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1. Refactor Bitmap.cpp/h to expose the options for FloydSteinberg and brightness/gamma correction at runtime 2. Fine-tune the thresholds for Floyd Steiberg and simple quantization to better match the display's colors Turns out that 2 is enough to make the images render properly, so the brightness boost and gamma adjustment doesn't seem necessary currently (at least for my test image). |
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| .. | ||
| JpegToBmpConverter.cpp | ||
| JpegToBmpConverter.h | ||