#pragma once #include #include #include #include inline int min(const int a, const int b) { return a < b ? a : b; } inline int max(const int a, const int b) { return a > b ? a : b; } static tinfl_decompressor decomp; template class EpdFontRenderer { Renderable& renderer; void renderChar(uint32_t cp, int* x, const int* y, uint16_t color, EpdFontStyle style = REGULAR); public: const EpdFontFamily* fontFamily; explicit EpdFontRenderer(const EpdFontFamily* fontFamily, Renderable& renderer) : fontFamily(fontFamily), renderer(renderer) {} ~EpdFontRenderer() = default; void renderString(const char* string, int* x, int* y, uint16_t color, EpdFontStyle style = REGULAR); }; inline int uncompress(uint8_t* dest, size_t uncompressedSize, const uint8_t* source, size_t sourceSize) { if (uncompressedSize == 0 || dest == nullptr || sourceSize == 0 || source == nullptr) { return -1; } tinfl_init(&decomp); // we know everything will fit into the buffer. const tinfl_status decomp_status = tinfl_decompress(&decomp, source, &sourceSize, dest, dest, &uncompressedSize, TINFL_FLAG_PARSE_ZLIB_HEADER | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF); if (decomp_status != TINFL_STATUS_DONE) { return decomp_status; } return 0; } template void EpdFontRenderer::renderString(const char* string, int* x, int* y, const uint16_t color, const EpdFontStyle style) { // cannot draw a NULL / empty string if (string == nullptr || *string == '\0') { return; } // no printable characters if (!fontFamily->hasPrintableChars(string, style)) { return; } uint32_t cp; while ((cp = utf8NextCodepoint(reinterpret_cast(&string)))) { renderChar(cp, x, y, color, style); } *y += fontFamily->getData(style)->advanceY; } template void EpdFontRenderer::renderChar(const uint32_t cp, int* x, const int* y, uint16_t color, const EpdFontStyle style) { const EpdGlyph* glyph = fontFamily->getGlyph(cp, style); if (!glyph) { // TODO: Replace with fallback glyph property? glyph = fontFamily->getGlyph('?', style); } // no glyph? if (!glyph) { Serial.printf("No glyph for codepoint %d\n", cp); return; } const uint32_t offset = glyph->dataOffset; const uint8_t width = glyph->width; const uint8_t height = glyph->height; const int left = glyph->left; const int byteWidth = width / 2 + width % 2; const unsigned long bitmapSize = byteWidth * height; const uint8_t* bitmap = nullptr; if (fontFamily->getData(style)->compressed) { auto* tmpBitmap = static_cast(malloc(bitmapSize)); if (tmpBitmap == nullptr && bitmapSize) { Serial.println("Failed to allocate memory for decompression buffer"); return; } uncompress(tmpBitmap, bitmapSize, &fontFamily->getData(style)->bitmap[offset], glyph->compressedSize); bitmap = tmpBitmap; } else { bitmap = &fontFamily->getData(style)->bitmap[offset]; } if (bitmap != nullptr) { for (int localY = 0; localY < height; localY++) { int yy = *y - glyph->top + localY; const int startPos = *x + left; bool byteComplete = startPos % 2; int localX = max(0, -startPos); const int maxX = startPos + width; for (int xx = startPos; xx < maxX; xx++) { uint8_t bm = bitmap[localY * byteWidth + localX / 2]; if ((localX & 1) == 0) { bm = bm & 0xF; } else { bm = bm >> 4; } if (bm) { renderer.drawPixel(xx, yy, color); } byteComplete = !byteComplete; localX++; } } if (fontFamily->getData(style)->compressed) { free(const_cast(bitmap)); } } *x += glyph->advanceX; }