#include "ScreenComponents.h" #include #include #include "Battery.h" #include "fontIds.h" void ScreenComponents::drawBattery(const GfxRenderer& renderer, const int left, const int top) { // Left aligned battery icon and percentage const uint16_t percentage = battery.readPercentage(); const auto percentageText = std::to_string(percentage) + "%"; renderer.drawText(SMALL_FONT_ID, left + 20, top, percentageText.c_str()); // 1 column on left, 2 columns on right, 5 columns of battery body constexpr int batteryWidth = 15; constexpr int batteryHeight = 10; const int x = left; const int y = top + 7; // Top line renderer.drawLine(x, y, x + batteryWidth - 4, y); // Bottom line renderer.drawLine(x, y + batteryHeight - 1, x + batteryWidth - 4, y + batteryHeight - 1); // Left line renderer.drawLine(x, y, x, y + batteryHeight - 1); // Battery end renderer.drawLine(x + batteryWidth - 4, y, x + batteryWidth - 4, y + batteryHeight - 1); renderer.drawLine(x + batteryWidth - 3, y + 2, x + batteryWidth - 1, y + 2); renderer.drawLine(x + batteryWidth - 3, y + batteryHeight - 3, x + batteryWidth - 1, y + batteryHeight - 3); renderer.drawLine(x + batteryWidth - 1, y + 2, x + batteryWidth - 1, y + batteryHeight - 3); // The +1 is to round up, so that we always fill at least one pixel int filledWidth = percentage * (batteryWidth - 5) / 100 + 1; if (filledWidth > batteryWidth - 5) { filledWidth = batteryWidth - 5; // Ensure we don't overflow } renderer.fillRect(x + 1, y + 1, filledWidth, batteryHeight - 2); }