Xteink-X4-crosspoint-reader/src/activities/settings/SettingsActivity.h
Dave Allie d429966dd4
Rename Screens to Activities and restructure files (#44)
## Summary

* This PR drastically reshapes the structure of the codebase, moving
from the concept of "Screens" to "Activities", restructing the files and
setting up the concept of subactivities.
* This should help with keep the main file clean and containing all
functional logic in the relevant activity.
* CrossPointState is now also a global singleton which should help with
accessing it from within activities.

## Additional Context

* This is probably going to be a bit disruptive for people with open
PRs, sorry 😞
2025-12-17 23:32:18 +11:00

43 lines
1.2 KiB
C++

#pragma once
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
#include <freertos/task.h>
#include <cstdint>
#include <string>
#include <vector>
#include "../Activity.h"
class CrossPointSettings;
// Structure to hold setting information
struct SettingInfo {
const char* name; // Display name of the setting
uint8_t CrossPointSettings::* valuePtr; // Pointer to member in CrossPointSettings
};
class SettingsActivity final : public Activity {
TaskHandle_t displayTaskHandle = nullptr;
SemaphoreHandle_t renderingMutex = nullptr;
bool updateRequired = false;
int selectedSettingIndex = 0; // Currently selected setting
const std::function<void()> onGoHome;
// Static settings list
static constexpr int settingsCount = 2; // Number of settings
static const SettingInfo settingsList[settingsCount];
static void taskTrampoline(void* param);
[[noreturn]] void displayTaskLoop();
void render() const;
void toggleCurrentSetting();
public:
explicit SettingsActivity(GfxRenderer& renderer, InputManager& inputManager, const std::function<void()>& onGoHome)
: Activity(renderer, inputManager), onGoHome(onGoHome) {}
void onEnter() override;
void onExit() override;
void loop() override;
};