint8_t *bitmap = nullptr; uint8_t fontWidth = 0; uint8_t fontHeight = 0; uint8_t bytesPerRow = 0; uint8_t bytesPerChar = 0; uint8_t actualWidth = 0; // Actual advance width for proportional spacing switch (uiFontSize) { case 0: // SMALL - 20x20 bitmap = CjkUiFont20::getCjkUiGlyph(cp); fontWidth = CjkUiFont20::CJK_UI_FONT_WIDTH; fontHeight = CjkUiFont20::CJK_UI_FONT_HEIGHT; bytesPerRow = CjkUiFont20::CJK_UI_FONT_BYTES_PER_ROW; bytesPerChar = CjkUiFont20::CJK_UI_FONT_BYTES_PER_CHAR; actualWidth = CjkUiFont20::getCjkUiGlyphWidth(cp); break; case 1: // MEDIUM - 22x22 bitmap = CjkUiFont22::getCjkUiGlyph(cp); fontWidth = CjkUiFont22::CJK_UI_FONT_WIDTH; fontHeight = CjkUiFont22::CJK_UI_FONT_HEIGHT; bytesPerRow = CjkUiFont22::CJK_UI_FONT_BYTES_PER_ROW; bytesPerChar = CjkUiFont22::CJK_UI_FONT_BYTES_PER_CHAR; actualWidth = CjkUiFont22::getCjkUiGlyphWidth(cp); break; case 2: // LARGE - 24x24 default: bitmap = CjkUiFont24::getCjkUiGlyph(cp); fontWidth = CjkUiFont24::CJK_UI_FONT_WIDTH; fontHeight = CjkUiFont24::CJK_UI_FONT_HEIGHT; bytesPerRow = CjkUiFont24::CJK_UI_FONT_BYTES_PER_ROW; bytesPerChar = CjkUiFont24::CJK_UI_FONT_BYTES_PER_CHAR; actualWidth = CjkUiFont24::getCjkUiGlyphWidth(cp); break; } if (!bitmap || actualWidth == 0) { return; } // Check if glyph is empty (all zeros) - skip rendering but still advance // cursor bool hasContent = false; for (int i = 0; i < bytesPerChar; i++) { if (pgm_read_byte(&bitmap[i]) != 0) { hasContent = true; break; } } if (hasContent) { // Calculate starting Y position for CJK fonts // The 'y' parameter is the baseline position // For UI fonts, we need to align CJK glyphs with the baseline // CJK fonts are typically designed to sit on the baseline with some descent // Use a simpler calculation: place CJK glyph so its bottom aligns near baseline const int startY = y - fontHeight + 4; // 4px descent for CJK characters for (int glyphY = 0; glyphY < fontHeight; glyphY++) { const int screenY = startY + glyphY; for (int glyphX = 0; glyphX < fontWidth; glyphX++) { const int byteIndex = glyphY * bytesPerRow + (glyphX / 8); const int bitIndex = 7 - (glyphX % 8); // MSB first // Read from PROGMEM const uint8_t byte = pgm_read_byte(&bitmap[byteIndex]); if ((byte >> bitIndex) & 1) { drawPixel(*x + glyphX, screenY, pixelState); } } } } // Advance cursor by actual width (proportional spacing) *x += actualWidth; }