mirror of
https://github.com/daveallie/crosspoint-reader.git
synced 2026-02-04 14:47:37 +03:00
## Summary
* refactors Indexing popups into ScreenComponents (they had different
implementations in different files)
* removes Indexing popup for small chapters
* only show Indexing popup (without progress bar) for large chapters
(using same minimum file size condition as for progress bar before)
## Additional Context
* Having to show even single popup message and redraw the screen slows
down the flow significantly
* Testing results:
* Opening large chapter with progress bar - 11 seconds
* Same chapter without progress bar, only single Indexing popup - 5
seconds
---
### AI Usage
Did you use AI tools to help write this code? _**< PARTIALLY>**_
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <vector>
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class GfxRenderer;
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struct TabInfo {
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const char* label;
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bool selected;
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};
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class ScreenComponents {
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public:
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static const int BOOK_PROGRESS_BAR_HEIGHT = 4;
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struct PopupLayout {
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int x;
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int y;
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int width;
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int height;
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};
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static void drawBattery(const GfxRenderer& renderer, int left, int top, bool showPercentage = true);
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static void drawBookProgressBar(const GfxRenderer& renderer, size_t bookProgress);
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static PopupLayout drawPopup(const GfxRenderer& renderer, const char* message);
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static void fillPopupProgress(const GfxRenderer& renderer, const PopupLayout& layout, int progress);
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// Draw a horizontal tab bar with underline indicator for selected tab
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// Returns the height of the tab bar (for positioning content below)
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static int drawTabBar(const GfxRenderer& renderer, int y, const std::vector<TabInfo>& tabs);
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// Draw a scroll/page indicator on the right side of the screen
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// Shows up/down arrows and current page fraction (e.g., "1/3")
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static void drawScrollIndicator(const GfxRenderer& renderer, int currentPage, int totalPages, int contentTop,
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int contentHeight);
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/**
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* Draw a progress bar with percentage text.
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* @param renderer The graphics renderer
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* @param x Left position of the bar
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* @param y Top position of the bar
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* @param width Width of the bar
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* @param height Height of the bar
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* @param current Current progress value
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* @param total Total value for 100% progress
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*/
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static void drawProgressBar(const GfxRenderer& renderer, int x, int y, int width, int height, size_t current,
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size_t total);
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};
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