#include "GfxRenderer.h" #include void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) { fontMap.insert({fontId, font}); } void GfxRenderer::drawPixel(const int x, const int y, const bool state) const { uint8_t* frameBuffer = einkDisplay.getFrameBuffer(); // Early return if no framebuffer is set if (!frameBuffer) { Serial.printf("[%lu] [GFX] !! No framebuffer\n", millis()); return; } // Rotate coordinates: portrait (480x800) -> landscape (800x480) // Rotation: 90 degrees clockwise const int rotatedX = y; const int rotatedY = EInkDisplay::DISPLAY_HEIGHT - 1 - x; // Bounds checking (portrait: 480x800) if (rotatedX < 0 || rotatedX >= EInkDisplay::DISPLAY_WIDTH || rotatedY < 0 || rotatedY >= EInkDisplay::DISPLAY_HEIGHT) { Serial.printf("[%lu] [GFX] !! Outside range (%d, %d)\n", millis(), x, y); return; } // Calculate byte position and bit position const uint16_t byteIndex = rotatedY * EInkDisplay::DISPLAY_WIDTH_BYTES + (rotatedX / 8); const uint8_t bitPosition = 7 - (rotatedX % 8); // MSB first if (state) { frameBuffer[byteIndex] &= ~(1 << bitPosition); // Clear bit } else { frameBuffer[byteIndex] |= 1 << bitPosition; // Set bit } } int GfxRenderer::getTextWidth(const int fontId, const char* text, const EpdFontStyle style) const { if (fontMap.count(fontId) == 0) { Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId); return 0; } int w = 0, h = 0; fontMap.at(fontId).getTextDimensions(text, &w, &h, style); return w; } void GfxRenderer::drawCenteredText(const int fontId, const int y, const char* text, const bool black, const EpdFontStyle style) const { const int x = (getScreenWidth() - getTextWidth(fontId, text, style)) / 2; drawText(fontId, x, y, text, black, style); } void GfxRenderer::drawText(const int fontId, const int x, const int y, const char* text, const bool black, const EpdFontStyle style) const { const int yPos = y + getLineHeight(fontId); int xpos = x; // cannot draw a NULL / empty string if (text == nullptr || *text == '\0') { return; } if (fontMap.count(fontId) == 0) { Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId); return; } const auto font = fontMap.at(fontId); // no printable characters if (!font.hasPrintableChars(text, style)) { return; } uint32_t cp; while ((cp = utf8NextCodepoint(reinterpret_cast(&text)))) { renderChar(font, cp, &xpos, &yPos, black, style); } } void GfxRenderer::drawLine(int x1, int y1, int x2, int y2, const bool state) const { if (x1 == x2) { if (y2 < y1) { std::swap(y1, y2); } for (int y = y1; y <= y2; y++) { drawPixel(x1, y, state); } } else if (y1 == y2) { if (x2 < x1) { std::swap(x1, x2); } for (int x = x1; x <= x2; x++) { drawPixel(x, y1, state); } } else { // TODO: Implement Serial.printf("[%lu] [GFX] Line drawing not supported\n", millis()); } } void GfxRenderer::drawRect(const int x, const int y, const int width, const int height, const bool state) const { drawLine(x, y, x + width - 1, y, state); drawLine(x + width - 1, y, x + width - 1, y + height - 1, state); drawLine(x + width - 1, y + height - 1, x, y + height - 1, state); drawLine(x, y, x, y + height - 1, state); } void GfxRenderer::fillRect(const int x, const int y, const int width, const int height, const bool state) const { for (int fillY = y; fillY < y + height; fillY++) { drawLine(x, fillY, x + width - 1, fillY, state); } } void GfxRenderer::drawImage(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const { // Flip X and Y for portrait mode einkDisplay.drawImage(bitmap, y, x, height, width); } void GfxRenderer::clearScreen(const uint8_t color) const { einkDisplay.clearScreen(color); } void GfxRenderer::invertScreen() const { uint8_t* buffer = einkDisplay.getFrameBuffer(); for (int i = 0; i < EInkDisplay::BUFFER_SIZE; i++) { buffer[i] = ~buffer[i]; } } void GfxRenderer::displayBuffer(const EInkDisplay::RefreshMode refreshMode) const { einkDisplay.displayBuffer(refreshMode); } // TODO: Support partial window update // void GfxRenderer::flushArea(const int x, const int y, const int width, const int height) const { // const int rotatedX = y; // const int rotatedY = EInkDisplay::DISPLAY_HEIGHT - 1 - x; // // einkDisplay.displayBuffer(EInkDisplay::FAST_REFRESH, rotatedX, rotatedY, height, width); // } // Note: Internal driver treats screen in command orientation, this library treats in portrait orientation int GfxRenderer::getScreenWidth() { return EInkDisplay::DISPLAY_HEIGHT; } int GfxRenderer::getScreenHeight() { return EInkDisplay::DISPLAY_WIDTH; } int GfxRenderer::getSpaceWidth(const int fontId) const { if (fontMap.count(fontId) == 0) { Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId); return 0; } return fontMap.at(fontId).getGlyph(' ', REGULAR)->advanceX; } int GfxRenderer::getLineHeight(const int fontId) const { if (fontMap.count(fontId) == 0) { Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId); return 0; } return fontMap.at(fontId).getData(REGULAR)->advanceY; } uint8_t* GfxRenderer::getFrameBuffer() const { return einkDisplay.getFrameBuffer(); } void GfxRenderer::swapBuffers() const { einkDisplay.swapBuffers(); } void GfxRenderer::grayscaleRevert() const { einkDisplay.grayscaleRevert(); } void GfxRenderer::copyGrayscaleLsbBuffers() const { einkDisplay.copyGrayscaleLsbBuffers(einkDisplay.getFrameBuffer()); } void GfxRenderer::copyGrayscaleMsbBuffers() const { einkDisplay.copyGrayscaleMsbBuffers(einkDisplay.getFrameBuffer()); } void GfxRenderer::displayGrayBuffer() const { einkDisplay.displayGrayBuffer(); } void GfxRenderer::renderChar(const EpdFontFamily& fontFamily, const uint32_t cp, int* x, const int* y, const bool pixelState, const EpdFontStyle style) const { const EpdGlyph* glyph = fontFamily.getGlyph(cp, style); if (!glyph) { // TODO: Replace with fallback glyph property? glyph = fontFamily.getGlyph('?', style); } // no glyph? if (!glyph) { Serial.printf("[%lu] [GFX] No glyph for codepoint %d\n", millis(), cp); return; } const int is2Bit = fontFamily.getData(style)->is2Bit; const uint32_t offset = glyph->dataOffset; const uint8_t width = glyph->width; const uint8_t height = glyph->height; const int left = glyph->left; const uint8_t* bitmap = nullptr; bitmap = &fontFamily.getData(style)->bitmap[offset]; if (bitmap != nullptr) { for (int glyphY = 0; glyphY < height; glyphY++) { const int screenY = *y - glyph->top + glyphY; for (int glyphX = 0; glyphX < width; glyphX++) { const int pixelPosition = glyphY * width + glyphX; const int screenX = *x + left + glyphX; if (is2Bit) { const uint8_t byte = bitmap[pixelPosition / 4]; const uint8_t bit_index = (3 - pixelPosition % 4) * 2; const uint8_t val = (byte >> bit_index) & 0x3; if (fontRenderMode == BW && val > 0) { drawPixel(screenX, screenY, pixelState); } else if (fontRenderMode == GRAYSCALE_MSB && val == 1) { // TODO: Not sure how this anti-aliasing goes on black backgrounds drawPixel(screenX, screenY, false); } else if (fontRenderMode == GRAYSCALE_LSB && val == 2) { drawPixel(screenX, screenY, false); } } else { const uint8_t byte = bitmap[pixelPosition / 8]; const uint8_t bit_index = 7 - (pixelPosition % 8); if ((byte >> bit_index) & 1) { drawPixel(screenX, screenY, pixelState); } } } } } *x += glyph->advanceX; }