Xteink-X4-crosspoint-reader/src/activities/reader/EpubReaderMenuActivity.cpp
Jonas Diemer f935b59a41
feat: Add reading menu and delete cache function (#433)
## Summary

* Adds a menu in the Epub reader
* The Chapter selection is moved there to pos 1 (so it can be reached by
double tapping the confirm button)
* A Go Home is there, too
* Most significantly, a function "Delete Book Cache" is added. This
returns to main (to avoid directly rebuilding cached items, eg. if this
is used to debug/develop other areas - and it's also easier ;))

Probably, the Sync function could now be moved from the Chapter
selection to this menu, too.

---

### AI Usage

While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.

Did you use AI tools to help write this code? _**PARTIALLY**_
2026-02-01 18:34:30 +11:00

104 lines
3.2 KiB
C++

#include "EpubReaderMenuActivity.h"
#include <GfxRenderer.h>
#include "fontIds.h"
void EpubReaderMenuActivity::onEnter() {
ActivityWithSubactivity::onEnter();
renderingMutex = xSemaphoreCreateMutex();
updateRequired = true;
xTaskCreate(&EpubReaderMenuActivity::taskTrampoline, "EpubMenuTask", 4096, this, 1, &displayTaskHandle);
}
void EpubReaderMenuActivity::onExit() {
ActivityWithSubactivity::onExit();
xSemaphoreTake(renderingMutex, portMAX_DELAY);
if (displayTaskHandle) {
vTaskDelete(displayTaskHandle);
displayTaskHandle = nullptr;
}
vSemaphoreDelete(renderingMutex);
renderingMutex = nullptr;
}
void EpubReaderMenuActivity::taskTrampoline(void* param) {
auto* self = static_cast<EpubReaderMenuActivity*>(param);
self->displayTaskLoop();
}
void EpubReaderMenuActivity::displayTaskLoop() {
while (true) {
if (updateRequired && !subActivity) {
updateRequired = false;
xSemaphoreTake(renderingMutex, portMAX_DELAY);
renderScreen();
xSemaphoreGive(renderingMutex);
}
vTaskDelay(10 / portTICK_PERIOD_MS);
}
}
void EpubReaderMenuActivity::loop() {
if (subActivity) {
subActivity->loop();
return;
}
// Use local variables for items we need to check after potential deletion
if (mappedInput.wasReleased(MappedInputManager::Button::Up) ||
mappedInput.wasReleased(MappedInputManager::Button::Left)) {
selectedIndex = (selectedIndex + menuItems.size() - 1) % menuItems.size();
updateRequired = true;
} else if (mappedInput.wasReleased(MappedInputManager::Button::Down) ||
mappedInput.wasReleased(MappedInputManager::Button::Right)) {
selectedIndex = (selectedIndex + 1) % menuItems.size();
updateRequired = true;
} else if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) {
// 1. Capture the callback and action locally
auto actionCallback = onAction;
auto selectedAction = menuItems[selectedIndex].action;
// 2. Execute the callback
actionCallback(selectedAction);
// 3. CRITICAL: Return immediately. 'this' is likely deleted now.
return;
} else if (mappedInput.wasReleased(MappedInputManager::Button::Back)) {
onBack();
return; // Also return here just in case
}
}
void EpubReaderMenuActivity::renderScreen() {
renderer.clearScreen();
const auto pageWidth = renderer.getScreenWidth();
// Title
const std::string truncTitle =
renderer.truncatedText(UI_12_FONT_ID, title.c_str(), pageWidth - 40, EpdFontFamily::BOLD);
renderer.drawCenteredText(UI_12_FONT_ID, 15, truncTitle.c_str(), true, EpdFontFamily::BOLD);
// Menu Items
constexpr int startY = 60;
constexpr int lineHeight = 30;
for (size_t i = 0; i < menuItems.size(); ++i) {
const int displayY = startY + (i * lineHeight);
const bool isSelected = (static_cast<int>(i) == selectedIndex);
if (isSelected) {
renderer.fillRect(0, displayY, pageWidth - 1, lineHeight, true);
}
renderer.drawText(UI_10_FONT_ID, 20, displayY, menuItems[i].label.c_str(), !isSelected);
}
// Footer / Hints
const auto labels = mappedInput.mapLabels("« Back", "Select", "Up", "Down");
renderer.drawButtonHints(UI_10_FONT_ID, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
renderer.displayBuffer();
}