Xteink-X4-crosspoint-reader/lib/BmpWriter/BmpWriter.h
2026-01-16 01:29:50 +00:00

72 lines
2.5 KiB
C++

#pragma once
#include <Print.h>
#include <cstdint>
// ============================================================================
// BMP WRITING HELPERS
// ============================================================================
// Write 16-bit value in little-endian format
inline void write16(Print& out, const uint16_t value) {
out.write(value & 0xFF);
out.write((value >> 8) & 0xFF);
}
// Write 32-bit unsigned value in little-endian format
inline void write32(Print& out, const uint32_t value) {
out.write(value & 0xFF);
out.write((value >> 8) & 0xFF);
out.write((value >> 16) & 0xFF);
out.write((value >> 24) & 0xFF);
}
// Write 32-bit signed value in little-endian format
inline void write32Signed(Print& out, const int32_t value) {
out.write(value & 0xFF);
out.write((value >> 8) & 0xFF);
out.write((value >> 16) & 0xFF);
out.write((value >> 24) & 0xFF);
}
// Write BMP header with 2-bit color depth (4-level grayscale)
static inline void writeBmpHeader2bit(Print& bmpOut, const int width, const int height) {
// Calculate row padding (each row must be multiple of 4 bytes)
const int bytesPerRow = (width * 2 + 31) / 32 * 4; // 2 bits per pixel, round up
const int imageSize = bytesPerRow * height;
const uint32_t fileSize = 70 + imageSize; // 14 (file header) + 40 (DIB header) + 16 (palette) + image
// BMP File Header (14 bytes)
bmpOut.write('B');
bmpOut.write('M');
write32(bmpOut, fileSize); // File size
write32(bmpOut, 0); // Reserved
write32(bmpOut, 70); // Offset to pixel data
// DIB Header (BITMAPINFOHEADER - 40 bytes)
write32(bmpOut, 40);
write32Signed(bmpOut, width);
write32Signed(bmpOut, -height); // Negative height = top-down bitmap
write16(bmpOut, 1); // Color planes
write16(bmpOut, 2); // Bits per pixel (2 bits)
write32(bmpOut, 0); // BI_RGB (no compression)
write32(bmpOut, imageSize);
write32(bmpOut, 2835); // xPixelsPerMeter (72 DPI)
write32(bmpOut, 2835); // yPixelsPerMeter (72 DPI)
write32(bmpOut, 4); // colorsUsed
write32(bmpOut, 4); // colorsImportant
// Color Palette (4 colors x 4 bytes = 16 bytes)
// Format: Blue, Green, Red, Reserved (BGRA)
uint8_t palette[16] = {
0x00, 0x00, 0x00, 0x00, // Color 0: Black
0x55, 0x55, 0x55, 0x00, // Color 1: Dark gray (85)
0xAA, 0xAA, 0xAA, 0x00, // Color 2: Light gray (170)
0xFF, 0xFF, 0xFF, 0x00 // Color 3: White
};
for (const uint8_t i : palette) {
bmpOut.write(i);
}
}