Xteink-X4-crosspoint-reader/lib/EpdFontLoader/EpdFontLoader.cpp

75 lines
2.7 KiB
C++

#include "EpdFontLoader.h"
#include <HardwareSerial.h>
#include <cstring>
#include <string>
#include "../../src/CrossPointSettings.h"
#include "../../src/managers/FontManager.h"
void EpdFontLoader::loadFontsFromSd(GfxRenderer& renderer) {
// Check settings for custom font
if (SETTINGS.fontFamily == CrossPointSettings::FONT_CUSTOM) {
if (strlen(SETTINGS.customFontFamily) > 0) {
Serial.printf("Loading custom font: %s size %d\n", SETTINGS.customFontFamily, SETTINGS.fontSize);
Serial.flush();
// Map enum size to point size roughly (or use customFontSize if non-zero)
int size = 12; // default
// Map generic sizes (Small, Medium, Large, XL) to likely point sizes if not specified
// Assume standard sizes: 12, 14, 16, 18
switch (SETTINGS.fontSize) {
case CrossPointSettings::SMALL:
size = 12;
break;
case CrossPointSettings::MEDIUM:
size = 14;
break;
case CrossPointSettings::LARGE:
size = 16;
break;
case CrossPointSettings::EXTRA_LARGE:
size = 18;
break;
}
EpdFontFamily* family = FontManager::getInstance().getCustomFontFamily(SETTINGS.customFontFamily, size);
if (family) {
// IDs are usually static consts. For custom font, we need a dynamic ID or reserved ID.
// In main.cpp or somewhere, a range might be reserved or we replace an existing one?
// The stash code in main.cpp step 120 showed:
// "Calculate hash ID manually... int id = (int)hash;"
// "renderer.insertFont(id, *msgFont);"
std::string key = std::string(SETTINGS.customFontFamily) + "-" + std::to_string(size);
uint32_t hash = 5381;
for (char c : key) hash = ((hash << 5) + hash) + c;
int id = (int)hash;
Serial.printf("[FontLoader] Inserting custom font '%s' with ID %d (key: %s)\n", SETTINGS.customFontFamily, id,
key.c_str());
renderer.insertFont(id, *family);
} else {
Serial.println("Failed to load custom font family");
}
}
}
}
int EpdFontLoader::getBestFontId(const char* familyName, int size) {
if (!familyName || strlen(familyName) == 0) return -1;
// We assume the font is loaded if we are asking for its ID,
// or at least that the ID generation is deterministic.
// The renderer uses the ID to look up the font.
// If we return an ID that isn't inserted, renderer might crash or show nothing.
// So we should ideally check if it's available.
// For now, just return the deterministic hash.
std::string key = std::string(familyName) + "-" + std::to_string(size);
uint32_t hash = 5381;
for (char c : key) hash = ((hash << 5) + hash) + c;
return (int)hash;
}