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## Summary **What is the goal of this PR?** Adds a setting to swap the front buttons. The default functionality are: Back/Confirm/Left/Right. When this setting is enabled they become: Left/Right/Back/Confirm. This makes it more comfortable to use when holding in your right hand since your thumb can more easily rest on the next button. The original firmware has a similar setting. **What changes are included?** - Add the new setting. - Create a mapper to dynamically switch the buttons based on the setting. - Use mapper on the various activity screens. - Update the button hints to reflect the swapped buttons. ## Additional Context Full disclosure: I used Codex CLI to put this PR together, but did review it to make sure it makes sense. Also tested on my device: https://share.cleanshot.com/k76891NY
42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
#pragma once
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#include <freertos/FreeRTOS.h>
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#include <freertos/semphr.h>
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#include <freertos/task.h>
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#include <functional>
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#include "../Activity.h"
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// Enum for network mode selection
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enum class NetworkMode { JOIN_NETWORK, CREATE_HOTSPOT };
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/**
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* NetworkModeSelectionActivity presents the user with a choice:
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* - "Join a Network" - Connect to an existing WiFi network (STA mode)
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* - "Create Hotspot" - Create an Access Point that others can connect to (AP mode)
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*
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* The onModeSelected callback is called with the user's choice.
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* The onCancel callback is called if the user presses back.
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*/
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class NetworkModeSelectionActivity final : public Activity {
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TaskHandle_t displayTaskHandle = nullptr;
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SemaphoreHandle_t renderingMutex = nullptr;
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int selectedIndex = 0;
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bool updateRequired = false;
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const std::function<void(NetworkMode)> onModeSelected;
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const std::function<void()> onCancel;
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static void taskTrampoline(void* param);
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[[noreturn]] void displayTaskLoop();
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void render() const;
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public:
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explicit NetworkModeSelectionActivity(GfxRenderer& renderer, MappedInputManager& mappedInput,
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const std::function<void(NetworkMode)>& onModeSelected,
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const std::function<void()>& onCancel)
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: Activity("NetworkModeSelection", renderer, mappedInput), onModeSelected(onModeSelected), onCancel(onCancel) {}
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void onEnter() override;
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void onExit() override;
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void loop() override;
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};
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