mirror of
https://github.com/daveallie/crosspoint-reader.git
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130 lines
6.1 KiB
C++
130 lines
6.1 KiB
C++
#pragma once
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#include <EpdFontFamily.h>
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#include <HalDisplay.h>
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#include <map>
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#include "Bitmap.h"
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class GfxRenderer {
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public:
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enum RenderMode { BW, GRAYSCALE_LSB, GRAYSCALE_MSB };
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// Logical screen orientation from the perspective of callers
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enum Orientation {
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Portrait, // 480x800 logical coordinates (current default)
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LandscapeClockwise, // 800x480 logical coordinates, rotated 180° (swap
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// top/bottom)
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PortraitInverted, // 480x800 logical coordinates, inverted
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LandscapeCounterClockwise // 800x480 logical coordinates, native panel
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// orientation
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};
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private:
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static constexpr size_t BW_BUFFER_CHUNK_SIZE = 8000; // 8KB chunks to allow for non-contiguous memory
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static constexpr size_t BW_BUFFER_NUM_CHUNKS = HalDisplay::BUFFER_SIZE / BW_BUFFER_CHUNK_SIZE;
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static_assert(BW_BUFFER_CHUNK_SIZE * BW_BUFFER_NUM_CHUNKS == HalDisplay::BUFFER_SIZE,
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"BW buffer chunking does not line up with display buffer size");
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HalDisplay& display;
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RenderMode renderMode;
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Orientation orientation;
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uint8_t* bwBufferChunks[BW_BUFFER_NUM_CHUNKS] = {nullptr};
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std::map<int, EpdFontFamily> fontMap;
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void renderChar(const EpdFontFamily& fontFamily, uint32_t cp, int* x, const int* y, bool pixelState,
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EpdFontFamily::Style style) const;
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void freeBwBufferChunks();
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void rotateCoordinates(int x, int y, int* rotatedX, int* rotatedY) const;
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public:
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explicit GfxRenderer(HalDisplay& halDisplay) : display(halDisplay), renderMode(BW), orientation(Portrait) {}
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~GfxRenderer() { freeBwBufferChunks(); }
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static constexpr int VIEWABLE_MARGIN_TOP = 9;
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static constexpr int VIEWABLE_MARGIN_RIGHT = 3;
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static constexpr int VIEWABLE_MARGIN_BOTTOM = 3;
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static constexpr int VIEWABLE_MARGIN_LEFT = 3;
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// Setup
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void insertFont(int fontId, EpdFontFamily font);
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// Orientation control (affects logical width/height and coordinate
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// transforms)
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void setOrientation(const Orientation o) { orientation = o; }
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Orientation getOrientation() const { return orientation; }
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// Screen ops
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int getScreenWidth() const;
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int getScreenHeight() const;
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void displayBuffer(HalDisplay::RefreshMode refreshMode = HalDisplay::FAST_REFRESH) const;
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// EXPERIMENTAL: Windowed update - display only a rectangular region
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// void displayWindow(int x, int y, int width, int height) const;
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void invertScreen() const;
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void clearScreen(uint8_t color = 0xFF) const;
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// Drawing
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void drawPixel(int x, int y, bool state = true) const;
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bool readPixel(int x, int y) const; // Returns true if pixel is black
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void drawLine(int x1, int y1, int x2, int y2, bool state = true) const;
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void drawRect(int x, int y, int width, int height, bool state = true) const;
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void fillRect(int x, int y, int width, int height, bool state = true) const;
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void fillRectDithered(int x, int y, int width, int height, uint8_t grayLevel) const;
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void drawRoundedRect(int x, int y, int width, int height, int radius, bool state = true) const;
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void fillRoundedRect(int x, int y, int width, int height, int radius, bool state = true) const;
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void fillRoundedRectDithered(int x, int y, int width, int height, int radius, uint8_t grayLevel) const;
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void drawImage(const uint8_t bitmap[], int x, int y, int width, int height) const;
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void drawBitmap(const Bitmap& bitmap, int x, int y, int maxWidth, int maxHeight, float cropX = 0,
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float cropY = 0) const;
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void drawBitmap1Bit(const Bitmap& bitmap, int x, int y, int maxWidth, int maxHeight) const;
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void drawTransparentBitmap(const Bitmap& bitmap, int x, int y, int w, int h) const;
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void drawRoundedBitmap(const Bitmap& bitmap, int x, int y, int w, int h, int radius) const;
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void draw2BitImage(const uint8_t data[], int x, int y, int w, int h) const;
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void fillPolygon(const int* xPoints, const int* yPoints, int numPoints, bool state = true) const;
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// Region caching - copies a rectangular region to/from a buffer
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// Returns allocated buffer on success, nullptr on failure. Caller owns the
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// memory.
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uint8_t* captureRegion(int x, int y, int width, int height, size_t* outSize) const;
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// Restores a previously captured region. Buffer must match dimensions.
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void restoreRegion(const uint8_t* buffer, int x, int y, int width, int height) const;
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// Text
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int getTextWidth(int fontId, const char* text, EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
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void drawCenteredText(int fontId, int y, const char* text, bool black = true,
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EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
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void drawText(int fontId, int x, int y, const char* text, bool black = true,
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EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
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int getSpaceWidth(int fontId) const;
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int getFontAscenderSize(int fontId) const;
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int getLineHeight(int fontId) const;
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std::string truncatedText(int fontId, const char* text, int maxWidth,
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EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
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// UI Components
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void drawButtonHints(int fontId, const char* btn1, const char* btn2, const char* btn3, const char* btn4);
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void drawSideButtonHints(int fontId, const char* topBtn, const char* bottomBtn) const;
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private:
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// Helper for drawing rotated text (90 degrees clockwise, for side buttons)
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void drawTextRotated90CW(int fontId, int x, int y, const char* text, bool black = true,
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EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
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int getTextHeight(int fontId) const;
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public:
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// Grayscale functions
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void setRenderMode(const RenderMode mode) { this->renderMode = mode; }
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void copyGrayscaleLsbBuffers() const;
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void copyGrayscaleMsbBuffers() const;
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void displayGrayBuffer() const;
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bool storeBwBuffer(); // Returns true if buffer was stored successfully
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void restoreBwBuffer(); // Restore and free the stored buffer
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void cleanupGrayscaleWithFrameBuffer() const;
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// Low level functions
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uint8_t* getFrameBuffer() const;
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static size_t getBufferSize();
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void grayscaleRevert() const;
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void getOrientedViewableTRBL(int* outTop, int* outRight, int* outBottom, int* outLeft) const;
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};
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