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## Summary
* This PR drastically reshapes the structure of the codebase, moving
from the concept of "Screens" to "Activities", restructing the files and
setting up the concept of subactivities.
* This should help with keep the main file clean and containing all
functional logic in the relevant activity.
* CrossPointState is now also a global singleton which should help with
accessing it from within activities.
## Additional Context
* This is probably going to be a bit disruptive for people with open
PRs, sorry 😞
18 lines
429 B
C++
18 lines
429 B
C++
#pragma once
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#include <memory>
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#include "Activity.h"
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class ActivityWithSubactivity : public Activity {
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protected:
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std::unique_ptr<Activity> subActivity = nullptr;
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void exitActivity();
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void enterNewActivity(Activity* activity);
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public:
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explicit ActivityWithSubactivity(GfxRenderer& renderer, InputManager& inputManager)
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: Activity(renderer, inputManager) {}
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void loop() override;
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void onExit() override;
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};
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