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## Summary - When allocating the `bwBuffer` required to restore the RED RAM in the EPD, we were previously allocating the whole frame buffer in one contiguous memory chunk (48kB) - Depending on the state of memory fragmentation at the time of this call, it may not be possible to allocate all that memory - Instead, we now allocate 6 blocks of 8kB instead of the full 48kB, this should mean the display updates are more resilient to different memory conditions ## Additional Context |
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| GfxRenderer.cpp | ||
| GfxRenderer.h | ||